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Residential Project (Vray for Sketchup practice render)

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mEejan
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Post by ryansantos Tue Dec 15, 2009 2:11 pm

Hi guys paki check nalang settings ko and if you dont mind kailangan ko sir suggestions nyo sa tamang settings para i update ko.Tsaka bakit nawala kulay ng sky ko,,,naging white?...rendering lang po sa akin,,,yung model by others....thanks in advance....special thanks to Meejan....

Residential Project (Vray for Sketchup practice render) Vray411

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Post by alwin Tue Dec 15, 2009 5:04 pm

ayos naman brow! abobot nalang ang kulang! just stay tuned!
nandyan naman si sir nomer tutulong yun sayo!
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Post by mEejan Tue Dec 15, 2009 5:07 pm

wow sir, this one is way better than your first post here, perhaps you could use Irridiance map For your first engine and Light cache for the 2nd engine, mas ok po siya at mas mabilis,may manual na po ba kayo? idownload niyo lang po sa asgvis.com. madami po kayo matutunan doon sa manual..

yan po ang link sa manual
http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=41&Itemid=18&uid=0

and try to read this one sir.
http://www.cgpinoy.org/vray-for-sketchup-tutorials-f97/removing-splotches_by40th-t3314.htm

goodluck 2thumbsup
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Post by ryansantos Tue Dec 15, 2009 5:52 pm

[quote="mEejan"]wow sir, this one is way better than your first post here, perhaps you could use Irridiance map For your first engine and Light cache for the 2nd engine, mas ok po siya at mas mabilis,may manual na po ba kayo? idownload niyo lang po sa asgvis.com. madami po kayo matutunan doon sa manual..

yan po ang link sa manual
http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=41&Itemid=18&uid=0

and try to read this one sir.
http://www.cgpinoy.org/vray-for-sketchup-tutorials-f97/removing-splotches_by40th-t3314.htm

goodluck 2thumbsup[/quote

thank you so much jan...
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Post by ryansantos Tue Dec 15, 2009 5:55 pm

alwin wrote:ayos naman brow! abobot nalang ang kulang! just stay tuned!
nandyan naman si sir nomer tutulong yun sayo!

thanks bro....right settings lang muna gustu kong aralin,,,pag medyu ok na,,,susunud naman mga abubuts....thanks pre sa pagdaan,,,
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Post by nomeradona Wed Dec 16, 2009 3:08 am

ok bro.. i will be honest. you need to work out a lot of stuff here. texture, modelling, lighting at camera composition. i must say lighting muna.. i think you need to use sun GI light at background. at the momen you are not using anything. kaya tingnan parang walang shadow. so click mo lang ang maliit na "m" tapos choose mo sky. wag kang mabibigla kung biglang parang overexposed naman kapag nirender. yan dahil ang SU sun ay parng omni light na pagkasobra naman ang mulitplier. so gawin mo muna siguro bawasan mo nalang multiplier at the moment.
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Post by ryansantos Wed Dec 16, 2009 5:17 am

nomeradona wrote:ok bro.. i will be honest. you need to work out a lot of stuff here. texture, modelling, lighting at camera composition. i must say lighting muna.. i think you need to use sun GI light at background. at the momen you are not using anything. kaya tingnan parang walang shadow. so click mo lang ang maliit na "m" tapos choose mo sky. wag kang mabibigla kung biglang parang overexposed naman kapag nirender. yan dahil ang SU sun ay parng omni light na pagkasobra naman ang mulitplier. so gawin mo muna siguro bawasan mo nalang multiplier at the moment.

thank you so much....ok sir umpisahan ko muna sa lighting....i update ko sir tapus i post ulit....thanks for your help...
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Post by bokkins Wed Dec 16, 2009 8:04 am

This one is nice. looking good already. ok na ang timpla mo ng ilaw dito. I can't comment sa methodology kasi di ako marunong ng sketchup pro ang overall feel is getting along well.

1 method you could use here is to save the file to png then lagyan mo ng background sa photoshop. it's way easier sa composition. good luck!
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Post by ryansantos Wed Dec 16, 2009 1:34 pm

bokkins wrote:This one is nice. looking good already. ok na ang timpla mo ng ilaw dito. I can't comment sa methodology kasi di ako marunong ng sketchup pro ang overall feel is getting along well.

1 method you could use here is to save the file to png then lagyan mo ng background sa photoshop. it's way easier sa composition. good luck!

thanks bokkins,,,gawin ku muna yung sabi ni Nomer then update ko...salamat sa pagdaan,,,
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Post by ryansantos Wed Dec 16, 2009 4:18 pm

nomeradona wrote:ok bro.. i will be honest. you need to work out a lot of stuff here. texture, modelling, lighting at camera composition. i must say lighting muna.. i think you need to use sun GI light at background. at the momen you are not using anything. kaya tingnan parang walang shadow. so click mo lang ang maliit na "m" tapos choose mo sky. wag kang mabibigla kung biglang parang overexposed naman kapag nirender. yan dahil ang SU sun ay parng omni light na pagkasobra naman ang mulitplier. so gawin mo muna siguro bawasan mo nalang multiplier at the moment.

Heto yung ginawa ko as per your suggestions,..tama ba yung settings?,,bakit kaya nawala yung model dun sa V-Ray frame



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Post by nomeradona Thu Dec 17, 2009 7:32 am

di ba this is what i told you "wag kang mabibigla kung biglang parang overexposed naman kapag nirender. yan dahil ang SU sun ay parng omni light na pagkasobra naman ang mulitplier. so gawin mo muna siguro bawasan mo nalang multiplier at the moment."
so ngayon aning nngyari. anjan parin ang model mo kaya lang sobra nga ang pagkaoverexpose hanggang puti nalan makita mo..

you can correct this by using the vray physical camera. also by lowering the intensity of your sun.

yung size mas maganda kung medyo malaki say 2.5 para yung shadow nya ay smooth.
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Post by ryansantos Fri Dec 18, 2009 1:38 pm

nomeradona wrote:di ba this is what i told you "wag kang mabibigla kung biglang parang overexposed naman kapag nirender. yan dahil ang SU sun ay parng omni light na pagkasobra naman ang mulitplier. so gawin mo muna siguro bawasan mo nalang multiplier at the moment."
so ngayon aning nngyari. anjan parin ang model mo kaya lang sobra nga ang pagkaoverexpose hanggang puti nalan makita mo..

you can correct this by using the vray physical camera. also by lowering the intensity of your sun.

yung size mas maganda kung medyo malaki say 2.5 para yung shadow nya ay smooth.

Heto yung output sir,pasensya na sa glass.......please comment....
tanung lang po....
1.panu palitan yung grass to more realistic one...
2.bakit yung shadow sa baba parang may kulay....

thank you so much...

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Post by kinej Fri Dec 18, 2009 2:48 pm

better...
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Post by nomeradona Sat Dec 19, 2009 5:40 am

i think ok nayan.. so p[agbutihan mo na yung materials at mga abubot.

yung sababa yun ang tawag jan ay color bleeding. at the moment walang override vray material ang vray su. so ang workaround sa color bleeding for the meantime yung contrast sa indirect illumination rollout ay ibaba mo. so siguro mga 0.2. a grass try using dispacement.. dapat yung face na ididisplace mo ay nakagroup.
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Post by ryansantos Sat Dec 19, 2009 5:48 am

nomeradona wrote:i think ok nayan.. so p[agbutihan mo na yung materials at mga abubot.

yung sababa yun ang tawag jan ay color bleeding. at the moment walang override vray material ang vray su. so ang workaround sa color bleeding for the meantime yung contrast sa indirect illumination rollout ay ibaba mo. so siguro mga 0.2. a grass try using dispacement.. dapat yung face na ididisplace mo ay nakagroup.

maraming salamat sir sa pagtulong...God bless and Have a Merry Xmas!
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Post by silvercrown Sun Feb 07, 2010 7:11 pm

Wow superb work here master! Ang galing po!
Post more! thumbsup
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Post by nomeradona Sun Feb 07, 2010 7:50 pm

la na babg update bro. para makita talaga ang devlopment.

materials. punta ka sa asgvis. may mga madodownload kang vismats dun.. pwed mong gamitin o pagaralin. may manual din kung paano mgapalabas ng materials.,. i think magbabad ka sa manual na to andun lahat kung gusto mong matuto. avoid mo nga pala ang obvious tiling.. e.g grass.
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