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Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS

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Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS Empty Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS

Post by 3DZONE Mon Dec 07, 2009 4:16 am

Snapshot 1 - Choose files from your 3DMax Work & follow instructions below
Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS Untitl13

Snapshot 2 - Save files for each images as PNG or JPG
Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS Untitl11

Snapshot 3 - Using Photoshop CS, combine two images in one files and edit...
Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS Untitl12
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Post by Norman Mon Dec 07, 2009 7:01 am

wow..astig ito sir di na kailangan gumawa ng color channel manually.....laking tulong nito sobra!!!!!salamat bossing.....
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Post by tutik Mon Dec 07, 2009 8:40 pm

this workflow is not advisable due to antialiasing issues.


Last edited by tutik on Tue Dec 08, 2009 7:16 am; edited 1 time in total (Reason for editing : added 'to')
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Post by v_wrangler Mon Dec 07, 2009 8:47 pm

If you are using vray, I would still recommend the multimatte render element, using R,G,B channels, you can select three distinct nodes using individual object IDs and appropriate mattes will be rendered in a single pass. If you need more than 3 object mattes appearing in one solid RGB image, just add another Multimatte render element.
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Post by v_wrangler Mon Dec 07, 2009 8:49 pm

Since you are working in a single image, wouldn't it be best to create colors and materials as you'd want them to appear in the render? And then just limit the use of the masks for the critical objects that would need further post render adjustments?
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Post by ARCHITHEKTHURA Mon Dec 07, 2009 11:20 pm

Almost same idea with wirecolor..Thanks for sharing sir aries.. Smile
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Post by 3DZONE Tue Dec 08, 2009 12:07 am

v_wrangler wrote:Since you are working in a single image, wouldn't it be best to create colors and materials as you'd want them to appear in the render? And then just limit the use of the masks for the critical objects that would need further post render adjustments?
In a world of Architecture and Interior design, frequent changes are really part & needed from the client, owner and bosses. These method will help me a lot saving my time instead of using 3DMax again and meant for small changes only and not for the whole process of their work Very Happy
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Post by 3DZONE Tue Dec 08, 2009 12:32 am

ARCHITHEKTHURA wrote:Almost same idea with wirecolor..Thanks for sharing sir aries.. Smile

Yes, tama ka sir jeff...almost the same...thanks din sa pag share Very Happy thumbsup
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Post by v_wrangler Tue Dec 08, 2009 12:51 am

3DZONE wrote:
v_wrangler wrote:Since you are working in a single image, wouldn't it be best to create colors and materials as you'd want them to appear in the render? And then just limit the use of the masks for the critical objects that would need further post render adjustments?
In a world of Architecture and Interior design, frequent changes are really part & needed from the client, owner and bosses. These method will help me a lot saving my time instead of using 3DMax again and meant for small changes only and not for the whole process of their work Very Happy

I fully understand that because that's also part of my world Smile

I was only saying that it would be best to fix the color schemes as much as possible during the 3d part, while post-process is good - you will find that sometimes you end up fixing more that you should. It also helps to educate your bosses the value of planning - if things are planned before doing the actual work - then all the masks and the fixes will be a thing of the past.

Of course - as I mentioned in my original posts, limit the use of masks for the critical objects. I wasn't saying avoid it.

As for the value of the tutorial, the process is a big help but the use of object ID render elements has issues, aliasing.
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Post by archbmc77 Thu Dec 10, 2009 2:59 am

Thanks for sharing sir 3d zone. Now i know ano ang gamit sa vray render id. Thanks to you. keep it up sir...
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Post by a.espinosa Thu Dec 10, 2009 4:32 am

wow...astig ito...galing ...di na pahirap sa minor changes thanks sir 3dzone
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Post by jdbuncher Mon May 10, 2010 7:28 am

salamit sir 3dzone!!! Smile

@sir v_wrangler: pano po yung multimatte render element? pwede nyo po bang i-illustrate kung papano gawin yun? thank you in advance! Very Happy
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Post by cg_crazy Tue May 18, 2010 2:35 am

sir pwede deep explanation ng nang render setting.?.
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