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UVW mapping problem

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UVW mapping problem Empty UVW mapping problem

Post by analogmonkey Tue Nov 24, 2009 1:16 am

mga sir mga boss mga master....
nagtry po ang ng tuts from this website LINK
and parang mali po ang result ganito po ang nanyari

UVW mapping problem Untitled-2

ganyan po.. yung encircled faces po ay parang iba
ang scale compared to the other faces.
may way po ba para ma scale down
siya like the rest of the faces? para po pantay texture..

salamat po CGP..

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Post by pixelburn Tue Nov 24, 2009 1:25 am

sir i understand na box ang ginamit mo sa uvw map, have u tried ticking the face option? baka mas maayus ung mapping nya...
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Post by Nico.Patdu Tue Nov 24, 2009 1:28 am

sir editable poly dapat, then punta kayo sa face selection tpos iselect nyo yung mga faces tpos add uvw tpos sa "planar" kayo nun.
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Post by render master Tue Nov 24, 2009 2:39 am

try map scaler modifier, it will fix that problem instantly

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Post by analogmonkey Tue Nov 24, 2009 3:44 am

pixelburn wrote:sir i understand na box ang ginamit mo sa uvw map, have u tried ticking the face option? baka mas maayus ung mapping nya...
sir natry ko na din po.. nababtak din po yung texture.
nagdedepend po sya sa size ng polygone kaya iba iba po ang scale.salamat po

Nico.Patdu wrote:sir editable poly dapat, then punta kayo sa face selection tpos iselect nyo yung mga faces tpos add uvw tpos sa "planar" kayo nun.
unwrap UVW ba yan bos?

render master wrote:try map scaler modifier, it will fix that problem instantly
eto po result ng map scaler.. may ganun pa din po. pero magkasing
laki po sila ng scale kaya lang parang nawala yung pagkaseemless nya sa part na yan..

UVW mapping problem Untitled-222

may kinalaman po kaya ito sa mga modifiers? kasi po pagnagcollapse ako wala naman nanyayare, parang ganun pa din po salamat po . pero ok na po ako sa result na ganyan.. pero kung may mapapayo pa po kayo para mas maayos pa yan eh ayos na ayos po yun.. salamat po sa replies..

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Post by render master Tue Nov 24, 2009 4:58 am

collapse all your modifier or drag map scaler on top of it

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Post by pixelburn Tue Nov 24, 2009 4:59 am

i usually experienced that sa mga iregular ang shape, the map tends to distort itself just to fill the plane of the irregular object.. kung nde gumana ang face uvw mapping... ginagawan ko na ng uvw unwrap... mas may power para manipulate ang mapping,, medyo matrabaho lang pero worth it...
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Post by analogmonkey Tue Nov 24, 2009 6:31 am

@render master nag collapse po ako.. ganun pa din..
pero ok na po nag uvw unwrap
nalang din ako sabi nga ni sir @pixelburn medyo matrabaho lang pero worth it, mas madali sana kung map scale or uvw mapping.
nagkaroon pa tuloy ako ang 3 different material dun sofa with
different tiling...

salamat sa mga inputs mga master salamat CGP...

abangan ang susunod na tanong... heheh

*saludo

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Post by Nico.Patdu Tue Nov 24, 2009 5:24 pm

analogmonkey wrote:@render master nag collapse po ako.. ganun pa din..
pero ok na po nag uvw unwrap
nalang din ako sabi nga ni sir @pixelburn medyo matrabaho lang pero worth it, mas madali sana kung map scale or uvw mapping.
nagkaroon pa tuloy ako ang 3 different material dun sofa with
different tiling...

salamat sa mga inputs mga master salamat CGP...

abangan ang susunod na tanong... heheh

*saludo

naayos nba bro?, i also experienced that what i usually do is just apply another uvw map for that area, multi sub object editing lang.pero buti may knowledge nanaman galing ky sir rendermaster.
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