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Lonely Town

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Lonely Town Empty Lonely Town

Post by viTAMINs Tue Nov 17, 2009 10:49 pm

Hi everyone, its been a long time since my last post.

I have created this set almost a year ago. But because I had a very tight schedule, it was left sitting in my closet up until 2 - 3 months ago I decided to revive it. I did my best working 1 or 2 hours a night working on it right after coming home from work. Finally, I was able to complete the whole set and added a few animation clips as consolation. Everything in the scene, except for the animals, were modeled and animated by myself. Most objects were unwrapped and hand painted in photoshop. The animation and still were rendered on my personal computer.

The scene is about a small rural town. I tried to depict a time after a rain just right when the town experienced a long dry season. Anyway, below is the short animation clip and images of the scene. I hope you like it, and please do add comments and critics.

Please try to expand the view size of the clip to see more details. The embedded clip is too small and compressed.

Lonely Town from Paul Anthony Tamin on Vimeo.




Original renders were at 3000 resolution.

Lonely Town Camera01800

Lonely Town Camera02800

Lonely Town Camera03800

Lonely Town Camera04800

Lonely Town Camera05800

Lonely Town Camera06800

Lonely Town Camera07800

Lonely Town Camera08800


Last edited by viTAMINs on Wed Nov 18, 2009 10:46 pm; edited 1 time in total
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Post by icefrik19 Tue Nov 17, 2009 10:52 pm

nice set superworks galing
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Post by ARCHITHEKTHURA Tue Nov 17, 2009 10:57 pm

hehehehehe...Astig sir tamin..Oks na oks yung sa lamp.Lonely na lonely.Nice texturing and nice background music as well.. thumbsup

One more thing nice cloth animation dun sa rug.Sana may mga flying dried leaves din and a bit fog hahahahaha.sensya na demanding viewer.hihihihihi..Its really a nice work sir paul..I hope i can do even just a bit of this..Thanks for sharing.. thumbsup
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Post by kurdaps! Tue Nov 17, 2009 11:03 pm

Wow again!!

buttrock



balik Paul... Neutral
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Post by ARCHITHEKTHURA Tue Nov 17, 2009 11:13 pm

nga pla sir tamin few questions kung oks lng..

First dun sa stone pavements..pano ni scatter yung mga stones?vray scatter or scatter modifier? and how many stone variation you made bago mo sya ni scatter? are they in dfferent diffuse maps or same lang..by the way nice water flowing on that pavers..like that idea..
2nd yung creepers..Ivy gen or you modeled it by yourself??
and last 3000px per frame?gano po katagal ang rendering per frame and ano po poly count nyo?
Salamat po sir and i hope i didnt bother you with these questions..Thanks po ulit.. Smile
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Post by torvicz Tue Nov 17, 2009 11:19 pm

yun na!

envy mode again.....
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Post by natski08 Tue Nov 17, 2009 11:26 pm

ganda ng pagkaka-texture.. galing din.. hippie
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Post by arkiedmund Tue Nov 17, 2009 11:48 pm

haneps paul...super galing!...may na notice ako at 1:41, yung sa door, parang may minor flicker yung sa texture, di lang ako sure...pero, napansin ko, ok naman yung ibang parts ng scene....

pero, galing galing talaga...sana ako rin....
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Post by viTAMINs Wed Nov 18, 2009 1:57 am

icefrik19: Thanks

ARCHITHEKTHURA: thanks...i dont mind the questions....as for the large stones, they were manually placed, manually rotated...I made 4 kinds of them, textured them differently and shuffled the textures to those types then arranged them in place. The small stones, i somehow did the same..but this time, i used a advance painter to paint the them manually.

The creepers, i also generated them in ivy gen. i took a lot of trial and error to guide them thru the wire and behave the way i wanted them to behave.

3000 resolution for the still images took about 1-2 hours per image...as for the animation frames, its 1024 x 576 and it rendered about 20-30 mins per frame including precalculation.

i did add a fog, though the fog i placed on the scene was not emphasized properly..


kurdaps!: maraming salamat master. Yup, babalik ako...

torvicz: hehehe..thanks

natski08: maraming salamat

arkiedmund: thanks mund...yup, may konting noise sa door...it was more clear dun sa scene na yun...how i wish i could re-render the whole animation, pro mahirap na...will take a lot of time..
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Post by ARCHITHEKTHURA Wed Nov 18, 2009 3:39 am

Thanks po sa reply sir tamin..enough na din po pla and 1024x576.
Thats what ive thought as well about the fog.i noticed you placed some but not really dense to emphasize more on the details.
Again nice animation sir and thanks for sharing your ideas as well..

regards
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Post by rangalua Wed Nov 18, 2009 4:04 am

Very- very Nice, galing parang pang Assassin's Creed yung renderings, pero mas malupit ito Master....Tindi 2thumbsup


Last edited by rangalua on Wed Nov 18, 2009 4:13 am; edited 1 time in total
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Post by bokkins Wed Nov 18, 2009 4:11 am

Amazing Job Tams! Galing ng imagination mo dito. You've improved alot. Galing sobra! keep up the good work and thanks for sharing! 2thumbsup
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Post by celes Wed Nov 18, 2009 4:26 am

awesome paul thumbsup
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Post by nomeradona Wed Nov 18, 2009 4:30 am

really impress with the amount of details, the render, the models, the texture, lighting.. excellent tamins. I also like the part of the animation yung nag wawave na rug at yung nag sssway na lamp, tapos sa liklod you could see the movement of the horse. my only comment is the compositing.. medyo bitin ako sa patay sindi... at hilo ako sa bigalng bilis ng animation.. nevertheless i will give you 5 star for the concept and hard work in producing the environment and sensitivity to the amount of details that you have put.. i encourage you to do some more animation pa at i recompose yung animation.. sayang.
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Post by lobsang rampa Wed Nov 18, 2009 5:30 am

ang galing talaga.... cheers


Last edited by lobsang rampa on Mon Dec 28, 2009 3:50 am; edited 1 time in total
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Post by princessjay Wed Nov 18, 2009 6:27 am

wooooowww!!!!! master of all masters... panalo
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Post by viTAMINs Wed Nov 18, 2009 7:32 am

ARCHITHEKTHURA: no prob at all..thanks

rangalua: thanks...mukha bang assassins creed? hehehe..

bokkins: thanks boks...thumbsup

mushroom: thanks celes

nomeradona: heheh..thanks for the insight. Yup, i also do wish to add more of the animation. Its just that, now i am constrained with time and resources to produce a full length animation. It was all done on just my pc. I did wish i had another unit to use while my other pc is rendering..but, i do agree as well..but i guess its ok...the animation was a consolation...hehehe

lobsang rampa: thanks...oo, bisaya..heheh

princessjay: master...musta naman ka parts..hehehe..
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Post by jolicoeur030488 Wed Nov 18, 2009 8:58 am

nanjan nnman. ung gawa ni sir vitamins... nako kakabilib tlga! idol!
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Post by nomeradona Wed Nov 18, 2009 9:23 am

actually yung mga still top notch bro.. pero pinasasayang ko animation.. cause ang ganda ng concepto and it could really really be an outstanding one...
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Post by mokong Wed Nov 18, 2009 10:03 am

wat da... ang galing nito.. idol!!!! share naman jan about texturing..
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Post by viTAMINs Wed Nov 18, 2009 8:23 pm

jolicoeur030488: hehehe..maraming salamat

nomeradona: yes...i really do agree with you...I will do my best to continue on this after i complete some task i need to do. It was a good run in this scene, i did really learn a lot.

mokong: thanks...almost all textures of major objects and large surface areas were hand painted and unwrapped.

i just wanted to post updates and show you wireframes.

Lonely Town Wire01

Lonely Town Wire02

Lonely Town Wire03


Last edited by viTAMINs on Wed Nov 18, 2009 11:26 pm; edited 1 time in total
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Post by bokkins Wed Nov 18, 2009 8:45 pm

Paul, just wanted to know kung anong specs ng pc mo, I wonder how is it like working with this scene. How are you able to do it with such heavy wires?

Also, I've been curious kung pano ka gumawa ng mga scenes na ganito. How is the performance affected with the heavy modeling and how patient have you been with this scene?

But I know despite whatever experience you had. Lahat ng pagod mo ay sulit na sulit. Great job once again bro! 2thumbsup
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Post by ERICK Wed Nov 18, 2009 9:24 pm

saw these at evermotion.. very nice... idol..
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Post by alwin Wed Nov 18, 2009 9:37 pm

ano na kaya ang specs nang pc mo? yung mga mesh at polygons grabe talaga!
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Post by jarul Wed Nov 18, 2009 9:50 pm

hahay,,,,
grabe,,,,,,, buttrock
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