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VrayDirt (AO)

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Post by boyet62 Wed Oct 21, 2009 7:04 am

Hello Cgpeeps!Nag try ako mag render ng Ambient Occlusion.Following VrayDirt tuturials I've got from here.(as shown Below) kaso parang totaly white ang result ng rendering ko.I need your Advice kung paano ko e render ang tama na lumabas ang dark EDGES
ng object ko. Thanks in Advance....

VrayDirt (AO) OAAAA

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VrayDirt (AO) 1
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Post by bokkins Wed Oct 21, 2009 8:13 am

make sure na naka meters ka pag gamit mo ay 1. meaning nya 1 meter. pro pag mm naman ang gamit mo, dapat 1000 ang radius mo. I think naka "mm" ka dyan.
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Post by boyet62 Wed Oct 21, 2009 11:36 am

model done in autocad naka milimeter.pero pag convert ko sa 3dsmaxfile naka Meter na ang maxfile ko. thanks....
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Post by bokkins Wed Oct 21, 2009 3:54 pm

try mo pa din gumamit ng 1000, baka yung information nya in mm pa din. good luck! Smile
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Post by boyet62 Wed Oct 21, 2009 11:00 pm

bokkins wrote:try mo pa din gumamit ng 1000, baka yung information nya in mm pa din. good luck! Smile

Salamat sa advice mo Sir Bokkins.God Bless.....
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Post by pedio84 Wed Oct 21, 2009 11:09 pm

i agree bro, try mo laruin jan sa radius , pag satisfy ka na sa result then good to go, good luck 2thumbsup
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Post by viTAMINs Thu Oct 22, 2009 12:06 am

i would not use a vraydirt material over a vraymat...and definitely if you are trying to have an AO, you should not be using any lights on your scene..it would defeat the purpose. sun shadows and sky shadows will kill many AO in many areas of your scene..and it would do well once u multiply it in your image in photoshop

instead, try this

1. Use vraylight material. Under the Color, apply vraydirt...adjust the radius accordingly...balance it out also with the vraylight material value..

2. you can either use GI or no GI at all...I usually don't use a GI computation. if u adjust the radius of the dirt and light value of the material, you will produce a good Ambient Occlusion
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Post by v_wrangler Thu Oct 22, 2009 1:49 am

No GI
No lights
No reflections/refractions

Everything can be set via globals.

My preference is vraydirt over the diffuse slot of a self-illuminated global STANDARD MATERIAL
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