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Tanong sa Normal Mapping (Studiomax 8)

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Post by nahumreigh Sat Oct 17, 2009 2:55 am

Hello po masters... gaya po ng maraming suggestions, inaaral ko na ngayon ang normal mapping. Yung built-in tutorial ng studiomax about Normal mapping ng pawn pa lang ang sinusundan ko... hingi po sana ako advice about 2 things...

1) Paano po mapapaganda yung quality ng normal map? 2048 na yung size ng resolution ng map pero pangit pa rin yung output.
2) Paano po gagawing sakto yung shadow casting ng normal bump map mismo? Actually kahit yung sa step by step na sinundan ko na tutorial ng pawn, baligtad pa rin yung nacreate na shadow casting. Napansin ko rin na pwede baguhin yun sa parameters ng map mismo (yung may channel direction tsaka method). Nag trial en error ako sa options na yun, pero medyo marami yung possible combinations kasi. (nakuha ko yung tamang shadow-casting effect na naka- "Flip Green" sa channel direction, tsaka naka "world" sa method.

Eto po yung binump map ko... sana po may makatulong. ^^
Tanong sa Normal Mapping (Studiomax 8) 31c503b5dafe1c4af28ec36de80e9881
nahumreigh
nahumreigh
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