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+Mech Ninja

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Post by +Cross Sat Oct 10, 2009 6:49 am

+Mech Ninja Mech_Ninja_by_Cross06

My Zbrush rendition of srisuwan ska's character (can't find character's name)..
sori walang pose. I'll try to post more later..

Smile
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Post by rangalua Sat Oct 10, 2009 7:09 am

nice concept sir, post more thumbsup
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Post by reyknow Sun Jun 27, 2010 12:26 am

bravo tol thumbsup kakainlove yung design ng ulo nya!
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Post by RustRivet Tue Jul 20, 2010 3:11 am

for a ninja, he doesn't look too stealthy.. heavily armored pa. maganda ang design, astig.. pero maybe hindi sya mabebenta as ninja?

-shoes look out of place din... dagdag mo pa details para mag fit-in..

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Post by WashburN Tue Jul 20, 2010 3:42 pm

Maganda sana sya mula ulo hanggang bewang tanggalin mo na yung mga bakal-bakal ninjas doesn't rely on armors they are more on stealth & speed tanggalin mo yung sleeves or prang si Ninja Gaiden kaya man fitted prang yung kay Ninja Blade.
Pero ganda ng ulo nya bro perpect na ireference mo dito siguro yung cyborg ninja sa metal gear wait ko update nito sir.
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Post by dxiaman Sat Aug 21, 2010 7:54 pm

Your concept rocks man! eagerly waiting for the colored version.
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Post by Rhythem02 Fri Sep 03, 2010 7:11 am

Nice concept to begin with.

But there are several flaws when you connect the picture to the word "Ninja".
(I hope I don't sound mean) peace man
1 - Lots of primitive shapes that seem to be just flat boxes that are glued together.
2 - The armor is too heavy to be considered a ninja. Also mentioned by RustRivet and WashBurn. He looks more like a front man to me. May be a modern police crusader.
3 - Focus more on organic lines, and muscle emphasis. You can model armor that shapes like a certain group of muscle.
4 - Research about "Kit-Bashing" it might help you with the mechanical parts.
5 - If I were to ask, I would re-concept and remodel the neck, hands, and from belt below. Also making him slim would help with the ninja concept.

I hope that helps.
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Post by allnem Fri Sep 03, 2010 9:45 am

ayos sir...ganda ng character mo... welcome sa cgp thumbsup
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Post by Modoler Thu Sep 16, 2010 9:50 pm

Okay to sir. Nice hard surface sculpting po ninyo dito. Kepp it up sir!
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Post by brianlagmay Thu Sep 16, 2010 9:57 pm

Nice start! siguro mula bewang hanggang paa siguro,try to redesign or scale it down or sa view lang siguro kaya malaki tignan yung paa..keep posting!
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Post by +Cross Sun Jun 12, 2011 10:06 pm

wow salamat po sa mga nagreply.. patawag matagal akong di nag log-in d2 sa cgp(medyo nagshift lang po ng career pansamantala).. But now im back to 3d art.. and salamat po sa mga papuri at comments uulit ulitin ko po itong basahin at pag-aralan..


Last edited by +Cross on Mon Jun 13, 2011 12:34 am; edited 1 time in total
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Post by aesonck Sun Jun 12, 2011 11:13 pm

Hindi sya makakita bro, lagyan nalang ng slit malapit sa eye para buo sya na ninja ., others perfect peace man cher
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Post by Nico.Patdu Mon Jun 13, 2011 3:37 am

mechanical ninja nga eh so i assume hindi nalang physical strength ung gamit nya dito may halo nang mechanical, si ironman nga buong katawan mabigat ito legs lang hehehe, good job po sir nakaka entertain at nakaka inspire +Mech Ninja 808695
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Post by Nico.Patdu Mon Jun 13, 2011 3:41 am

aesonck wrote:Hindi sya makakita bro, lagyan nalang ng slit malapit sa eye para buo sya na ninja ., others perfect +Mech Ninja 290323 +Mech Ninja 66627

lol, sa tingin ko kahit di nakakakita may sonar po yan ser, yan ang maganda sa fiction you can fake everything. +Mech Ninja 290323
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Post by d_thumb Mon Jun 13, 2011 5:43 am

Nico.Patdu wrote:
aesonck wrote:Hindi sya makakita bro, lagyan nalang ng slit malapit sa eye para buo sya na ninja ., others perfect +Mech Ninja 290323 +Mech Ninja 66627

lol, sa tingin ko kahit di nakakakita may sonar po yan ser, yan ang maganda sa fiction you can fake everything. +Mech Ninja 290323

Agree ako diyan sir. Pero kung may babaguhin man talaga sa design yung armor plates niya sa hita, hindi siya makakaupo at yuko niyan e. Yung design from the torso pataas nakakatuwa, parang naked Jehuty nang Z.O.E.
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Post by +Cross Mon Jun 13, 2011 7:49 am

thanks mga kuya.. actually ito ung concept nya, bilib na bilib kasi ako sa artist n yan - unfortunately di ko nagawa ng maayos ung concept nya(huhu)..

http://fiduciose.cgsociety.org/gallery/502043/

salamat po ulit sa mga nagcomment.. hayaan nyo kapag nagimprove ako sa sculpting gagawin ko ulit ito of course with the help of previous c&c..

good day..
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Post by d_thumb Mon Jun 13, 2011 9:20 am

+Cross wrote:thanks mga kuya.. actually ito ung concept nya, bilib na bilib kasi ako sa artist n yan - unfortunately di ko nagawa ng maayos ung concept nya(huhu)..

http://fiduciose.cgsociety.org/gallery/502043/

salamat po ulit sa mga nagcomment.. hayaan nyo kapag nagimprove ako sa sculpting gagawin ko ulit ito of course with the help of previous c&c..

good day..

Ay, kaya naman pala e. Bukod sa mahirap at magulo talaga yung design, yung pelvis niya ay mechanical at napaka lapad. Similar sa design ni AEGIS (yung pelvis lang, hindi din siya sobrang lapad) sa Persona 3. Hanap ka nalang siguro nang ibang design sa next project mo, may mga design kasi talaga na mahirap talaga i-translate kahit sa 2d lang. Search mo itong mga idol ko dude:

Yoji Shinkawa- pasimuno nang cyborg ninja na walang mata. Very Happy
Kazuma Kaneko- mga design niya varies from simple to detailed, cute to cool, eyecandy to grotesque. Talo pa ata niya ang pokemon sa dami nang designs niya na naaprubahan.
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Post by jamezsor Tue Jun 14, 2011 8:16 pm

Great original concept. Kapag nakabisado mo yung hard surface sculpting tools ng ZBrush you'll be one of the best character modelers out there. thumbsup

--

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind." ~Dr. Seuss
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