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SU Random Grass (thank sir boks)

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leslie1023
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SU Random Grass (thank sir boks) Empty SU Random Grass (thank sir boks)

Post by nheil29 Mon Oct 05, 2009 9:48 pm

hhaha.... salamat sir books for the inspiration...
(post kna ito sa kabila) http://www.cgpinoy.org/3d-studio-max-tutorials-f46/creating-random-grass-t6975-30.htm

it gives me an idea to try it in sketchup.... even though the procedure is a little bit different..

but i've done it.... heheheheh
its not perfect but it works....
ito yung preview sa pinag practisan ko
SU Random Grass (thank sir boks) Randomgrass1
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Post by axel Tue Oct 06, 2009 12:07 am

hahaha. ayos sir, kc nung nkita k ung tut n sir boks tungkol dyan,ineexperiment k rin s SU pro sablay ata me,hehehe. bk pwede nmn sir psilip kung pno m gnawa s SU. Thanks.
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Post by nheil29 Wed Oct 07, 2009 6:54 am

madali lng yung grass sa taas standard lang ang procedure... yung lang ground mapping sa ilalim ang kulikot mo....

gamitan ko ang bump & dsplcmnt nya ng ganito..
SU Random Grass (thank sir boks) Grndbmp
lakihan mulang scale sa U & V ,,,skin ginawa ko 0.2

pwo dapat distance nila malapit lang depende kac sa distance kung ano kalalabasan
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Post by khiller Wed Oct 07, 2009 10:45 am

pwde bang print screen mo un procedure? Shocked kasi medyo lost track ako sa procedure kung pano mo ginawa un grass patch..tanx poh..Very Happy

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Post by nomeradona Wed Oct 07, 2009 8:47 pm

oo bro print screen mo nalang para su version na yung tutorial ni bokks. although madaling intindihin yung kay bokks. pero i su format mo na hahahah. galing ng gawa mo bro.
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Post by nheil29 Wed Oct 07, 2009 9:08 pm

ngek.... wala ako print screen sir....san ba tayo maka download nyan??
wala din kac knowledge about it...
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Post by moothe Wed Oct 07, 2009 9:30 pm

nheil29 wrote:ngek.... wala ako print screen sir....san ba tayo maka download nyan??
wala din kac knowledge about it...
open mo lang ang SU procedure na gusto mo e print screen bro., tapos sa keybaord nadun ang print screen..(prt scrn/sys rq)..pres mo tapos e paste mo sa microsoft picture manager.kung ano ang nasa monitor mo nong nag print screen ka yun ang picture na makikita mo tapos mo e paste.print screen nasa tapat ng F12 bro..


Last edited by moothe on Wed Oct 07, 2009 9:33 pm; edited 1 time in total (Reason for editing : kulang ang info..)
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Post by moothe Wed Oct 07, 2009 9:32 pm

nheil29 wrote:ngek.... wala ako print screen sir....san ba tayo maka download nyan??
wala din kac knowledge about it...
galing nito bro....nag try din ako nito pero wala nang yari...di ko kasi naisip gumamit ng bitmap sa bump....noise lang ginamit ko kaya ayaw...hehehehehe.. Crazy_Lion Crazy_Lion Crazy_Lion Crazy_Lion Crazy_Lion
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Post by nheil29 Wed Oct 07, 2009 10:03 pm

moothe wrote:
nheil29 wrote:ngek.... wala ako print screen sir....san ba tayo maka download nyan??
wala din kac knowledge about it...
open mo lang ang SU procedure na gusto mo e print screen bro., tapos sa keybaord nadun ang print screen..(prt scrn/sys rq)..pres mo tapos e paste mo sa microsoft picture manager.kung ano ang nasa monitor mo nong nag print screen ka yun ang picture na makikita mo tapos mo e paste.print screen nasa tapat ng F12 bro..

ngek gannon lang pala... ive never tried it before.....

salamat bai...
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Post by nheil29 Wed Oct 07, 2009 11:04 pm

ito napo ang tuturials.....

note: will just concntrate sa ilalim na map...
ang grass sa taas ay simple lng stndard procedure lang sa pagawa ng grass...

REMEMBER!!! as what sir boks said dapat may ditance ang dalawa... sa akin i made it 1mm.. or 0.001mtr.

depende kac kung ano gust0 mo makita..
A. if u want to see more grass.. put it a little further
B. if u want to see more ground.. put it a little closer....

SU Random Grass (thank sir boks) TU-05a

sa material editor ..ito setup mo lang ang ground map
1. click M sa bump

SU Random Grass (thank sir boks) TU-01a

2. click bitmap M.. tapos select yung bump material
3. scale mo ang U&V ng 0.2 para mas malaki ang bump
4. multiplier to 0.8
SU Random Grass (thank sir boks) TU-03
SU Random Grass (thank sir boks) TU-02a

dito sa DISPLAVEMENT naman same din sa BUMP
5. click bitmap M.. tapos select yung bump material
6. scale mo ang U&V ng 0.2 para mas malaki ang bump
7. multiplier to 2

SU Random Grass (thank sir boks) TU-04a

PREVIEW MO LANG ULIT THEN WWHHHAAALLLAAAAA.....
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Post by bokkins Wed Oct 07, 2009 11:25 pm

galing bro. ayos! Thanks for doing the SU version! 2thumbsup
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Post by nomeradona Thu Oct 08, 2009 12:00 am

eto pala print screen.. hehehe. oo as i have told you. to nagawa muna... galing bro, and thanks for doing the su version. thanks uli din kay bokks for ispiring nheil..
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Post by mokong Thu Oct 08, 2009 12:49 am

nice tuts bro..
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Post by lolo_anno Sat Oct 10, 2009 1:22 am

wow thanks for the tut Very Happy
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Post by EnnisBucci Fri Feb 05, 2010 7:38 pm

nice tut Smile smart trick
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Post by rhen Sun Nov 14, 2010 2:45 am

galing sobra...
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Post by roldanulep Mon Feb 28, 2011 12:48 am

pwede po mahingi ung map ng ground at tska grass sir?
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Post by bokkins Mon Feb 28, 2011 1:30 am

Check mo dito ang material. You can actually use any material na makikita sa net.

http://www.cgpinoy.org/t6975p30-creating-random-grass
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Post by anensan Mon Sep 19, 2011 3:50 am

nice tutorial sir SU Random Grass (thank sir boks) 808695
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Post by aReMDi Thu Sep 22, 2011 1:53 am

Mga MASTERS baguhan lang po, ask ko lang po ive followed Sir Nheils TUTORIAL step by step pero did not got the same result...im using V8+VfSU1.48.89, ano po kaya problema yung VERSION po ba or yung GUMAGAMIT; salamat po ng marami Very Happy





Nakasampung ULET na,

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Post by niwrenhoj Sat Sep 24, 2011 2:25 am

ah sir meron po ba kayong screenshot ng setting niyo?para malaman kong anong mali doon sa ginawa po niyo...screenshot narin po ng output niyo..thanks
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Post by aReMDi Sat Sep 24, 2011 3:40 am

niwrenhoj wrote:ah sir meron po ba kayong screenshot ng setting niyo?para malaman kong anong mali doon sa ginawa po niyo...screenshot narin po ng output niyo..thanks

thanks sir sa response, heto nga po at ginawa ko naman po siya sa vfsu1.49.01, pero sablay pa din po ako... pahintay lang po sir at medyo nagpapapalit ng diaper ang aking munting bulinggit, kanina pa umiiyak eh... Smile

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Post by aReMDi Sat Sep 24, 2011 4:23 am

niwrenhoj wrote:ah sir meron po ba kayong screenshot ng setting niyo?para malaman kong anong mali doon sa ginawa po niyo...screenshot narin po ng output niyo..thanks

heto na po sir yung BUMP ko na ginawa:
SU Random Grass (thank sir boks) BUMP

heto naman po yung displacement:
SU Random Grass (thank sir boks) BUMP

at ang OUTPUT ko na wala wenta Sad
SU Random Grass (thank sir boks) Output

Salamat po ulet ng marami sa oras sir... V8+VfSU1.49.01 na po yan

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Post by niwrenhoj Sat Sep 24, 2011 8:47 am

medyo blurry sir di ko alam kong sa monitor ko lang ba siya or ano..hehe napansin ko kasi sir .2 ginamit mo try mo sir babaan pa..pero depende parin yon sa size ng model or sa size ng pinagpraktisan mo..akin kasi di ko na sinusunod ito pinagsasama ko na yong dalawang texture sa photoshop para isahang gamit nalang...hintayin nalang natin yong mga ibang master sa suggestion nila..tapos flat sir yong grass igroup mo siya para magaapply ang displacement if ever nilagyan mo rin ng displacement...
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Post by leslie1023 Sun Sep 25, 2011 5:13 am

wow.. na impress ako dito ,, tapos ngayon ko lng nakita yung tuts nis sir bokkins s grass.,.. thanks... SU Random Grass (thank sir boks) 290602 SU Random Grass (thank sir boks) 290602
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