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Post by dotesign Tue Aug 25, 2009 7:07 pm

subdivision.... 3d_sub11
subdivision.... 3d_sub12
kauulan lng.....


Last edited by dotesign on Tue Oct 13, 2009 10:19 am; edited 2 times in total
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Post by arki_vhin Tue Aug 25, 2009 7:08 pm

una nako sir....IMHO lang yunh mha kalat sa floor....di maganda ang textures...add disp nalang sa grass..yung fence din po parang umilaw..then sa sky change it in simple sky nalang po...GANDA NG ROAD mo sir...kakaulan lang galing...update mo to sir....realistic na sya
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Post by arkiedmund Tue Aug 25, 2009 7:12 pm

Dagdag nalang ako sa comment ni arki_vhin.

yung clouds, parang kelangan mo pang i-tweak....

yung mga tubig effect sa street, mas ok siguro kung wala nang ganyan, para mas ok sa pagpresnt sa client.

Render is ok na ok...
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Post by dotesign Tue Aug 25, 2009 7:13 pm

arki_vhin wrote:una nako sir....IMHO lang yunh mha kalat sa floor....di maganda ang textures...add disp nalang sa grass..yung fence din po parang umilaw..then sa sky change it in simple sky nalang po...GANDA NG ROAD mo sir...kakaulan lang galing...update mo to sir....realistic na sya

thanks... ser tanung ko lng panu ba mabawasanung liwanag nung fence?.... yan lagi problema ko.. gamit ko vray sun... anu ba mgnda adjust.... tas sa texturing baka may maishare ka tips.. medyo sablay tlaga ko sa texturing hehehehehe
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Post by arki_vhin Tue Aug 25, 2009 7:17 pm

dotesign wrote:
arki_vhin wrote:una nako sir....IMHO lang yunh mha kalat sa floor....di maganda ang textures...add disp nalang sa grass..yung fence din po parang umilaw..then sa sky change it in simple sky nalang po...GANDA NG ROAD mo sir...kakaulan lang galing...update mo to sir....realistic na sya

thanks... ser tanung ko lng panu ba mabawasanung liwanag nung fence?.... yan lagi problema ko.. gamit ko vray sun... anu ba mgnda adjust.... tas sa texturing baka may maishare ka tips.. medyo sablay tlaga ko sa texturing hehehehehe

puting puti nga sir....i think sa burn values sa color mapping babaan mo sya...tpos adjust mo din ang g.i intensity mo...pwede rin naman sa intensity ng vray sun...trial ang error lang po...sa ps pwede yan maedit...sana makatulong
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Post by bakugan Tue Aug 25, 2009 7:17 pm

Mas maganda kung may mga bahay na sa likuran sir. Aprub na to sa akin Post more sir. 2thumbsup
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Post by arkiedmund Tue Aug 25, 2009 9:11 pm

Another tip when using white as a color. Wag mong isagad yung white color sa color adjusment. meaning dapat hindi saradong 255, 255, 255, magkakaroon kasi ng limit yung color range mo.

Hmm...parang sunog nga, ano bang color mapping type na ginamit mo. Kung linear ito, may tendency na mag over-burn, control mo nalang sa sun intensity mo, for vray sun users.

For standard light, ok lang gawin 1.0 ang value mo, pero, you will balance it out either sa environment value mo. From 1.0, drop it to .8 or lower, or drop mo yung secondary bounce from .85 to .9

Kung reinhard gamit mo, nasa burn value siguro.

Kung exponential naman, baka malakas intensity ng main light mo. Since exponential ang pinaka tame ang output madalas.

Hope makatulong to sir...let's all help each other out...
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Post by ishae_clanx Tue Aug 25, 2009 9:14 pm

2thumbsup
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Post by bongskeigle Tue Aug 25, 2009 9:20 pm

i agree with sir arkiemund sir dotesign...very well explained. avoid lng cguro water spills for a decent presentation to client...nice render though...
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Post by dotesign Wed Aug 26, 2009 1:01 am

arkiedmund wrote:Another tip when using white as a color. Wag mong isagad yung white color sa color adjusment. meaning dapat hindi saradong 255, 255, 255, magkakaroon kasi ng limit yung color range mo.

Hmm...parang sunog nga, ano bang color mapping type na ginamit mo. Kung linear ito, may tendency na mag over-burn, control mo nalang sa sun intensity mo, for vray sun users.

For standard light, ok lang gawin 1.0 ang value mo, pero, you will balance it out either sa environment value mo. From 1.0, drop it to .8 or lower, or drop mo yung secondary bounce from .85 to .9

Kung reinhard gamit mo, nasa burn value siguro.

Kung exponential naman, baka malakas intensity ng main light mo. Since exponential ang pinaka tame ang output madalas.

Hope makatulong to sir...let's all help each other out...
thanks he


Last edited by dotesign on Tue Oct 13, 2009 10:20 am; edited 1 time in total
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Post by jenaro Wed Aug 26, 2009 1:04 am

kakatapos lang ba umulan bro?really nice texture sa road,imho side walk lang medyo bitin pa,add curve ng kunti,tweak pa sa grass...good job for this bro!keep it up...
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Post by denz_arki2008 Wed Aug 26, 2009 1:11 am

same comment sa kanila dude............

the best ung kalsada mo.............


very nice render...........
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Post by aldrinv2 Wed Aug 26, 2009 2:16 am

comments have been said.. but i like the water effect sa ground mo.. just follow the advice ng mga masters.. keep it up.
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Post by dotesign Wed Aug 26, 2009 3:45 am

aldrinv2 wrote:comments have been said.. but i like the water effect sa ground mo.. just follow the advice ng mga masters.. keep it up.
thank you sir aldrin.....
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Post by hcortz Wed Aug 26, 2009 4:58 am

nasabi na ng mga masters ang lahat..ganda nga ng basang daan..hintay kami sa update nito..keep it up sir! 2thumbsup
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Post by anthony_als Wed Aug 26, 2009 5:16 am

tama cla sir dotesign, ako din gustong gusto ko tubig ulan sa kalsada, galing nun ah Very Happy insight lng po, salamat in advance, interesado po ako.
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