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Vertices goes WILD (File Attached)

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Post by Guest Sat Aug 08, 2009 11:42 pm

cgp neighbor gandang araw sa nyo. this is the new project i am working and bumalik ulit ako sa cad modeling then file import to max. it's all good, until... when i am trying to move the vertices of an object ay weird result ang nakukuha ko (see pix below). ano kaya ang reason/s mga ka cgp?

Vertices goes WILD (File Attached) Vertices

Max2009 File
http://rapidshare.com/files/265816101/wild_vertices.max.html


Last edited by kietsmark on Mon Aug 10, 2009 7:48 am; edited 1 time in total

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Post by render master Sun Aug 09, 2009 12:29 am

hmmmm, ano ba gusto mo gawin with the model..
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Post by Guest Sun Aug 09, 2009 12:48 am

render master wrote:hmmmm, ano ba gusto mo gawin with the model..

move ung vertices to 10cm on y axis rendermaster... pag nagmove kasi ako ng vertices ang nagyayari is ung nasa right side ng image posted above. parang nag-scale Suspect

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Post by Guest Sun Aug 09, 2009 6:01 am

bump ko lang mga tsong... sana merong makatulong dito sa cgp thumbsup

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Post by render master Sun Aug 09, 2009 6:31 am

not sure about the problem, marami kaseng factor. would you mind to send or post the model even on that part/portion only
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Post by torvicz Sun Aug 09, 2009 6:34 am

san ka nagmove dude? sa max?
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Post by torvicz Sun Aug 09, 2009 6:43 am

kung sa max, malamang naka pivot point center ka dude...check mo lng...
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Post by ERICK Sun Aug 09, 2009 6:14 pm

i suggest you do the modification inside autocad... it also happened to me...
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Post by Guest Mon Aug 10, 2009 7:38 am

render master wrote:not sure about the problem, marami kaseng factor. would you mind to send or post the model even on that part/portion only

sige try kong upload Very Happy

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Post by Guest Mon Aug 10, 2009 7:39 am

torvicz wrote:san ka nagmove dude? sa max?

yup sa max. naikot ko na ung pivot e nailagay ko na kung saan saan pero no luck Sad

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Post by Guest Mon Aug 10, 2009 7:40 am

ERICK wrote:i suggest you do the modification inside autocad... it also happened to me...

last resort na sana to bro kasi ang tagal ko ng na-eencounter to pero hindi ko makuha solution e kaya naisipan ko ng magtanong Very Happy thanks sa pagdalaw

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Post by cubi_o: Mon Aug 10, 2009 7:50 am

sir keitsmark....naka "View" ka ba or naka "Local"
makikita mo ito sa transform bar nya sa taas.
dapat naka view ka lng.
naka editable poly ba ang mga to or mesh? Smile

try mo e post ang tab modifier ng model.
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Post by Guest Mon Aug 10, 2009 7:55 am

cubi_o: wrote:sir keitsmark....naka "View" ka ba or naka "Local"
makikita mo ito sa transform bar nya sa taas.
dapat naka view ka lng.
naka editable poly ba ang mga to or mesh? Smile

bro sinubukan ko kung view lang, then normal este local, then ung iba pang options pero no avail, same result. i tried also converting to poly ganun din. after ng bind sa file link manager try ko munang galawin pero ganun pa rin. kaya ginawa ko iniwanan ko muna ung part na yan and continue sa other areas na walang problema. nauubos oras kakatrial and error e Rolling Eyes thanks bro sa pagdrop-by thumbsup

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Post by render master Mon Aug 10, 2009 8:12 am

got your file..... convert your model to mesh to resolve the issue. 2thumbsup
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Post by Guest Mon Aug 10, 2009 8:19 am

render master wrote:got your file..... convert your model to mesh to resolve the issue. 2thumbsup

uy thanks rendermaster, now this is strange coz' i tried it already... bakit kaya? there is no way i can move it correctly in poly's? lumalaki kasi ung number ng poly pag convert ko ng mesh. sanay kasi ako sa poly rather than mesh e

Solve na to rendermaster salamat talaga hindi yata talaga pwede pag polygon lalo na galing sa cad tapos puro curves Rolling Eyes next time ulit mang-aabala ako thumbsup

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Post by render master Mon Aug 10, 2009 11:22 am

kietsmark wrote:
render master wrote:got your file..... convert your model to mesh to resolve the issue. 2thumbsup

uy thanks rendermaster, now this is strange coz' i tried it already... bakit kaya? there is no way i can move it correctly in poly's? lumalaki kasi ung number ng poly pag convert ko ng mesh. sanay kasi ako sa poly rather than mesh e

Solve na to rendermaster salamat talaga hindi yata talaga pwede pag polygon lalo na galing sa cad tapos puro curves Rolling Eyes next time ulit mang-aabala ako thumbsup

you may convert it back to poly if you wish and the number of polys will change back to the original number.
- convert it first to mesh, then convert it back to poly then edit...
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