First Female Character
4 posters
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First Female Character
meron dapat room for first times... sori ulet sa watermark
first female character
first skinning
first actual pelt mapping (UV is HELL!!!)
first 3d painting
3d Studiomax
first female character
first skinning
first actual pelt mapping (UV is HELL!!!)
first 3d painting
3d Studiomax
Re: First Female Character
oh yeah... UV mapping is indeed hell... nice work dude... Shoulder's a bit wider than the thigh, but still cool
Re: First Female Character
Dude try mo to.. Eto png unwrap ko ng uv's.. Pwde sya max or maya..
http://www.pullin-shapes.co.uk/page8.htm
http://www.pullin-shapes.co.uk/page8.htm
Re: First Female Character
nice ......sir nahumreigh nasa gaming industry ba kayu>?
ishae_clanx- CGP Guru
- Number of posts : 1266
Age : 43
Location : Kalinga City and Baguio City
Registration date : 18/03/2009
Re: First Female Character
eyecon01 wrote:oh yeah... UV mapping is indeed hell... nice work dude... Shoulder's a bit wider than the thigh, but still cool
I think it has something to do with the skinning I made... posing her this way strethced and distorted the waist to much eheh
Re: First Female Character
boyluya wrote:Dude try mo to.. Eto png unwrap ko ng uv's.. Pwde sya max or maya..
http://www.pullin-shapes.co.uk/page8.htm
salamat dude... andami mo na naitutulong ... nga pala ask ko lang, balak ko kasi itry din sa game development industry... tanong ko lang kung pwede na ako magapply (based sa posts ko) for kahit entry level lang?
Re: First Female Character
ishae_clanx wrote:nice ......sir nahumreigh nasa gaming industry ba kayu>?
ahhhh inde... licensed architect ako... na nagwowork para sa isang engineering firm... na gustong sumali sa gaming industry... heeheehee
Re: First Female Character
nahumreigh wrote:boyluya wrote:Dude try mo to.. Eto png unwrap ko ng uv's.. Pwde sya max or maya..
http://www.pullin-shapes.co.uk/page8.htm
salamat dude... andami mo na naitutulong ... nga pala ask ko lang, balak ko kasi itry din sa game development industry... tanong ko lang kung pwede na ako magapply (based sa posts ko) for kahit entry level lang?
Wow ayos yan!! Pra dumami videogame artist d2 sa pinas. Nako dude wala pa ko alam kng ano standards ng isang game dev company d2 sa pinas pra matanggap, d p kc ako grad8 and never pa ngattempt mgapply. Ewan ko lng pero d2 yata sa pinas (based sa nakikita ko na required skills pg tumitingin ako sa mga site ng game dev company d2), kelangan all-around ka kng gsto mong pumasok sa game industry d2. Meaning, nde ka lng dpt let's say character artist, dpt marunong ka dn gumawa ng ibang videogame assets like vehicles, enironments, props, etc. Kelangan dn yta marunong ka mag-rig and animate.. Unlike sa bigger game dev company sa ibang bansa na pwde kang mag-contrate kng san k mgaling.
Cgro mai-aadvice ko lng gumawa k ng porftolio ng png videogames (which I am trying to accomplish). Tapos kng sa tingin mo san area ka magaling (character/vehicle/evnironments/props/etc.), i-develop mo ung skills mo dun, pero dpt alam mo dn gawen ung iba. Ska eto pla un pinaka-importante, learn every technicalities about game development. From animatable topology to polygon budget to resurfacing a mesh, etc.. Bsta almost every technicalities lam mo dpt. Cgro the best way pra matutuhan mo lahat yan is join different game dev forums then ask other artists about their workflow. Kng ano ung mga different softwares na gngmit to deliver a videogame asset. Mdame nmn willing mg-share.
Bsta dude, gudluck ha! Pg natanggap kna backup-an moko pg ngapply ako sa company nyo ha!
Re: First Female Character
boyluya wrote:nahumreigh wrote:boyluya wrote:Dude try mo to.. Eto png unwrap ko ng uv's.. Pwde sya max or maya..
http://www.pullin-shapes.co.uk/page8.htm
salamat dude... andami mo na naitutulong ... nga pala ask ko lang, balak ko kasi itry din sa game development industry... tanong ko lang kung pwede na ako magapply (based sa posts ko) for kahit entry level lang?
Wow ayos yan!! Pra dumami videogame artist d2 sa pinas. Nako dude wala pa ko alam kng ano standards ng isang game dev company d2 sa pinas pra matanggap, d p kc ako grad8 and never pa ngattempt mgapply. Ewan ko lng pero d2 yata sa pinas (based sa nakikita ko na required skills pg tumitingin ako sa mga site ng game dev company d2), kelangan all-around ka kng gsto mong pumasok sa game industry d2. Meaning, nde ka lng dpt let's say character artist, dpt marunong ka dn gumawa ng ibang videogame assets like vehicles, enironments, props, etc. Kelangan dn yta marunong ka mag-rig and animate.. Unlike sa bigger game dev company sa ibang bansa na pwde kang mag-contrate kng san k mgaling.
Cgro mai-aadvice ko lng gumawa k ng porftolio ng png videogames (which I am trying to accomplish). Tapos kng sa tingin mo san area ka magaling (character/vehicle/evnironments/props/etc.), i-develop mo ung skills mo dun, pero dpt alam mo dn gawen ung iba. Ska eto pla un pinaka-importante, learn every technicalities about game development. From animatable topology to polygon budget to resurfacing a mesh, etc.. Bsta almost every technicalities lam mo dpt. Cgro the best way pra matutuhan mo lahat yan is join different game dev forums then ask other artists about their workflow. Kng ano ung mga different softwares na gngmit to deliver a videogame asset. Mdame nmn willing mg-share.
Bsta dude, gudluck ha! Pg natanggap kna backup-an moko pg ngapply ako sa company nyo ha!
well I've got a bunch of environmental renders but mostly for architecture... hmmm a couple of car models and renders too... inaaral ko presently talaga ngayon characters ehehe... tapos natututo ako about model budgets sa Gameartisans.org sige try ko na mag apply in a month siguro... salamats dude... good luck din sa studies... tingin ko madali ka lang makapasok sa game devt or animation companies
Re: First Female Character
nahumreigh wrote:boyluya wrote:nahumreigh wrote:boyluya wrote:Dude try mo to.. Eto png unwrap ko ng uv's.. Pwde sya max or maya..
http://www.pullin-shapes.co.uk/page8.htm
salamat dude... andami mo na naitutulong ... nga pala ask ko lang, balak ko kasi itry din sa game development industry... tanong ko lang kung pwede na ako magapply (based sa posts ko) for kahit entry level lang?
Wow ayos yan!! Pra dumami videogame artist d2 sa pinas. Nako dude wala pa ko alam kng ano standards ng isang game dev company d2 sa pinas pra matanggap, d p kc ako grad8 and never pa ngattempt mgapply. Ewan ko lng pero d2 yata sa pinas (based sa nakikita ko na required skills pg tumitingin ako sa mga site ng game dev company d2), kelangan all-around ka kng gsto mong pumasok sa game industry d2. Meaning, nde ka lng dpt let's say character artist, dpt marunong ka dn gumawa ng ibang videogame assets like vehicles, enironments, props, etc. Kelangan dn yta marunong ka mag-rig and animate.. Unlike sa bigger game dev company sa ibang bansa na pwde kang mag-contrate kng san k mgaling.
Cgro mai-aadvice ko lng gumawa k ng porftolio ng png videogames (which I am trying to accomplish). Tapos kng sa tingin mo san area ka magaling (character/vehicle/evnironments/props/etc.), i-develop mo ung skills mo dun, pero dpt alam mo dn gawen ung iba. Ska eto pla un pinaka-importante, learn every technicalities about game development. From animatable topology to polygon budget to resurfacing a mesh, etc.. Bsta almost every technicalities lam mo dpt. Cgro the best way pra matutuhan mo lahat yan is join different game dev forums then ask other artists about their workflow. Kng ano ung mga different softwares na gngmit to deliver a videogame asset. Mdame nmn willing mg-share.
Bsta dude, gudluck ha! Pg natanggap kna backup-an moko pg ngapply ako sa company nyo ha!
well I've got a bunch of environmental renders but mostly for architecture... hmmm a couple of car models and renders too... inaaral ko presently talaga ngayon characters ehehe... tapos natututo ako about model budgets sa Gameartisans.org sige try ko na mag apply in a month siguro... salamats dude... good luck din sa studies... tingin ko madali ka lang makapasok sa game devt or animation companies
Tama try mo na mgapply, ok na un mga works mo.. Ang kelangan m lng cgro i-improve eh un knowledge mo about the technicalities. Ska un normal mapping din pala. Bsta dude kng me question k lng ask me lng, I'll share everything I know.
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