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my first zbrush artwork(wenworth miler)

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Post by aljayizer Sat Jun 20, 2009 11:46 pm

pasensya na po kung panget ang gawa ko... first time ko p lng kasi gumamit ng zbrush... im a noob. but im tryn to be like u guys... eto pla model ko si wenworth miller aka michael scofield of prison break pero di pa po tapos..... ehehe panget pa...my first zbrush artwork(wenworth miler) Wenshortmy first zbrush artwork(wenworth miler) Wenshort2my first zbrush artwork(wenworth miler) Wenshort3my first zbrush artwork(wenworth miler) Wenshort4

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Post by Alicecocoz Sun Jun 21, 2009 11:52 am

Saan mo minodel to? Start ka ba from scratch sa Zbrush?
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Post by aljayizer Sun Jun 21, 2009 9:13 pm

Alicecocoz wrote:Saan mo minodel to? Start ka ba from scratch sa Zbrush?
zbrush n kaagad pare, kailangan p b scratch? finamiliarize ko kasi yung mukha nya in all angles ksama yung mga projection nya ng lights... hirap kc pag scratch... teka lng nu bng scratch un? software b yun.. ehehe xenxa na kung di ko magets bago lng kc aq eh...

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Post by destijl_art Sun Jun 21, 2009 10:31 pm

Good start pag tyagaan mo lang you'l be a zbrush hero one day mate.
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Post by Alicecocoz Mon Jun 22, 2009 7:10 am

aljayizer wrote:zbrush n kaagad pare, kailangan p b scratch? finamiliarize ko kasi yung mukha nya in all angles ksama yung mga projection nya ng lights... hirap kc pag scratch... teka lng nu bng scratch un? software b yun.. ehehe xenxa na kung di ko magets bago lng kc aq eh...

So nagstart ka mamodel sa Zbrush. I believe you used zsphere for your model right? What I meant by starting from scratch is whether you have another 3d software like Max or Maya to model since zbrush is a sculpting tool. My only concern is, to be able to be a good CG artits, you have to start from the basics like polygon modeling. Several professionals have workflows that they follow i.e modeling in Max, then import in zbrush to add detail, then back to Max for animation/rendering. But then again, it's still all up to you and what you want to achieve. Still a very nice job bro, keep it up and hope you become a Zbrush master in the future.
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Post by aljayizer Mon Jun 22, 2009 9:33 am

Alicecocoz wrote:
aljayizer wrote:zbrush n kaagad pare, kailangan p b scratch? finamiliarize ko kasi yung mukha nya in all angles ksama yung mga projection nya ng lights... hirap kc pag scratch... teka lng nu bng scratch un? software b yun.. ehehe xenxa na kung di ko magets bago lng kc aq eh...

So nagstart ka mamodel sa Zbrush. I believe you used zsphere for your model right? What I meant by starting from scratch is whether you have another 3d software like Max or Maya to model since zbrush is a sculpting tool. My only concern is, to be able to be a good CG artits, you have to start from the basics like polygon modeling. Several professionals have workflows that they follow i.e modeling in Max, then import in zbrush to add detail, then back to Max for animation/rendering. But then again, it's still all up to you and what you want to achieve. Still a very nice job bro, keep it up and hope you become a Zbrush master in the future.
oh ic... opo nagstart po ako in 3d maya using a lot of shapes but tong model na to di na po dumaan sa maya direstro zbrush na po kasi ang hirap po magsculpt sa maya ehehe.... mas madali zbrush.

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Post by aljayizer Mon Jun 22, 2009 9:48 am

destijl_art wrote:Good start pag tyagaan mo lang you'l be a zbrush hero one day mate.
thanks destijl_art sana nga ......

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