A simple and small chapel
+50
brodger
mikaela
epjarchitect
ARKIRON
firstrunnerup
ytsejeffx
remlex
ralph_soriano
gamer_11
lolo_anno
Norman
Bosepvance
bakugan
Muggz
pakunat
ishae_clanx
ramzARKI
balongeisler
rtp_23
i_zight
cgil
edosayla
CNgarcia
alwin
master_grayback
Noel_Diaz
v_wrangler
mailman
jefferson01
nomeradona
mokong
callow_arki28
ortzak
ARCHITHEKTHURA
vamp_lestat
novice
JAKE
arkitrix
tropaks.com
valeriano-abanador
darwinzzkie
torvicz
uwak
jenaro
archbmc77
3DZONE
ME_nesperos_27
Jay2x
corpsegrinder
Stryker
54 posters
:: 3d Gallery :: Exteriors
Page 2 of 4
Page 2 of 4 • 1, 2, 3, 4
A simple and small chapel
First topic message reminder :
mga sir... uso ata ang first time dito s cgp e... makiki-first time na rin ako....first time ko mag model s max...! more on cad kasi ako dati so... natuwa ako ng nakagawa ako within max itself lang talaga...! and siyempre with the help of the tutorials here in our community... kau n po bahala.. comments and suggestion are very welcome...! TIA
nga pala mga sir... bamboo pala ung ceiling texture nya...!
mga sir... uso ata ang first time dito s cgp e... makiki-first time na rin ako....first time ko mag model s max...! more on cad kasi ako dati so... natuwa ako ng nakagawa ako within max itself lang talaga...! and siyempre with the help of the tutorials here in our community... kau n po bahala.. comments and suggestion are very welcome...! TIA
nga pala mga sir... bamboo pala ung ceiling texture nya...!
Last edited by Stryker on Fri Jun 12, 2009 4:54 am; edited 2 times in total
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
Nice work sir, parang naeeganyo din ako sumubok ng chapel hhehe salamat! post more
callow_arki28- CGP Apprentice
- Number of posts : 440
Registration date : 27/02/2009
Re: A simple and small chapel
@callow_arki28: thanks sir...sige try mo ok lang naman un! try lang ng try!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
from materials to lighting wala akong masabi kundi you rockz bro!!!!
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: A simple and small chapel
ok ah.. nice lighting. and i like the ceiling treatment. yung lang sigurong floor. i will go with plain floor. dami nakasing details all over the room.
Re: A simple and small chapel
@mokong: salamat sir mokong...! rock and roll!
@nomeradona: sir nomer salamat sa pagdaan mo... concept ko kasi jan is more on native materials... kaya naisipan ko ung bamboo ceiling... anyways thanks at nagustuhan mo... nakaka inspire naman!
@nomeradona: sir nomer salamat sa pagdaan mo... concept ko kasi jan is more on native materials... kaya naisipan ko ung bamboo ceiling... anyways thanks at nagustuhan mo... nakaka inspire naman!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
nice nice... astig to ahhh.... mukhang gagawin mo n ung pagdadausan ahhh.... hulaan ko sunod mong gagawin (reception naman)....
jefferson01- CGP Apprentice
- Number of posts : 475
Age : 37
Location : valenzuela City
Registration date : 19/09/2008
Re: A simple and small chapel
jefferson01 wrote:nice nice... astig to ahhh.... mukhang gagawin mo n ung pagdadausan ahhh.... hulaan ko sunod mong gagawin (reception naman)....
oi toi...! nde naman... itatayo ko pa yan... baka hinde umabot...! thanks!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
nice one sir,,ganda ng pagkakarender...
mailman- CGP Apprentice
- Number of posts : 503
Age : 45
Location : dubai
Registration date : 01/04/2009
Re: A simple and small chapel
mailman wrote:nice one sir,,ganda ng pagkakarender...
thanks sir...!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
Hello stryker,
Picture 1 is a prime example of the instance where I will probably use camera correction. The reason is the converging nature of the ceiling - the shape points to a common direction. When the camera points down, it gives the impression that the person looking at the viewfinder is somehow in a more raised position than the objects infront of the camera. When it is looking up - it gives the impression of grandeur, heights or scale that is bigger than the person behind the camera. When it is neither - then the subject becomes at par or at the same level. Which is quite appropriate for interiors or views like this.
If you need to retain the view - you could disregard what I mentioned above by controlling the verticals with a camera correction.
The kettle is right on the spot regarding the absence of light sources. Whether you need their actual effect on the rendering is one thing, but as I always say - Make your light sources visible. If you are in a room and you light it in cg - make sure that you show where those lights are coming from. Either by modeling the light sources, making their reflections visible in floors or shiny objects or thru dense volume lights.
In this case, since the exterior is bright enough - make sure that the audience notice it as a light source by darkening the interiors than the outside. Remember that they aren't supposed to a have the same illumination unless you have a very large opening in the church; or you have real spotlights behind the camera.
So how to show that the illumination was contributed greatly by the sunlight outside? You could do that by considering the following suggestions:
1. Again, the brightness of the inside should be lesser than the brightness of the source (exterior)
2. Point your direct lights inside the chapel so they cast shadows on the floor, seating, etc.
Some other areas you might want to consider:
1. Lower the saturation of the wooden benches
2. Lower the glossiness value.
3. Make sure you bevel the edges of straight objects
4. Don't mix fine and coarse patterns in your materials like the wood. Check the direction of the patterns - they should at least conform to the shape of the object bearing them.
5. Pay attention to the noise in the glossies. You might want to dial more values in the glossiness parameters
Yun lang muna. Goodluck!
Picture 1 is a prime example of the instance where I will probably use camera correction. The reason is the converging nature of the ceiling - the shape points to a common direction. When the camera points down, it gives the impression that the person looking at the viewfinder is somehow in a more raised position than the objects infront of the camera. When it is looking up - it gives the impression of grandeur, heights or scale that is bigger than the person behind the camera. When it is neither - then the subject becomes at par or at the same level. Which is quite appropriate for interiors or views like this.
If you need to retain the view - you could disregard what I mentioned above by controlling the verticals with a camera correction.
The kettle is right on the spot regarding the absence of light sources. Whether you need their actual effect on the rendering is one thing, but as I always say - Make your light sources visible. If you are in a room and you light it in cg - make sure that you show where those lights are coming from. Either by modeling the light sources, making their reflections visible in floors or shiny objects or thru dense volume lights.
In this case, since the exterior is bright enough - make sure that the audience notice it as a light source by darkening the interiors than the outside. Remember that they aren't supposed to a have the same illumination unless you have a very large opening in the church; or you have real spotlights behind the camera.
So how to show that the illumination was contributed greatly by the sunlight outside? You could do that by considering the following suggestions:
1. Again, the brightness of the inside should be lesser than the brightness of the source (exterior)
2. Point your direct lights inside the chapel so they cast shadows on the floor, seating, etc.
Some other areas you might want to consider:
1. Lower the saturation of the wooden benches
2. Lower the glossiness value.
3. Make sure you bevel the edges of straight objects
4. Don't mix fine and coarse patterns in your materials like the wood. Check the direction of the patterns - they should at least conform to the shape of the object bearing them.
5. Pay attention to the noise in the glossies. You might want to dial more values in the glossiness parameters
Yun lang muna. Goodluck!
Re: A simple and small chapel
v_wrangler wrote:Hello stryker,
Picture 1 is a prime example of the instance where I will probably use camera correction. The reason is the converging nature of the ceiling - the shape points to a common direction. When the camera points down, it gives the impression that the person looking at the viewfinder is somehow in a more raised position than the objects infront of the camera. When it is looking up - it gives the impression of grandeur, heights or scale that is bigger than the person behind the camera. When it is neither - then the subject becomes at par or at the same level. Which is quite appropriate for interiors or views like this.
If you need to retain the view - you could disregard what I mentioned above by controlling the verticals with a camera correction.
The kettle is right on the spot regarding the absence of light sources. Whether you need their actual effect on the rendering is one thing, but as I always say - Make your light sources visible. If you are in a room and you light it in cg - make sure that you show where those lights are coming from. Either by modeling the light sources, making their reflections visible in floors or shiny objects or thru dense volume lights.
In this case, since the exterior is bright enough - make sure that the audience notice it as a light source by darkening the interiors than the outside. Remember that they aren't supposed to a have the same illumination unless you have a very large opening in the church; or you have real spotlights behind the camera.
So how to show that the illumination was contributed greatly by the sunlight outside? You could do that by considering the following suggestions:
1. Again, the brightness of the inside should be lesser than the brightness of the source (exterior)
2. Point your direct lights inside the chapel so they cast shadows on the floor, seating, etc.
Some other areas you might want to consider:
1. Lower the saturation of the wooden benches
2. Lower the glossiness value.
3. Make sure you bevel the edges of straight objects
4. Don't mix fine and coarse patterns in your materials like the wood. Check the direction of the patterns - they should at least conform to the shape of the object bearing them.
5. Pay attention to the noise in the glossies. You might want to dial more values in the glossiness parameters
Yun lang muna. Goodluck!
very well said sir.....! maraming salamat.... sometimes its better to have a negative comment versus a positive comment. negative comments becomes a lecture from the expert which can be part of the learning process of the Thread Starter...
Again salamat sir vertex... ill be watching out all your comments here in cgp. galeng!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
Well, some people just fail (or maybe refuse) to see that the negatives aren't there for the sake of negativity, They are presented so that we can turn them to positivity!
I'm glad that you have an open mind and an attentive ear. I am sure that if you keep the attitude you will definetly soar heights!
Otanoshimi.
I'm glad that you have an open mind and an attentive ear. I am sure that if you keep the attitude you will definetly soar heights!
Otanoshimi.
Re: A simple and small chapel
nice render here sir stryker,,, very well said nga kay sir vertex,,, oonga agree ako don walang masama at mawa2la kung atin ta2ngapin at iapply mga crits n comments ang importanti ito ay naka2tulong...
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: A simple and small chapel
nice! saan yung mga lightings?
alwin- CGP Expert
- Number of posts : 2176
Age : 51
Location : basurero sa cebu
Registration date : 22/01/2009
Re: A simple and small chapel
v_wrangler wrote:Well, some people just fail (or maybe refuse) to see that the negatives aren't there for the sake of negativity, They are presented so that we can turn them to positivity!
I'm glad that you have an open mind and an attentive ear. I am sure that if you keep the attitude you will definetly soar heights!
Otanoshimi.
again... thanks sir vertex!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
master_grayback wrote:ganda nito sir.. i like the mood... panalo!!
salamat din sir at nagustuhan mo....!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
alwin wrote:nice! saan yung mga lightings?
thanks! ala nga sir lighting fixture... as ive said s taas... eto po ung first try ko in basic max modeling. and gusto ko sana na gawin lahat in pure max lang talaga... mejo mahirap at madetalye pa ang mga fixture na gaya ng mga lighting fixture so nde ko muna incorporate s gawa ko... anyways day scene naman sya...! yaan nyo sir pag may time ulit salamat sir!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
additonal on materials nalang almost perfect na ^^
lalu na pg malagyan ng lights
keep posting sir. . .
lalu na pg malagyan ng lights
keep posting sir. . .
CNgarcia- CGP Apprentice
- Number of posts : 606
Age : 36
Location : tacloban city
Registration date : 18/05/2009
Re: A simple and small chapel
CNgarcia wrote:additonal on materials nalang almost perfect na ^^
lalu na pg malagyan ng lights
keep posting sir. . .
salamat sir...noted po!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
edosayla wrote:Sir ganda ng pagkagawa .. keep posting sir
salamat sir...! ito po isa s product ng mga tutorial nyo... keep on posting din po... !
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: A simple and small chapel
simple nga sir pero sapul sa rendering..astigin..hehehe
rtp_23- CGP Apprentice
- Number of posts : 721
Age : 39
Location : singapore/nueva ecija philippines
Registration date : 15/04/2009
Page 2 of 4 • 1, 2, 3, 4
:: 3d Gallery :: Exteriors
Page 2 of 4
Permissions in this forum:
You cannot reply to topics in this forum