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A simple and small chapel

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A simple and small chapel - Page 2 Empty A simple and small chapel

Post by Stryker Tue Jun 09, 2009 7:26 pm

First topic message reminder :

mga sir... uso ata ang first time dito s cgp e... makiki-first time na rin ako....first time ko mag model s max...! more on cad kasi ako dati so... natuwa ako ng nakagawa ako within max itself lang talaga...! and siyempre with the help of the tutorials here in our community... kau n po bahala.. comments and suggestion are very welcome...! TIA
nga pala mga sir... bamboo pala ung ceiling texture nya...!

A simple and small chapel - Page 2 Final_1

A simple and small chapel - Page 2 Final_3


Last edited by Stryker on Fri Jun 12, 2009 4:54 am; edited 2 times in total
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Post by callow_arki28 Thu Jun 11, 2009 10:34 am

Nice work sir, parang naeeganyo din ako sumubok ng chapel hhehe salamat! post more 2thumbsup

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Post by Stryker Thu Jun 11, 2009 5:28 pm

@callow_arki28: thanks sir...sige try mo ok lang naman un! try lang ng try! thumbsup
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Post by mokong Thu Jun 11, 2009 5:46 pm

from materials to lighting wala akong masabi kundi you rockz bro!!!! hippie
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Post by nomeradona Thu Jun 11, 2009 8:17 pm

ok ah.. nice lighting. and i like the ceiling treatment. yung lang sigurong floor. i will go with plain floor. dami nakasing details all over the room.
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Post by Stryker Thu Jun 11, 2009 9:39 pm

@mokong: salamat sir mokong...! rock and roll! Twisted Evil

@nomeradona: sir nomer salamat sa pagdaan mo... concept ko kasi jan is more on native materials... kaya naisipan ko ung bamboo ceiling... anyways thanks at nagustuhan mo... nakaka inspire naman! thumbsup
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Post by jefferson01 Thu Jun 11, 2009 10:01 pm

nice nice... astig to ahhh.... mukhang gagawin mo n ung pagdadausan ahhh.... hulaan ko sunod mong gagawin (reception naman)....
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Post by Stryker Thu Jun 11, 2009 11:56 pm

jefferson01 wrote:nice nice... astig to ahhh.... mukhang gagawin mo n ung pagdadausan ahhh.... hulaan ko sunod mong gagawin (reception naman)....

oi toi...! nde naman... itatayo ko pa yan... baka hinde umabot...! thanks! thumbsup
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Post by mailman Fri Jun 12, 2009 12:24 am

nice one sir,,ganda ng pagkakarender... 2thumbsup 2thumbsup
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Post by Stryker Fri Jun 12, 2009 12:30 am

mailman wrote:nice one sir,,ganda ng pagkakarender... 2thumbsup 2thumbsup

thanks sir...! thumbsup
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Post by v_wrangler Fri Jun 12, 2009 10:44 am

Hello stryker,

Picture 1 is a prime example of the instance where I will probably use camera correction. The reason is the converging nature of the ceiling - the shape points to a common direction. When the camera points down, it gives the impression that the person looking at the viewfinder is somehow in a more raised position than the objects infront of the camera. When it is looking up - it gives the impression of grandeur, heights or scale that is bigger than the person behind the camera. When it is neither - then the subject becomes at par or at the same level. Which is quite appropriate for interiors or views like this.

If you need to retain the view - you could disregard what I mentioned above by controlling the verticals with a camera correction.

The kettle is right on the spot regarding the absence of light sources. Whether you need their actual effect on the rendering is one thing, but as I always say - Make your light sources visible. If you are in a room and you light it in cg - make sure that you show where those lights are coming from. Either by modeling the light sources, making their reflections visible in floors or shiny objects or thru dense volume lights.

In this case, since the exterior is bright enough - make sure that the audience notice it as a light source by darkening the interiors than the outside. Remember that they aren't supposed to a have the same illumination unless you have a very large opening in the church; or you have real spotlights behind the camera.

So how to show that the illumination was contributed greatly by the sunlight outside? You could do that by considering the following suggestions:

1. Again, the brightness of the inside should be lesser than the brightness of the source (exterior)
2. Point your direct lights inside the chapel so they cast shadows on the floor, seating, etc.

Some other areas you might want to consider:
1. Lower the saturation of the wooden benches
2. Lower the glossiness value.
3. Make sure you bevel the edges of straight objects
4. Don't mix fine and coarse patterns in your materials like the wood. Check the direction of the patterns - they should at least conform to the shape of the object bearing them.
5. Pay attention to the noise in the glossies. You might want to dial more values in the glossiness parameters

Yun lang muna. Goodluck!
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Post by Stryker Fri Jun 12, 2009 10:56 am

v_wrangler wrote:Hello stryker,

Picture 1 is a prime example of the instance where I will probably use camera correction. The reason is the converging nature of the ceiling - the shape points to a common direction. When the camera points down, it gives the impression that the person looking at the viewfinder is somehow in a more raised position than the objects infront of the camera. When it is looking up - it gives the impression of grandeur, heights or scale that is bigger than the person behind the camera. When it is neither - then the subject becomes at par or at the same level. Which is quite appropriate for interiors or views like this.

If you need to retain the view - you could disregard what I mentioned above by controlling the verticals with a camera correction.

The kettle is right on the spot regarding the absence of light sources. Whether you need their actual effect on the rendering is one thing, but as I always say - Make your light sources visible. If you are in a room and you light it in cg - make sure that you show where those lights are coming from. Either by modeling the light sources, making their reflections visible in floors or shiny objects or thru dense volume lights.

In this case, since the exterior is bright enough - make sure that the audience notice it as a light source by darkening the interiors than the outside. Remember that they aren't supposed to a have the same illumination unless you have a very large opening in the church; or you have real spotlights behind the camera.

So how to show that the illumination was contributed greatly by the sunlight outside? You could do that by considering the following suggestions:

1. Again, the brightness of the inside should be lesser than the brightness of the source (exterior)
2. Point your direct lights inside the chapel so they cast shadows on the floor, seating, etc.

Some other areas you might want to consider:
1. Lower the saturation of the wooden benches
2. Lower the glossiness value.
3. Make sure you bevel the edges of straight objects
4. Don't mix fine and coarse patterns in your materials like the wood. Check the direction of the patterns - they should at least conform to the shape of the object bearing them.
5. Pay attention to the noise in the glossies. You might want to dial more values in the glossiness parameters

Yun lang muna. Goodluck!

very well said sir.....! maraming salamat.... sometimes its better to have a negative comment versus a positive comment. negative comments becomes a lecture from the expert which can be part of the learning process of the Thread Starter...
Again salamat sir vertex... ill be watching out all your comments here in cgp. galeng! 2thumbsup
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Post by v_wrangler Fri Jun 12, 2009 11:04 am

Well, some people just fail (or maybe refuse) to see that the negatives aren't there for the sake of negativity, They are presented so that we can turn them to positivity!

I'm glad that you have an open mind and an attentive ear. I am sure that if you keep the attitude you will definetly soar heights!

Otanoshimi.
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Post by Noel_Diaz Fri Jun 12, 2009 11:15 am

nice render here sir stryker,,, very well said nga kay sir vertex,,, oonga agree ako don walang masama at mawa2la kung atin ta2ngapin at iapply mga crits n comments ang importanti ito ay naka2tulong... 2thumbsup
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Post by master_grayback Fri Jun 12, 2009 1:04 pm

ganda nito sir.. i like the mood... thumbsup panalo!!
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Post by alwin Fri Jun 12, 2009 2:48 pm

nice! saan yung mga lightings?
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Post by Stryker Sat Jun 13, 2009 6:38 am

v_wrangler wrote:Well, some people just fail (or maybe refuse) to see that the negatives aren't there for the sake of negativity, They are presented so that we can turn them to positivity!

I'm glad that you have an open mind and an attentive ear. I am sure that if you keep the attitude you will definetly soar heights!

Otanoshimi.

again... thanks sir vertex! 2thumbsup
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Post by Stryker Sat Jun 13, 2009 6:39 am

master_grayback wrote:ganda nito sir.. i like the mood... thumbsup panalo!!

salamat din sir at nagustuhan mo....! thumbsup
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Post by Stryker Sat Jun 13, 2009 6:43 am

alwin wrote:nice! saan yung mga lightings?

thanks! ala nga sir lighting fixture... as ive said s taas... eto po ung first try ko in basic max modeling. and gusto ko sana na gawin lahat in pure max lang talaga... mejo mahirap at madetalye pa ang mga fixture na gaya ng mga lighting fixture so nde ko muna incorporate s gawa ko... anyways day scene naman sya...! yaan nyo sir pag may time ulit salamat sir! thumbsup
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Post by CNgarcia Sat Jun 13, 2009 7:18 am

additonal on materials nalang almost perfect na ^^

lalu na pg malagyan ng lights 2thumbsup

keep posting sir. . .
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Post by Stryker Sat Jun 13, 2009 11:26 am

CNgarcia wrote:additonal on materials nalang almost perfect na ^^

lalu na pg malagyan ng lights 2thumbsup

keep posting sir. . .

salamat sir...noted po! 2thumbsup
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Post by edosayla Mon Jun 15, 2009 10:20 pm

Sir ganda ng pagkagawa .. keep posting sir Smile
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Post by Stryker Mon Jun 15, 2009 10:23 pm

edosayla wrote:Sir ganda ng pagkagawa .. keep posting sir Smile

salamat sir...! ito po isa s product ng mga tutorial nyo... keep on posting din po... ! 2thumbsup
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Post by cgil Tue Jun 16, 2009 10:22 pm

galing naman max models... lighting is good!!!
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Post by i_zight Thu Jul 16, 2009 12:28 am

nice galing naman Sir. ask ko lng Christian kb?

GoodBless...=)
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Post by rtp_23 Thu Jul 16, 2009 3:39 am

simple nga sir pero sapul sa rendering..astigin..hehehe
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Post by balongeisler Thu Jul 16, 2009 3:58 am

simply lng talaga...ayos na ayos 2thumbsup
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