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Vray Distributed Render

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Post by kawpaitek Mon Jun 08, 2009 2:28 am

Help naman mga sir at mam sa Vray Distributed Render. Bale nag try ako mag render ng scene gamit ang DR weird lang kase yung bucket na nirerender ng isa kong pc (slave) iba yung brightness dun sa host na pc. By the way IR and Light Cache ang gamit ko, nag try na din ako mag save nung IR and LC computation tapos load before render pero ganun pa din. Iba pa din yung brightness na lumalabas dun sa slave pc ko. Baka may ma suggest kayong work around. TY!

Nga pala 3d max 2008 gamit ko tska vray 1.5 sp1

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Post by kawpaitek Wed Aug 05, 2009 8:16 pm

waw na isnab yung post ko...

anyway update lang. na solve ko na yung problem. kailangan pala isave yung Irradiance & Lightcache Computation mo tapos load mo bago ka mag DR para para parehas yung GI computation na ginagamit ng vray sa ibang pc pag nag DR.

works with 3DS max backburner din.

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Post by bryancute Thu Nov 05, 2009 11:34 pm

magandang araw sir!!!

ganito na lang po siguro ang gawin mo....
try to adjust the exposure control using VFB.. makakakuha ka ng same results pagginwa mo yun but make sure na pareho yung min/max value ng irmap na gagamitin mo (e.g. DR and standalone rendering) para di ka magkaroon ng maraming noise sa image mo....

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Post by render master Sat Nov 07, 2009 12:13 am

kawpaitek wrote:waw na isnab yung post ko...
.

pasensya na sir, naging busy this pass few days. good thing you find ways peace man
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Post by cadmagic Sat Dec 19, 2009 10:51 am

i had this problem long time ago, here are the following solutions:
1. Make sure na they both have the same gamma setting.
2. Make sure all the maps (ies, textures and etc.) have the same path
otherwise check on asset tracking tutorial.
3. to avoid errors make sure you installed same versions of vray in your
machines.
4. I would highly suggest dont use network map letters instead use the path of the resource file for example \\server\maps\....

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