Bedroom ulit UPDATED
+15
callow_arki28
darwinzzkie
mammoo_03
Butz_Arki
3DZONE
vamp_lestat
aldrinv2
bartsimpson
ARCHITHEKTHURA
arkitrix
tropaks.com
jhames joe albert infante
Stryker
jenaro
master_grayback
19 posters
:: 3d Gallery :: Exteriors
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Bedroom ulit UPDATED
mga master napost ko na eto dati..same furnitures, pero ngayon different space..kaya ko nga pla post eto kasi gusto ko masolve ung prang stain sa door...dun lang sa particular camera view na un..pero sa ibang wala namn stain..
pano kaya maalis un?? please help mga masters....
[img][/img]
eto ung problem...sa wall
[img][/img]
eto na ung suggestion nyo..about dun sa problem ko...solve na hehehhe
PAHABOL: may ginawa rin ako simple animation ng scene na eto..post ko rin one of this day...praktis ng walkthrough
[img][/img]
pano kaya maalis un?? please help mga masters....
[img][/img]
eto ung problem...sa wall
[img][/img]
eto na ung suggestion nyo..about dun sa problem ko...solve na hehehhe
PAHABOL: may ginawa rin ako simple animation ng scene na eto..post ko rin one of this day...praktis ng walkthrough
[img][/img]
Last edited by master_grayback on Fri Jun 12, 2009 12:56 pm; edited 3 times in total
Re: Bedroom ulit UPDATED
i like it sir!prisonbreak din pinanunuod ha...tapos nyo na ba un sir?imho ung 2nd image sa door...overall panalo itong gawa nyo sir!
jenaro- Peter Pran
- Number of posts : 3132
Age : 43
Location : sharjah
Registration date : 22/01/2009
Re: Bedroom ulit UPDATED
wait n lang natin sir mga masters... dko din alam sagot e.... hehehe. pero ganda sir...! simple pero may dating.... galeng!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: Bedroom ulit UPDATED
sir try mo options:
1.) lagyan ng vray light(ies with vray shadow)
2.)kung ayw mo nman , taasan mo Hsph ng IR 80-100
at Adaptive subdiv sa QMC/bruteforce/dmc sampler .85
3.)at LC nman 1500-2000 at sampler .005
4.) kung ayw mo rin nman, tweak mo min and max value ng Image sampler at IR dapat compatible..yun ang nagiindicate kung anong detail ang kinukulangkulang sa area lights mo
1.) lagyan ng vray light(ies with vray shadow)
2.)kung ayw mo nman , taasan mo Hsph ng IR 80-100
at Adaptive subdiv sa QMC/bruteforce/dmc sampler .85
3.)at LC nman 1500-2000 at sampler .005
4.) kung ayw mo rin nman, tweak mo min and max value ng Image sampler at IR dapat compatible..yun ang nagiindicate kung anong detail ang kinukulangkulang sa area lights mo
jhames joe albert infante- CGP Expert
- Number of posts : 2733
Age : 39
Location : San Mateo Isabela/Singapore
Registration date : 18/11/2008
Re: Bedroom ulit UPDATED
jhames joe albert infante wrote:sir try mo options:
1.) lagyan ng vray light(ies with vray shadow)
2.)kung ayw mo nman , taasan mo Hsph ng IR 80-100
at Adaptive subdiv sa QMC/bruteforce/dmc sampler .85
3.)at LC nman 1500-2000 at sampler .005
4.) kung ayw mo rin nman, tweak mo min and max value ng Image sampler at IR dapat compatible..yun ang nagiindicate kung anong detail ang kinukulangkulang sa area lights mo
eto yung sagot pre...
adjust din pre ang noise threshold...
Re: Bedroom ulit UPDATED
jenaro wrote:i like it sir!prisonbreak din pinanunuod ha...tapos nyo na ba un sir?imho ung 2nd image sa door...overall panalo itong gawa nyo sir!
salamat...oo tapos ko na prison break..wala na ata kasunod un patay na si michael eh.
Stryker wrote:wait n lang natin sir mga masters... dko din alam sagot e.... hehehe. pero ganda sir...! simple pero may dating.... galeng!
salamat bro..
jhames joe albert infante wrote:sir try mo options:
1.) lagyan ng vray light(ies with vray shadow)
2.)kung ayw mo nman , taasan mo Hsph ng IR 80-100
at Adaptive subdiv sa QMC/bruteforce/dmc sampler .85
3.)at LC nman 1500-2000 at sampler .005
4.) kung ayw mo rin nman, tweak mo min and max value ng Image sampler at IR dapat compatible..yun ang nagiindicate kung anong detail ang kinukulangkulang sa area lights mo
salamat..try ko ngayon yan..habang wala ginagawa..
tropaks.com wrote:jhames joe albert infante wrote:sir try mo options:
1.) lagyan ng vray light(ies with vray shadow)
2.)kung ayw mo nman , taasan mo Hsph ng IR 80-100
at Adaptive subdiv sa QMC/bruteforce/dmc sampler .85
3.)at LC nman 1500-2000 at sampler .005
4.) kung ayw mo rin nman, tweak mo min and max value ng Image sampler at IR dapat compatible..yun ang nagiindicate kung anong detail ang kinukulangkulang sa area lights mo
eto yung sagot pre...
adjust din pre ang noise threshold...
salamat pre... dami raket sa kuwait? hehehe
Re: Bedroom ulit UPDATED
try mo ito,,, lagyan mo na lang siguro ng ibang mat. yong door or taasan mo Hsph ng IR.
arkitrix- CGP Expert
- Number of posts : 2199
Age : 52
Location : Tacloban City
Registration date : 16/04/2009
Re: Bedroom ulit UPDATED
Ei bro..Nice post bro.Maybe try to add more passes para sa blotches and increase Hsp value..
ARCHITHEKTHURA- The Groom
- Number of posts : 1122
Age : 64
Location : Dubai,United Arab Emirates
Registration date : 05/05/2009
Re: Bedroom ulit UPDATED
ok naman toh ....master gray ..... tingin ko ies lang ...sa may pinto ...the rest panalo... keep posting ...kapatid
bartsimpson- CGP Apprentice
- Number of posts : 834
Age : 48
Location : Riyadh KSA / bicol legazpi
Registration date : 31/03/2009
Re: Bedroom ulit UPDATED
sir,
Kung wala talaga dyan sa mga values na taasan ang hsphere if its done in cad muna and import mo sa max.. either dalawa ang door mo magkapatong.. keep it up and nice post ule.
Kung wala talaga dyan sa mga values na taasan ang hsphere if its done in cad muna and import mo sa max.. either dalawa ang door mo magkapatong.. keep it up and nice post ule.
Re: Bedroom ulit UPDATED
yep.... pwede sir gray na nag overlap ung meshes mo. try to check it.. or the materials... anyways.. nice feel sa room.. prison break and heroes all in one room.. may fav tv series...
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
Re: Bedroom ulit UPDATED
aaaaa...nasabi na master grayback lahat ng dapat gawin...nice work
3DZONE- Cube Spinner
- Number of posts : 3834
Age : 49
Location : Abu Dhabi U.A.E.
Registration date : 20/12/2008
Re: Bedroom ulit UPDATED
arkitrix wrote: try mo ito,,, lagyan mo na lang siguro ng ibang mat. yong door or taasan mo Hsph ng IR.
salamat...bro
salamat master jeff..post ko ung resultARCHITHEKTHURA wrote:Ei bro..Nice post bro.Maybe try to add more passes para sa blotches and increase Hsp value..
bartsimpson wrote:ok naman toh ....master gray ..... tingin ko ies lang ...sa may pinto ...the rest panalo... keep posting ...kapatid
salamat...bro
salamat sir aldrinv2...hsph nga lang..minsan nangyari na sa akin yan magkapatong pla kya may blacks spots..aldrinv2 wrote:sir,
Kung wala talaga dyan sa mga values na taasan ang hsphere if its done in cad muna and import mo sa max.. either dalawa ang door mo magkapatong.. keep it up and nice post ule.
oo nga sir vamp...pareho ko rin favorite yang tv series na yan hehehe..yung house MD maganda rin.vamp_lestat wrote:yep.... pwede sir gray na nag overlap ung meshes mo. try to check it.. or the materials... anyways.. nice feel sa room.. prison break and heroes all in one room.. may fav tv series...
oo nga sir 3DZONE...bilis nyo talga mag solve ng problem hehehe3DZONE wrote:aaaaa...nasabi na master grayback lahat ng dapat gawin...nice work
-bigay pa ako ng ibang problema hahahah
Re: Bedroom ulit UPDATED
sir comment ko lang po duon sa graphics sa wall (heroes wall paper), mas maganda po kung buo sya, or kung 3 sets, dapat iba iba ang image. overall, maganda ang banat mo dito sir. thanks for sharing.
Re: Bedroom ulit UPDATED
simple pero rock sabi nga nila!
darwinzzkie- Guwapingz
- Number of posts : 649
Age : 38
Location : Manila, Aguilar Pangasinan
Registration date : 18/02/2009
Re: Bedroom ulit UPDATED
sir sa tingin ko, kuha nyo na yung mood na gusto nyo palabasin sa scene, galing! post more
callow_arki28- CGP Apprentice
- Number of posts : 440
Age : 42
Location : manila
Registration date : 27/02/2009
Re: Bedroom ulit UPDATED
i like the design.. very simple.. napansin ko lng may mga blotches.. taasan mo lng ang number of passes at noise threshold to 0.001... anyway nice post... update mo na lng bro...
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: Bedroom ulit UPDATED
hehe heroes oh hehe... ang ganda ng render smooth edge .sa Ps ba yan sir o sa settings lang .... wala palang letter yung keybord heh
Jay2x- CGP Apprentice
- Number of posts : 743
Age : 37
Location : Pampanga
Registration date : 09/11/2008
Re: Bedroom ulit UPDATED
ayos n ito sir,,,
mailman- CGP Apprentice
- Number of posts : 503
Age : 45
Location : dubai
Registration date : 01/04/2009
Re: Bedroom ulit UPDATED
Butz_Arki wrote:ok n to bro...busy ako kaya mdalng n mkabisita...
salamat bro....mukhang busy ka nga bro...bihira kna makatambay dito..
mammoo_03 wrote:sir comment ko lang po duon sa graphics sa wall (heroes wall paper), mas maganda po kung buo sya, or kung 3 sets, dapat iba iba ang image. overall, maganda ang banat mo dito sir. thanks for sharing.
salamat bro...medyo tinamad na i-PS ung poster hehehe
Re: Bedroom ulit UPDATED
salamat bro...darwinzzkie wrote:simple pero rock sabi nga nila!
salamat bro..post ko animation nito..next time..callow_arki28 wrote:sir sa tingin ko, kuha nyo na yung mood na gusto nyo palabasin sa scene, galing! post more
salamat bro...solve na bro...hehehemokong wrote:i like the design.. very simple.. napansin ko lng may mga blotches.. taasan mo lng ang number of passes at noise threshold to 0.001... anyway nice post... update mo na lng bro...
Jay2x wrote:hehe heroes oh hehe... ang ganda ng render smooth edge .sa Ps ba yan sir o sa settings lang .... wala palang letter yung keybord heh
fans ng hereos hehehe...sa setting po yan sir..ska unting Ps pra mas lumabas ung effect.
mailman wrote:ayos n ito sir,,,
salamar sir...
Re: Bedroom ulit UPDATED
nice sir!
alwin- CGP Expert
- Number of posts : 2176
Age : 51
Location : basurero sa cebu
Registration date : 22/01/2009
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