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A&D material VS SSS Fast material

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A&D material VS SSS Fast material Empty A&D material VS SSS Fast material

Post by logikpixel Tue Jun 02, 2009 6:58 am

Meron akong maliit na experiment lately. Yun e pano magmukhang makatotohanan ang dahon gamit ang mental ray.
Kung mapapasin nyo, sa totoong buhay ang dahon ay medyo transparent sa ilalim ng ilaw.

Karamihan kasi ng mga halaman at puno na makukuha sa net ay v-ray materials ready na. Maliban siyempre sa mga onyx trees.
Itong ginawa ko ay comparison ng A&D material at SSS Fast material.

Kayo na ang humusga kung alin ang mas epektibo.

A&D Materials
A&D material VS SSS Fast material Ad_mat11

Under the sun
A&D material VS SSS Fast material Ad_mat12


SSS Fast Materials
A&D material VS SSS Fast material Sss_fa10

Under the sun
A&D material VS SSS Fast material Sss_fa11
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Post by logikpixel Wed Jun 03, 2009 12:41 am

I hate bumping my own thread but here are the settings for the materials.


For A&D materials

A&D material VS SSS Fast material Ad_mat13


For SSS Fast Materials

A&D material VS SSS Fast material Sss_fa12
A&D material VS SSS Fast material Sss_fa13
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Post by edosayla Wed Jun 03, 2009 2:18 am

Thanks sir sa share ... im sure kung ako pag pipiliin sa SSS ako pag organic .. Smile
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Post by logikpixel Wed Jun 03, 2009 11:15 pm

Siguro sir pihit pa ng konte sa SSS Fast para mas ma-achieve pa ang "realism" ng sub-surface scattering. Salamat sir.
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Post by anthony_als Fri Sep 04, 2009 5:27 am

thanks for sharing sir logikpixel.. 2thumbsup para sa akin po, mas gusto ko ung effect ng A&D under the sun, sakto lng ung scattering, while sa SSS Fast too much translucency lng po, pero mas maganda ung front view sa SSS Fast compared sa A&D Very Happy mahusay po kau dito, salamat.
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Post by logikpixel Sat Sep 05, 2009 3:31 am

I read in a mental ray forum discussion that Fast SSS only works on solid mesh. Kung plane lang ay hindi ito epektibo. Kaya siguro hindi effective yung SSS Shader dito sa test scene ko. Kasi plane lang ang leaves ng palm na ito.

Pasensya na at hindi ko na na-update itong thread. Anyway, this was purposely started for the sake of learning. Kung may ibang gustong mag-contribute at i-correct ito, mas mahusay. Smile
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Post by anthony_als Sat Sep 05, 2009 4:43 am

if thats the case sir logic pixel, pede naman cguro gamitan ng Shell Modifier para mafkaroon ng thickness Very Happy pero maggegenerate ng malaking file un, un lng, cguro para sa malapitang objects n lng gamitan, anyway thanks for sharing about this topic. Very Happy
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