A question on Scale/Unit Measurements
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A question on Scale/Unit Measurements
Hi mga Bros and Sis,
Pasensya na po kung nai tanong na ito on other threads. If so, paki direct na lang po.
I am relatively new sa forums, lalo pa sa mundo ng CGI
so here goes my question:
Sa mga scenes ninyo, lalo pa sa mga Archi models, do you use real-world measurements? Example, kung 6 X 8 meters yung mino model na room in real world, does it have to be the same measurement in the CG scene? If not, what are your recommendations? Bigger/smaller than real-world measurements? Benefits?
Also, (this may sound a little "stupid") meron po bang effect whatsoever ang lighting doon sa scale ng models (lalo pa sa mga interiors) in terms of rendering time, quality of illumination, etc (if any)?
Salamat in advance sa anumang feedbacks/tips.
santi
Pasensya na po kung nai tanong na ito on other threads. If so, paki direct na lang po.
I am relatively new sa forums, lalo pa sa mundo ng CGI
![Embarassed](https://2img.net/i/fa/i/smiles/icon_redface.gif)
Sa mga scenes ninyo, lalo pa sa mga Archi models, do you use real-world measurements? Example, kung 6 X 8 meters yung mino model na room in real world, does it have to be the same measurement in the CG scene? If not, what are your recommendations? Bigger/smaller than real-world measurements? Benefits?
Also, (this may sound a little "stupid") meron po bang effect whatsoever ang lighting doon sa scale ng models (lalo pa sa mga interiors) in terms of rendering time, quality of illumination, etc (if any)?
Salamat in advance sa anumang feedbacks/tips.
santi
Santiago3- CGP Newbie
- Number of posts : 29
Age : 54
Location : Singapore
Registration date : 16/04/2009
Re: A question on Scale/Unit Measurements
sa experience ko bro, ok gumamit ng real world na scale. 1:1 for these reasons:
1. kasi pag naglagay ka ng ibang models sa scene, di mo na kailangan irescale. lalo na mga evermotion.
2. para mas madaling sundan.
3. para mas convenient when it comes to number inputs.
pro pwede din namang hindi. pwedeng increments of 100, 1000. These signifies CM, MM. ok din ang 10's para mas madaling ichamfer ang mga bagay bagay.
sa ilaw naman, merong effect pag gamit mo ay IES. pro minimal lang naman.
So ang masusuggest ko ay kung san ka mas comfortable gumawa. lalo na pag connected sa cad ang gawa mo. depende sa standards. funny lang, madami kasing standards. haha. standard na nga, may options pa. weird lang.
good luck bro. yun lang ang masasabi ko.![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png)
1. kasi pag naglagay ka ng ibang models sa scene, di mo na kailangan irescale. lalo na mga evermotion.
2. para mas madaling sundan.
3. para mas convenient when it comes to number inputs.
pro pwede din namang hindi. pwedeng increments of 100, 1000. These signifies CM, MM. ok din ang 10's para mas madaling ichamfer ang mga bagay bagay.
sa ilaw naman, merong effect pag gamit mo ay IES. pro minimal lang naman.
So ang masusuggest ko ay kung san ka mas comfortable gumawa. lalo na pag connected sa cad ang gawa mo. depende sa standards. funny lang, madami kasing standards. haha. standard na nga, may options pa. weird lang.
good luck bro. yun lang ang masasabi ko.
![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png)
Re: A question on Scale/Unit Measurements
Salamat sa feedback sir bokkins. Ang bilis ah..
OK lang pala ang ginawa ko, which is to follow real-world measurements. Medyo naliitan lang kasi ako sa scene models using real-world measurements. Habang nag pa-practice kasi ako sa modelling, I easily drag the mouse around freely to start any models, and it was surprising na ang lalaki pala nila when I finally got into measuring them to their ral-world counterparts hehehe...
LOL on the "standards" thingy... agree ako dyan !
OK lang pala ang ginawa ko, which is to follow real-world measurements. Medyo naliitan lang kasi ako sa scene models using real-world measurements. Habang nag pa-practice kasi ako sa modelling, I easily drag the mouse around freely to start any models, and it was surprising na ang lalaki pala nila when I finally got into measuring them to their ral-world counterparts hehehe...
LOL on the "standards" thingy... agree ako dyan !
Santiago3- CGP Newbie
- Number of posts : 29
Age : 54
Location : Singapore
Registration date : 16/04/2009
Re: A question on Scale/Unit Measurements
Santiago3 wrote:Salamat sa feedback sir bokkins. Ang bilis ah..
OK lang pala ang ginawa ko, which is to follow real-world measurements. Medyo naliitan lang kasi ako sa scene models using real-world measurements. Habang nag pa-practice kasi ako sa modelling, I easily drag the mouse around freely to start any models, and it was surprising na ang lalaki pala nila when I finally got into measuring them to their ral-world counterparts hehehe...
LOL on the "standards" thingy... agree ako dyan !
Same with bookins - always model to real world scale.
![-](https://2img.net/i/empty.gif)
» Scale objects in 3ds max exactly (Using scale command)
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» Standard Measurements
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» Who knows about Drawing Scale and Drawing Scale Factor in autocad??
» Standard Measurements
» question question lang po.
» scale
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