Would you like to react to this message? Create an account in a few clicks or log in to continue.

PARTICLES: Turbulence and Drag

2 posters

Go down

PARTICLES: Turbulence and Drag Empty PARTICLES: Turbulence and Drag

Post by v_wrangler Thu Apr 30, 2009 4:20 am

This is an offshoot of the discussion here:

http://www.cgpinoy.org/visual-effects-tutorials-vfx-f100/vfx-no1-aircraft-in-near-miss-with-a-building-t3332.htm

This is a quick attempt to demonstrate how to control particle movement using often forgotten but equally important spacewarps. For simplicity, I will be demonstrating using a superspray.


My basic ingredients are:

1. Gravity (depends if you are simulating inspace or outer space (zero gravity) particle movement)
2. Wind - I usually add zero intensity wind with turbulence to break the predictable path of each particles. Imagine a small turbulence as the irregular wind or noise in the environment. This makes a lot of difference in particle movements as it allows you to make wisps, or break the particle into noise disturbances
3. Lastly, DRAG. People forget that travelling matter is moved by energy - and the presence this energy creates a friction or force that counter the same. This translates to objects that burst or travel fast and slowly drag down in proportion to their speed. Imagine this as particles accelerates and decelerates as they reach the maturity of their force.

Here is a video illustration:


A BIT OF TURBULENCE AND DRAG from the vertexwrangler on Vimeo.

Could be better illustrated by using a particle strand. Notice the swirl on the strand on the particles on the middle and the right.


A BIT OF DRAG AND TURBULENCE from the vertexwrangler on Vimeo.

So what is the importance of these basic ingredients? No matter how cool your volumetric setup is, convincing particle movement will always dictate whether the illusion you created is effectve or not.

These concepts were used in the production of the aircraft in near miss cg I mentioned above. For architectural visualizations, the same idea can be used for fountains, leaves or dust in the environment.
v_wrangler
v_wrangler
CGP Loverboy
CGP Loverboy

Number of posts : 1994
Age : 54
Location : Northern Mountains
Registration date : 29/03/2009

http://www.maxworksdigital.com

Back to top Go down

PARTICLES: Turbulence and Drag Empty Re: PARTICLES: Turbulence and Drag

Post by WenZ3D Mon May 04, 2009 9:26 pm

wow sir V thanks for sharing this tutorial, more power
WenZ3D
WenZ3D
CGP Newbie
CGP Newbie

Number of posts : 142
Age : 45
Location : Singapore
Registration date : 05/03/2009

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum