GSTYLE CHARACTER REEL
+10
eyecon01
rockgem
orcgod
reygerali
Akira
vamp_lestat
augurio
ERICK
torvicz
v_wrangler
14 posters
GSTYLE CHARACTER REEL
Here's a compilation of our Sapporo studio's 3D Character Reel. We do all aspects of Game Art Development and that includes 3D Modeling, Texturing, Mapping, Skinning and Character Motions. I'll post the Environment Reel later on.
GSTYLE CHARACTER REEL from the vertexwrangler on Vimeo.
We hope you'll like it.
GSTYLE CHARACTER REEL from the vertexwrangler on Vimeo.
We hope you'll like it.
Re: GSTYLE CHARACTER REEL
my dreamwork............
torvicz- Sgt. Pepper
- Number of posts : 3235
Location : dubai, uae
Registration date : 01/10/2008
Re: GSTYLE CHARACTER REEL
Hayaan po ninyo pag natapos na ang ibang games na ginagawa namin - di ko pa po pwedeng post eh.
Re: GSTYLE CHARACTER REEL
sir thanks for sharing sobrang nkaka inspired...
augurio- CGP Apprentice
- Number of posts : 253
Age : 78
Location : nevermind
Registration date : 04/02/2009
Re: GSTYLE CHARACTER REEL
ggrrrraaaabbbeeehhhh... another thing to be proud of being pinoy... ur so great sir v...
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
Re: GSTYLE CHARACTER REEL
Credits should go to the hardworking wonderful peeps in our studio. My only job has always been to inspire and make sure that our people start the job with focus and clear direction.
Anyone, regardless of your origin can do stuff like this - you just have to set your heart and mind into doing it. I would like to say as well that most of the guys in our studios are in their early twenties. Which means that if there is a harmonious blend between young spirits and mature experience, I am sure that the end result will be good.
That's what the vertex hopes to achieve here at the forums!
Thanks for the kind words.
Anyone, regardless of your origin can do stuff like this - you just have to set your heart and mind into doing it. I would like to say as well that most of the guys in our studios are in their early twenties. Which means that if there is a harmonious blend between young spirits and mature experience, I am sure that the end result will be good.
That's what the vertex hopes to achieve here at the forums!
Thanks for the kind words.
Re: GSTYLE CHARACTER REEL
ang galing po ser v_wrangler.. ganda po lahat from models to animations, sobrang smooth!! wish i can do some of those things in the near future..
actually alam ko na ang secret niyo kung papaano kayo naiinspire at nakakapagproduce ng ganitong results ------ poster ni mr.Bean..
ask ko lang po marami po bang pinoys sa studio niyo?? pure max po ba kayo or gmagamit rin ng maya??
actually alam ko na ang secret niyo kung papaano kayo naiinspire at nakakapagproduce ng ganitong results ------ poster ni mr.Bean..
ask ko lang po marami po bang pinoys sa studio niyo?? pure max po ba kayo or gmagamit rin ng maya??
Re: GSTYLE CHARACTER REEL
Akira wrote:ang galing po ser v_wrangler.. ganda po lahat from models to animations, sobrang smooth!! wish i can do some of those things in the near future..
actually alam ko na ang secret niyo kung papaano kayo naiinspire at nakakapagproduce ng ganitong results ------ poster ni mr.Bean..
ask ko lang po marami po bang pinoys sa studio niyo?? pure max po ba kayo or gmagamit rin ng maya??
Thanks reygelardi and orcgod for the kind words.
To answer akira'S question, yes of course - most of our people here like the simplicity of Mr. Bean!
We have two pinoys in the studio - they are currently undergoing training in game art development. I'll tell them to join us in the forums so they can talk about their experiences.
We use different applications depending on what the client requires, Maya, XSI ,Lightwave and 3dsmax.
Re: GSTYLE CHARACTER REEL
oooooh low polies with superb textures! great character reel you have here from your studio sir V. I can tell that a lot of love is poured on all your projects and its turning out really well.
Just a minor comment about the animations though. I think some characters lack weight like that muscular wolf dude with his humongous club. oh and the flapping of the dragon's wing is a bit off especially when it flaps down and abruptly stops its motion. But nonetheless very inspiring works sir V. keep posting more as my eyes are hungry again.
Just a minor comment about the animations though. I think some characters lack weight like that muscular wolf dude with his humongous club. oh and the flapping of the dragon's wing is a bit off especially when it flaps down and abruptly stops its motion. But nonetheless very inspiring works sir V. keep posting more as my eyes are hungry again.
Re: GSTYLE CHARACTER REEL
rockgem wrote:oooooh low polies with superb textures! great character reel you have here from your studio sir V. I can tell that a lot of love is poured on all your projects and its turning out really well.
Just a minor comment about the animations though. I think some characters lack weight like that muscular wolf dude with his humongous club. oh and the flapping of the dragon's wing is a bit off especially when it flaps down and abruptly stops its motion. But nonetheless very inspiring works sir V. keep posting more as my eyes are hungry again.
Thanks for the comments rock, the characters you mentioned were used for a wii game we helped develop. Unlike regular pre-rendered animations, games usually conform to a fixed number of frames and limitations. Animations for games has to be snappy so that the response is visible after a quick push of the game controls. As for characters with weapons - they have to be programmably changeable using the same character object and motion. That's why need to select the average look that would still fit even if the players change the weapons.
Thanks for the nitpicks - that means your eyes are getting really picky now!
Eyecon, dating toon ka pala!
Re: GSTYLE CHARACTER REEL
thanks sir vertex, lucky them..
another question pa po sir...
anu po ba ang usual workflow na ginagamit niyo when it comes to character modeling...??
another question pa po sir...
anu po ba ang usual workflow na ginagamit niyo when it comes to character modeling...??
Re: GSTYLE CHARACTER REEL
Akira wrote:thanks sir vertex, lucky them..
another question pa po sir...
anu po ba ang usual workflow na ginagamit niyo when it comes to character modeling...??
There really is nothing special.
We all start by loading the character sheets in the vieports. These character sheets are 2D drawings of the character designs. They are usually sketches of the front or side view of the characters. For real life characters, usually these come in as photos which we load in the viewports and start roughing up the figures in 3D using either boxes or splines.
Once the models are done, we start unwrapping the objects and the resulting mesh layout are exported and brought to Photoshop as guides for texture paintings. Once the textures are made, they are mapped and checked for seams and made sure to look good at all angles.
Once we have a mapped 3D model, we now start skinning using either Max's default SKIN or PHYSIQUE. We seldom use envelopes but rely mostly on the precision of vertex weights either by painting or dialing up numbers. Skinning is the most critical process and requires a lot of trial and errors to make sure that there are no geometries taking weird shapes during extreme poses. This usually appear at the parts that bend like the crotch areas or the armpits or the elbows and necks.
To test the skin, we always load an animation file to the skeleton. This animation file does nothing but move the parts in quick extreme poses. This allow us to see the effect of the skin without having to rotate or pull animation controls. While we can check them in the viewports - we also export them to the target game platform using the game dev kits. We move them around, animate within the game emvironment to see how they may look as a final product.
There are many more processes that I have left but basically this is how we do it.
Re: GSTYLE CHARACTER REEL
Nkaka mangha sa maka gawa din ako ng gnyan!
Jeffrey- CGP Newbie
- Number of posts : 24
Age : 36
Location : Quezon City
Registration date : 21/07/2009
Re: GSTYLE CHARACTER REEL
vertex wrangler....sir....hands down.....gusto kung ma.inspire..pero 'di ko maiwanasang mag-isip....parang ang hirap gawin nito...superior, sir.
Re: GSTYLE CHARACTER REEL
brings back my addiction to games, hehehe, impressive master v. ang galing team nyo, kakabilib post more sir, galing ng motions tlaga, entertaining.
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