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Covered Walk (Updated - Problem Solved)

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Post by vamp_lestat Sun Apr 12, 2009 4:12 am

First topic message reminder :

hello cgp... just posting this one. nothing really fancy bout the design, low budget... this is a proposed covered walk for the davao city national high school... just playing on some post processing in PS. I did some CA, Curves, Levels, CC, Glow Effect - adjustments on this one. please assess if i over did it....

the main reason though why i post this one is because of the color bleeding on the trusses area... ive tried the vrayoverridematerial, lessened the received GI on the vray properties, still lumalabas pa rin xa. so im calling for some help on this one. CnC will also be appreciated. tnx.

Covered Walk (Updated - Problem Solved) - Page 2 Final-Render---Covered-Walk-01-


Very Happy

tnx to all who helped me figured out the problem

here's the final output...

Covered Walk (Updated - Problem Solved) - Page 2 02

playing with CA

Covered Walk (Updated - Problem Solved) - Page 2 01

WHAT I DID:

to solved the problem.... basically the problem is lighting and the only light i have is the vraysun. i tried adjusting the materials and received GI, but still color bleeding is there. so i tried tweaking the vraysun. the main thing that makes the light bleed is the shadow bias. i lowered it until the result fits. vraysun and vraycamera is a perfect combination but could also be very tricky.

also the unit setup plays a big role here. when we change our unit setup, say from millimeters to meters. the unit changes, though the default numbers on the parameters doesn't. so let us also be aware on that on adjusting our parameters numbers. on this particular scene i used meters, therefore the default shadow bias is 0.2... on millimeters units setup, this perfectly fits but on a meter unit setup, 0.2 meters is very big for shadow bias. i made it into .001 m and it gives me a very good result.

i hope i im clear. Very Happy

tnx again guys... CnC is still very welcom 2thumbsup


Last edited by vamp_lestat on Sun Apr 12, 2009 10:20 am; edited 1 time in total
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Post by vamp_lestat Sun Apr 12, 2009 10:22 am

guys.. just solved the problem with all your help..... to everyone who helps.. maraming salamat.. more power to CG Pinoy.

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Post by vamp_lestat Sun Apr 12, 2009 10:23 am

kietsmark wrote:bro ayos tong post mo marami tayong matututunan... 2thumbsup bakit nga pala kelangan na merong reflection ang ceiling mo saka ung mga wooden frames? kasi visible din dun sa green wooden frame na may freshnel sya. or hindi yan wooden frame? steel frame with paints?

try mo bro ulitin ung polygon ng ceiling mo saka create ka ulit ng new material using defaults. then assign mo sa bagong ceiling then test render to see kung andun pa rin ung parang self illumination. minsan kasi parang bug yan sa vray at max kahit inaayos mo na ayaw maayos. same din sa floor mats mo at polygon.

kung hindi pa rin maalis... exclude mo na lang sya sa vraysun mo then gawa ka ng pang daya na ilaw vraylight na nakatutok sa ceiling then exclude mo lahat maliban dun sa ceiling... hope makatulong bro...

this one's another trick... tnx master kietsmark...
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Post by Guest Sun Apr 12, 2009 10:39 am

good to know nasolve mo rin bro 2thumbsup care to share kung paano mo nasolve?

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Post by vamp_lestat Sun Apr 12, 2009 10:51 am

kietsmark wrote:good to know nasolve mo rin bro 2thumbsup care to share kung paano mo nasolve?

master kietsmark.. i posted an updated image and the solution i made on the front page of this thread.
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Post by jhames joe albert infante Mon Apr 13, 2009 12:31 am

waow hehe konting detalye nlang sa building realistic na... thumbsup
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Post by vamp_lestat Mon Apr 13, 2009 6:27 am

jhames joe albert infante wrote:waow hehe konting detalye nlang sa building realistic na... thumbsup

tnx for sir jhames...
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Post by Butz_Arki Mon Apr 13, 2009 6:31 am

i like this post bro...maraming mapupulot na aral...you're the men bro.. Twisted Evil
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Post by vamp_lestat Mon Apr 13, 2009 6:57 am

Butz_Arki wrote:i like this post bro...maraming mapupulot na aral...you're the men bro.. Twisted Evil

tnx too master butz... you're the man po... tnx for keeping the thread alive and it pushes me to correct my errors. at humabol sa submission. hippie
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