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big File in 3dsmax2009

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Post by nino Wed Apr 08, 2009 5:23 am

Hello mga master's

may problima ako sa rendering ko.malaki kasi ang file sa max.kasi Defferent kinds of building sa isang site plan.53 mb. ang max file.
ang problima ko hindi ko ma render dahil nag error.not enough memory.Xref @ proxy ang ginawa ko para lumiit lang ang maxfile.ang Computer ko. Quad core.2.8 Ghz ,2gb physical memory,1gb video card.na e try ko rin na render ng region part by part error pa rin.mayron ba kayong paraan para ma e render ko ng malaking resolution?Thanks...
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Post by render master Wed Apr 08, 2009 6:00 am

ahh laki nga ng file heheheh ako nag render ng subdivision, aerial shot around 75 mb naman. dual core with 2 gb lang specs ng computer ko. the scene has 6 college bldg, 4 commercial center, 300 houses and more and a lot of rpcs na mga trees. unang error is about bitmap - so i adress it up sa bitmap pager. so iyon render naman

there are lots of things to consider. materials, displacements, polys and settings ng rendering, subdivs and more,

like for instance, kung di mo naman need ng maraming mga reflections so why put it up, sa bumps and glossiness, puede mo rin silang bawasan especially iyong malayo sa camera.

anyway we are clue less about what you have, kaya self study mo na lang muna unless we have your scene and setting madali naming masagot yan. if you have time pasyal kalang sa house, riyadh ka lang naman di ba.......share ko iyong manual.
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Post by KONGRESMAN Wed Apr 08, 2009 7:03 am

oo nga sir! post mo ung ibang settings mo !!! para madiscuss ng mga masters dto!!! at para makarelate na rin kaming mga newbies!!!! thumbsup thumbsup thumbsup
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Post by jarul Wed Apr 08, 2009 7:05 am

hnd ko alam ung sagot,,share nlng din ako,, ung thesis ko nung una 128 mb,,hnd ko pa lam ung proxy nun,,ngrender nman,,,1600 x 1200 ung resolution,render time is almost 4 hrs,,,,,pagtinaasan ko ng render output size tulad ng 2500 x 3000 rerender pa rin naman pro ang problema is hnd na masave ung output,,khit anong filetype,,cannot create bitmap na daw,,ewan ko rin ano problema,,,P4 pa ung pc na ginamit dun,,256 vc , 512 memory,grabe as in,,
dun ko rin narasan na makapagrender ng sobra ng 20 hrs interior un ha,,hehe
any way tama c rendermaster,,selfstudy muna...heheh,,
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Post by uwak Wed Apr 08, 2009 7:09 am

try mo kaya i re-install ang Max and vray mo....di ako sigurado dyan, pero yan ang ginawa ko noon...
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Post by Butz_Arki Wed Apr 08, 2009 7:17 am

53 mb file ay maliit pa para magcrash ang max mo...i suggest, try mo muna low settings pra mihandle ng max yung scene mo..i think may mga maps ka na masyado malalaki image size..you need to resize it bro...or marami kang poly count...iproxy mo mga high poly count...baka makatulong sayo.. Twisted Evil
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Post by celes Wed Apr 08, 2009 9:07 am

as a compressed file sa max, malaki nga ang 53Mb, ang katumbas niyan uncompressed is probably about 1gb.

there are several possible reasons why you can't render pero ang obvious would be kulang tlga ang 2Gb to render your scene. you should add more RAM - pero magagamit mo lang ang extra Gb pag naka XP 64 bit ang OS mo.
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Post by v_wrangler Wed Apr 08, 2009 7:16 pm

mushroom wrote:as a compressed file sa max, malaki nga ang 53Mb, ang katumbas niyan uncompressed is probably about 1gb.

there are several possible reasons why you can't render pero ang obvious would be kulang tlga ang 2Gb to render your scene. you should add more RAM - pero magagamit mo lang ang extra Gb pag naka XP 64 bit ang OS mo.

I think its a ram issue as well, pre if this is winxp - you can still add 1 GB to make it 3GB. 3GB RAM is the max winxp could see.

You'd need the 3GB switched on btw.
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Post by alwin Wed Apr 08, 2009 7:49 pm

nasubukan ko na yan! tama si sir onel! ang ginawa ko nagdownload ako nang polygon cruncher tapos pag-open ko sa max before ako nagrender converted ko yung mga malalaking polycount sa polycruncher pagtingin ko sa polycount umabot na lang nang 100k then ginamitan ko pa nang bitmap proxy ayon nagrender na po! subukan mo kaya makakita nang kahit trial version nang polycruncher!
sana makatulong itong kunting nalanman ko!
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Post by celes Wed Apr 08, 2009 9:34 pm

alwin wrote:nasubukan ko na yan! tama si sir onel! ang ginawa ko nagdownload ako nang polygon cruncher tapos pag-open ko sa max before ako nagrender converted ko yung mga malalaking polycount sa polycruncher pagtingin ko sa polycount umabot na lang nang 100k then ginamitan ko pa nang bitmap proxy ayon nagrender na po! subukan mo kaya makakita nang kahit trial version nang polycruncher!
sana makatulong itong kunting nalanman ko!

interesting. where can we acquire this polygon cruncher? thanks in advance.
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Post by artedesenyo Thu Apr 09, 2009 10:26 am

- tips from my experience -
basta walang animation ha

building at mga kalye lang i 3d mo
mga bulubundukin - mga tao - mga kotse - mga puno lalong lalo na mga puno
i PHOTOSHOP mo na lang

madali lang ang rendering mo nyan
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Post by artedesenyo Thu Apr 09, 2009 10:28 am

sya nga pala polygon cruncher pang max 2007 lang
ala akong makitang polygon cruncher na pang 2009
kaya collapse na lang parang polygon cruncher din
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Post by v_wrangler Thu Apr 09, 2009 10:41 am

Polygon cruncher like max's default polygon reduction tool (optimize, etc) will definetly affect topology. Most of these tools are procedural meaning they aren't that intelligent as to which part of the mesh should be maintained or disposed off.

There are many reasons why a file may appear bloated or refuse to render properly. One thing I'd do is to check for double faces or polygonal errors. STL Check modifier is one way to automatically check objects for errors. One more area to check - that's whether the objects have isolated vertices which results to unecessary UV datas.
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Post by v_wrangler Thu Apr 09, 2009 7:55 pm

If you have vertices in there that is mapped and isolated - it adds up to eating your machines' precious memory.
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Post by alwin Thu Apr 09, 2009 8:51 pm

v_wrangler wrote:Polygon cruncher like max's default polygon reduction tool (optimize, etc) will definetly affect topology. Most of these tools are procedural meaning they aren't that intelligent as to which part of the mesh should be maintained or disposed off.

There are many reasons why a file may appear bloated or refuse to render properly. One thing I'd do is to check for double faces or polygonal errors. STL Check modifier is one way to automatically check objects for errors. One more area to check - that's whether the objects have isolated vertices which results to unecessary UV datas.

yap tama ka bro there is possibility na ganyan ang mangyari! yung gamitan ko nang polycrunch is yung medyo malayo na
hindi lahat nang objects ko ay gagamitan ! kasi ganyan gamit ko pag wala nang choice then ps ko na lang pag meron sablay hehe!
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Post by nino Mon Apr 13, 2009 2:26 pm

hello ma master's.Salamat sa mga advice ninyo.nakakatulong talaga.
sana hindi kayo mag sawa sa pag bigay ng advice sa mga 3dsmax renderers.na mga bigenners.salamat.salamat.salamat.........
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Post by ERICK Mon Apr 13, 2009 6:31 pm

Butz_Arki wrote:53 mb file ay maliit pa para magcrash ang max mo...i suggest, try mo muna low settings pra mihandle ng max yung scene mo..i think may mga maps ka na masyado malalaki image size..you need to resize it bro...or marami kang poly count...iproxy mo mga high poly count...baka makatulong sayo.. Twisted Evil

thats the main bug of 3dsmax2009.. i encountered that before i switch/downgrade to max9.. better downgrade bro... rendering big files still ineffective.... in my case...
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Post by boyet62 Fri Jun 19, 2009 7:47 am

Saan ko makuha ang POLYGON CRUNCHER? thanks
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