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Autodesk releases 3ds Max 2010

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Autodesk releases 3ds Max 2010 Empty Autodesk releases 3ds Max 2010

Post by orcgod Wed Mar 25, 2009 3:15 am

http://features.cgsociety.org/story.php?story_id=4970

CGSociety CGNews
Autodesk releases 3ds Max 2010 on opening day of GDC.
Tuesday, 24 March 2009


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Autodesk, Inc. has introduced 3ds Max 2010 software - the latest version of its 3D modeling, animation and rendering product – offering nearly 350 additional features. The 2010 release provides innovative creative tools: a render-quality viewport display and at least 100 new Graphite modeling tools. It also offers powerful new capabilities that help artists manage complex scenes with greater ease and an unprecedented level of support for software interoperability and pipeline integration.

Artists have used 3ds Max to create numerous award-winning entertainment projects, such as "Fallout 3," "Prince of Persia" and "Gears of War 2."

"3ds Max 2010 is a feature-packed release that has generated a lot of excitement in the 3D community," said Marc Petit, Autodesk senior vice president, Media & Entertainment. "This version will help artists work faster than ever before, so they can explore more ideas, push boundaries, and create stunning work in less time."

Jeff Hanna, senior technical artist at Volition, is a 3ds Max 2010 beta tester. His favorite new feature in the 2010 release is the xView mesh analyzer. "3ds Max 2010 software's powerful xView mesh analyzer will make it easier for us to ensure that every asset our artists create is correct and game ready," said Hanna. "The xView technology can quickly identify missing UVW coordinates, overlapping vertices, or open edges, among other things. With this tool, we won't have to worry about bad game data due to invalid geometry."

Key Highlights of Autodesk 3ds Max 2010 Innovative Creative Tools
• A new Graphite modeling and texturing system introduces at least 100 additional creative tools and helps artists explore and more rapidly iterate their ideas.
• The addition of render-like effects in the viewport display - such as soft shadowing, exposure control and ambient occlusion - offers near photo-real quality for faster decision making.

Powerful New Referencing and Scene Management Capabilities
• Artists can create robust referencing workflows to help organize complex scenes more easily by treating multiple objects and scenes as a single Container object.
• A new Material Explorer helps to simplify the way artists interact with objects and materials, making iterations much easier even in highly complex scenes.
• The new multithreaded xView mesh analyzer technology helps to significantly reduce errors by providing in-viewport reporting on several types of mesh.

Enhanced Software Interoperability and Pipeline Integration
• 3ds Max 2010 is the first animation package to integrate mental images' powerful mental mill technology. This allows users to develop, test and maintain hardware-agnostic shaders and complex shader graphs for hardware and software rendering with real-time visual feedback.
• Enhanced OBJ support and ProOptimizer technology provide improved interoperability with Autodesk Mudbox software.
• Additional support for C# and .NET gives developers the access they need to customize, extend and integrate 3ds Max into their existing pipelines.

3ds Max 2010 also includes all the features offered in the Creativity Extension for 3ds Max 2009, released in August 2008.
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Post by chillrender Wed Mar 25, 2009 4:06 am

wOOOOWWWWW GALING NITO sana maka bili kami ng bago hehehe
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Post by crayzard Wed Mar 25, 2009 7:35 am

https://www.youtube.com/view_play_list?p=E8A25220E87A13A9 ito po youtube video ng new features ng 2010. parang nabili na rin ata nila pati polyboost..
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Post by houdini Wed Mar 25, 2009 8:53 pm

talaga naman tong autodesk...di pa natatapos 1st quarter ng 2009 may 2010 na cla hehehe thumbsup
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Post by Akira Wed Mar 25, 2009 9:11 pm

ang aga naman ata.. Maya 2010 wala pa ba?? Very Happy
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Post by chillrender Wed Mar 25, 2009 9:45 pm

Pwed kayang bilihin ng Autodesk ang Vray? para hindi na siya plugins ng max
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Post by Butz_Arki Wed Apr 08, 2009 10:38 am

negosyo nga nmn... Twisted Evil
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Post by nahumreigh Wed Apr 08, 2009 7:00 pm

talaga tong autodesk na to oh... di ba pwedeng magskip sila at least one year man lang bago magrelease ng bago? tsk tsk...hanggang ngayon studiomax 7 pa rin gamit ko lol
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Post by v_wrangler Wed Apr 08, 2009 7:06 pm

Well if you are in subscription then you need not worry about spending much. The only problem I find with all these - is that I have to learn al lthe new features again!

As for vray - vray development is better off the way they are now. Support is good so I do not think there is a need for Autodesk nor Chaosgroup to embrace each other. It will be like chaos hitting its head with a stone. If you feel that the plugin thing is expensive - there's MR right off the box. They tell me it renders nice! Very Happy
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Post by celes Wed Apr 08, 2009 10:11 pm

orcgod wrote:http://features.cgsociety.org/story.php?story_id=4970

"This version will help artists work faster than ever before, so they can explore more ideas, push boundaries, and create stunning work in less time."


yeah right. faster my foot
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Post by crayzard Wed Apr 08, 2009 10:31 pm

tried installing this sa pc ko kahapon yung demo... uninstall ko agad sya.. lalo lng ako naguluhan eh, specialy dun sa integration nila ng polyboost.. mas prefered ko pa ren yung naka plugin lng yung polyboost sa max 2009, very nice lng sa 2010 is yung realtime preview ng mental ray sa viewport other than that wala na hehehe. max 2009 pa den ako..
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Post by Guest Thu Apr 09, 2009 12:48 am

Butz_Arki wrote:negosyo nga nmn... Twisted Evil

mismo Twisted Evil

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Post by callow_arki28 Fri Apr 10, 2009 11:51 am

chillrender wrote:Pwed kayang bilihin ng Autodesk ang Vray? para hindi na siya plugins ng max

parang masarap i suggest sa autodesk nga to!
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Post by callow_arki28 Fri Apr 10, 2009 11:54 am

v_wrangler wrote:Well if you are in subscription then you need not worry about spending much. The only problem I find with all these - is that I have to learn al lthe new features again!

As for vray - vray development is better off the way they are now. Support is good so I do not think there is a need for Autodesk nor Chaosgroup to embrace each other. It will be like chaos hitting its head with a stone. If you feel that the plugin thing is expensive - there's MR right off the box. They tell me it renders nice! Very Happy

kung sa bagay, in another point of view tama ka din sir v_wrangler
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Post by wheay Fri Apr 10, 2009 5:06 pm

grabe, astig to ah. napaka linis ng pag kakagawa.
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Post by cloud20 Fri Apr 10, 2009 6:32 pm

mushroom wrote:
orcgod wrote:http://features.cgsociety.org/story.php?story_id=4970

"This version will help artists work faster than ever before, so they can explore more ideas, push boundaries, and create stunning work in less time."


yeah right. faster my foot

wahehehehehehehehe that cracked me up mushroom Laughing
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Post by Guest Sat Apr 11, 2009 12:34 am

cloud20 wrote:
mushroom wrote:
orcgod wrote:http://features.cgsociety.org/story.php?story_id=4970

"This version will help artists work faster than ever before, so they can explore more ideas, push boundaries, and create stunning work in less time."


yeah right. faster my foot

wahehehehehehehehe that cracked me up mushroom Laughing

ahahahaha kelan kaya magbababo ng marketing tag line ang mga taga autodesk Twisted Evil

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Post by ryancoy Sat Apr 11, 2009 12:35 am

mental ray's real time in viewport is a nice feature..if you are a vray user though. Vray's RT version is almost out . Im not sure if its much better or any bugs but looks neat.

vray RT ----- http://www.trinity3d.com/tv/channels/vray/vray_rt_technology_preview1.shtml
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Post by Critique1407 Mon May 18, 2009 2:08 am

Ako tinatry ko ung bagong 3D max 2010 naun. Ok siya. No Bugs at all. Wala na ring application errors and di nagcracrush agad. di 2lad ng 3D max 9. Sayang at madami na nagawa na plug-ins sa 3D max 9. Ang dami ko na pamandin nalagay na lug ins dun. T_T Kaya ginawa ko. dalawa nakainstall sa PC ko. hehehe Kasi ung 2010 pangmodel ko. Ang sarap kasi. Para xang may built in Z-Brush sa editable poly and ok talaga ang rendering nya. hai naku. actually pwede naman talaga nila ilagay toh sa mga previous versions nila. Kaso kakapirata nga lng siguro. Naging strategy na nila ang labas ng labas ng iba't-ibang versions at mas malakas na specs ng software nila para hindi sila malugi... hai.. hai... hai...
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Post by tutik Mon May 18, 2009 2:20 am

Pro-Optimizer lang habol ko dito. Max9 pa rin thumbsup

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Post by archi_ram Mon May 18, 2009 3:23 am

i already have 3dsmax2010 but unfortunately when i installed the vray for max 2010 it didn't work , it was actually installed but not complete.
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Post by Critique1407 Sat May 23, 2009 4:22 am

hai... nag-enjoy nq sa 2010... Kasi di ako makapagmodel ng maayos sa max 9... Ang dami kasi sira ng 9 sa ibang PC. Di xa match sa specs minsan. I have to learn Mental Ray. Mukang madali lng naman ata matutunan sa mga bagong shaders ngayon. Basa nanaman... basa.... basa...
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