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Warcraft Inspired Orc

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Post by orcgod Tue Mar 24, 2009 10:13 pm

Eto pala update ko, nilagyan ko ng Dragon pet niya
Warcraft Inspired Orc Orc_dragon
Warcraft Inspired Orc Orc_dragon_wire

Hello 3D peeps, post lang ako sa gawa kong Orc, cc's are welcome.
itong first image ay kinuha ko sa animation, kaya may konting motion blur, yung pangalawa ay attempt ko sa photoshop.
Warcraft Inspired Orc Orcgod_final

eto din pala yung animation tsaka wip link
http://www.cgpinoy.org/3d-animation-f57/warcraft-inspired-orc-animation-t2687.htm

http://www.cgpinoy.org/3d-wip-f15/the-god-of-orcs-t1595.htm


Last edited by orcgod on Thu Mar 26, 2009 3:17 am; edited 1 time in total
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Post by bokkins Tue Mar 24, 2009 10:54 pm

ang galing ng blur mo bro. comments ko lang para maimprove pa..

First image, stick is too thin, mukhang mababale. lakihan mo ng konti ang diameter.

Second image, Mukhang maiksi ang left hand. nakatago kasi ang arm. ilabas mo lang ng konti para hindi hand lang ang kita.

These are just my personal opinions based sa hilig ko sa mga games at animation. Sana makatulong pa ito sa ikakaganda pa lalo ng mga images na to. Keep it up! 2thumbsup
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Post by orcgod Tue Mar 24, 2009 11:18 pm

@bokkins - salamat sir bokkins sa comments, sige uulitin ko yung handle ng flail. yung sa second image, siguro sa camera angle, medyo nakatago yung left hand nya, mag gawa ako ng ibang angle, o ibang pose. salamat uli sir bokkins Smile

may mino-model din akong pet na dragon ng orc, nag rerender pa ko, tapos post ko dito, tsaka post ko rin sa susunod na nakasakay yung orc sa dragon Smile
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Post by orcgod Thu Mar 26, 2009 3:18 am

update ko yung orc ko, may dragon pet na siya, animatable din ito, nag re render pako sa animation ng dragon
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Post by Akira Fri Mar 27, 2009 3:41 am

grabe ang pagka highpoly nito ser ha.. more please.. Smile
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Post by orcgod Fri Mar 27, 2009 11:13 pm

salamat akira, yung una ay testing lang ito sa mudbox, to max, extraction of normal map and displacement, pero naging ganado, kaya sinubukan kung tapusin, ina-animate ko na rin yung pet dragon nya, tsaka lagyan ko ng afterburn tsaka background, na nakasakay na yung orc sa dragon, sana matapos ko. thanks ulit sa comments.
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Post by Vivisik Mon Mar 30, 2009 1:48 am

wow grabe?3d max at vray po ba to?wow pano nu nagagawa ganito images? galing eh.possible po ba to sa SketchUp Vray?
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Post by orcgod Mon Mar 30, 2009 3:29 am

@MonSamuel - salamat sir, 3Dmax9 (base model), Mudbox (Bump, Displacement, Diffuse, and Normal Map), tsaka Vray sir.

May mga references ako na bodybuilder, (type ko kasi mga macho), nyahahahaha. Sa Sketchup sir, eh wala akong idea nyan, pero siguro pwede. Salamat uli sa comments.
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Post by Akira Tue Mar 31, 2009 9:31 pm

pero tip lang sir, if ur going to use this sa portfolio mo try mo munang bawasan ang pagkadense ng mesh mo (too high poly).. Employers (the ones i know) tumitingin sila sa wireframes more than your renders (sa characters ah, im not sure pagdating sa archi).. research ka po tungkol sa Retopology, its like rebuilding your mesh with respect to edgeloops para mas madali sa mga riggers, animators, renderers.. edgeloop is so important sa modeling so try to research more on that too, ito ang magpapangiti ng mga employers and not the renders Smile.. and i think mas better if i-mmaster muna ng artist ang isang skill bago cya magpursige sa ibang aspects ng 3d.. like focusing muna sa modeling, next is texturing.. tamang research lang sa rigging, animation, rendering okay na muna un basta ang main focus mo is modeling..

enjoy lang sir, post more pa po..
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Post by orcgod Sat Apr 04, 2009 12:29 am

@akira, thanks sa comment,actually iknow the rules when modeling, this character was an experiment, if you read my wip thread, this is an experiment or a study of NORMAL map extraction from Max - Mudbox -Max, first attempt ko. and the Mesh has a turbo smooth applied, kaya high poly.

ive done low poly characters too. and ive research about retopology. but thanks anyway for your comments.
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Post by jovanie_ Sat Apr 04, 2009 12:53 am

ask ko lang poh.. how do people like start to model things like this.. ??

just like basic poh ba na start as sphere or box or splines?
i mean po panu sinisimulan ang character modeling
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Post by orcgod Mon Apr 06, 2009 11:40 pm

@jovanie - there are many approaches in character modeling, like polygonal, subdivisional, spline, or nurbs modeling. depende kung saan ka comfortable.

sa akin ay polygonal, isang plane lang ako nag start, tapos pahila-hila sa edges, hanggang may form.
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Post by cgdigi Tue Apr 07, 2009 10:35 am

cool character Smile keep it up inuman na
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Post by jovanie_ Tue Apr 07, 2009 6:18 pm

orcgod wrote:@jovanie - there are many approaches in character modeling, like polygonal, subdivisional, spline, or nurbs modeling. depende kung saan ka comfortable.

sa akin ay polygonal, isang plane lang ako nag start, tapos pahila-hila sa edges, hanggang may form.

ahh okies... hnd ko lang ksi mxado maisip kng kaya ko ba gnyan.. hehehe thx
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Post by Akira Wed Apr 08, 2009 1:02 am

orcgod wrote:@akira, thanks sa comment,actually iknow the rules when modeling, this character was an experiment, if you read my wip thread, this is an experiment or a study of NORMAL map extraction from Max - Mudbox -Max, first attempt ko. and the Mesh has a turbo smooth applied, kaya high poly.

ive done low poly characters too. and ive research about retopology. but thanks anyway for your comments.

ow okay pero i didn't mention anything about rules so dont worry my friend.. im not very good with 3d pero if i know the rules
then i'll follow it as much as i can kahit experiment lang.. Smile anyways anyways..
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Post by demonpepper Wed Apr 08, 2009 1:37 am

wow sir hirap bang mag model nito? grabe lufet... 2thumbsup 2thumbsup
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Post by orcgod Wed Apr 08, 2009 7:33 am

cgdigi wrote:cool character Smile keep it up inuman na

uy, ang award winner, hehe, sir nag ka grabe na gyud imo portfolio sir. more awards and recognition. mayta ma piksan sad ta ana sir Smile
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Post by orcgod Wed Apr 08, 2009 7:38 am

demonpepper wrote:wow sir hirap bang mag model nito? grabe lufet... 2thumbsup 2thumbsup

sa base mesh ok lang, pero nahihirapan ako sa pag sculpt, kasi hindi sanay, marami pa akong gustong matutunan. tapos yung pag mix ng normal map, bump, tsaka displacement, from Mudbox to Max, medyo trial and error.
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Post by Butz_Arki Wed Apr 08, 2009 7:40 am

AMazing works bro!! Twisted Evil
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Post by orcgod Wed Apr 08, 2009 7:43 am

@butz_arki - salamat sir, Smile good luck din po sa entry nyo sa lighting and texturing.
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Post by ME_nesperos_27 Fri May 15, 2009 1:37 am

ang galeng sir..sana red kulay tas my apoy un mata..prang si axe ng warcraft hihi..post more sir.. partyna
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Post by orcgod Fri May 15, 2009 2:47 am

@ME_nesperos_27, salamat sir, lahat ng Orc character sawarcraft talagang idol ko, kaya gawa ako ng version ko, Smile pag may na model akong iba, update ko nalang kayo, salamat uli.
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Post by demonpepper Sat May 16, 2009 12:08 am

orcgod wrote:
demonpepper wrote:wow sir hirap bang mag model nito? grabe lufet... 2thumbsup 2thumbsup

sa base mesh ok lang, pero nahihirapan ako sa pag sculpt, kasi hindi sanay, marami pa akong gustong matutunan. tapos yung pag mix ng normal map, bump, tsaka displacement, from Mudbox to Max, medyo trial and error.

ah, gunon po ba sir, kaya mo yan.. the skill and talent andyan na Smile
good lock
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