exterior house 100sqm
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exterior house 100sqm
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try lang po mga master pls c&c to improve my work
WF : skp + max2012 + ps
Re: exterior house 100sqm
bakit ang sidewalk diretso nakaharang sa gate at parking???diba dapat ramp yan??? palitan mo na lang ang kulay ng building?nice vray dirt and rendering.thanks
chris_gertes- CGP Newbie
- Number of posts : 14
Age : 45
Location : Batangas City
Registration date : 17/01/2013
Re: exterior house 100sqm
thank you master noted po. practicing pa sa texturingchris_gertes wrote:bakit ang sidewalk diretso nakaharang sa gate at parking???diba dapat ramp yan??? palitan mo na lang ang kulay ng building?nice vray dirt and rendering.thanks
tweak
masyadong sunog ang render mo bro. try mo i tweak ng konti ang source of light mo nice design.
abdullahglor- CGP Newbie
- Number of posts : 89
Age : 53
Location : P.O. Box 62665 Riyadh 11595/MAUBAN QUEZON
Registration date : 03/03/2013
Re: exterior house 100sqm
noted master thanks po sa commentabdullahglor wrote:masyadong sunog ang render mo bro. try mo i tweak ng konti ang source of light mo nice design.
Re: exterior house 100sqm
quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng ang burn value..
rlaguerta- CGP Newbie
- Number of posts : 89
Age : 43
Location : malaysia
Registration date : 28/04/2013
Re: exterior house 100sqm
thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks masterrlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng ang burn value..
Re: exterior house 100sqm
ah ok. sa LWF d ko p n try gmitin yan, 2.2 gamma ung tama for me kc yan din ginagamit ko.gerard838 wrote:thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks masterrlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng ang burn value..
for burned area maybe try mo adjust ung camera settings or ung material medyo taasan mo ung subdivisions.!
rlaguerta- CGP Newbie
- Number of posts : 89
Age : 43
Location : malaysia
Registration date : 28/04/2013
Re: exterior house 100sqm
noted master salamat sa advicerlaguerta wrote:ah ok. sa LWF d ko p n try gmitin yan, 2.2 gamma ung tama for me kc yan din ginagamit ko.gerard838 wrote:thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks masterrlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng ang burn value..
for burned area maybe try mo adjust ung camera settings or ung material medyo taasan mo ung subdivisions.!
Re: exterior house 100sqm
another approach to consider is instead of pure white color on the wall material, make it a little grayish so to speak. so it will minimize the burn effect. i hope it helps.. and another thing, avoid using text speaks. Its been highlighted so many times so please follow accordingly..rlaguerta wrote:ah ok. sa LWF d ko p n try gmitin yan, 2.2 gamma ung tama for me kc yan din ginagamit ko.gerard838 wrote:thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks masterrlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng ang burn value..
for burned area maybe try mo adjust ung camera settings or ung material medyo taasan mo ung subdivisions.!
tsukoy- CGP Apprentice
- Number of posts : 468
Age : 46
Location : Quezon City
Registration date : 02/09/2009
Re: exterior house 100sqm
noted mastertsukoy wrote:another approach to consider is instead of pure white color on the wall material, make it a little grayish so to speak. so it will minimize the burn effect. i hope it helps.. and another thing, avoid using text speaks. Its been highlighted so many times so please follow accordingly..rlaguerta wrote:ah ok. sa LWF d ko p n try gmitin yan, 2.2 gamma ung tama for me kc yan din ginagamit ko.gerard838 wrote:thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks masterrlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng ang burn value..
for burned area maybe try mo adjust ung camera settings or ung material medyo taasan mo ung subdivisions.!
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