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exterior house 100sqm

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Post by gerard838 Wed Sep 03, 2014 1:42 pm

exterior house 100sqm F00xsp

front view 

exterior house 100sqm Ionpe9

aerial view 

try lang po mga master pls c&c to improve my work

WF : skp + max2012 + ps
gerard838
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Post by chris_gertes Wed Sep 03, 2014 8:54 pm

bakit ang sidewalk diretso nakaharang sa gate at parking???diba dapat ramp yan??? palitan mo na lang ang kulay ng building?nice vray dirt and rendering.thanks

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Post by gerard838 Sat Dec 13, 2014 10:02 pm

chris_gertes wrote:bakit ang sidewalk diretso nakaharang sa gate at parking???diba dapat ramp yan??? palitan mo na lang ang kulay ng building?nice vray dirt and rendering.thanks
thank you master noted po. practicing pa sa texturing  buttrock
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Post by abdullahglor Sun Dec 14, 2014 12:57 am

masyadong sunog ang render mo bro. try mo i tweak ng konti ang source of light mo nice design.
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Post by gerard838 Sun Dec 14, 2014 1:02 am

abdullahglor wrote:masyadong sunog ang render mo bro. try mo i tweak ng konti ang source of light mo nice design.
noted master thanks po sa comment  thumbsup
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Post by rlaguerta Mon Dec 15, 2014 1:34 am

quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng  ang burn value..
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Post by gerard838 Mon Dec 15, 2014 2:51 am

rlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng  ang burn value..
thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks master  buttrock
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Post by rlaguerta Mon Dec 15, 2014 6:29 pm

gerard838 wrote:
rlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng  ang burn value..
thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks master  buttrock
ah ok. sa LWF d ko p n try gmitin yan, 2.2 gamma ung tama for me kc yan din ginagamit ko. 
for burned area maybe try mo adjust ung camera settings or ung material medyo taasan mo ung subdivisions.!
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Post by gerard838 Mon Dec 15, 2014 11:50 pm

rlaguerta wrote:
gerard838 wrote:
rlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng  ang burn value..
thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks master  buttrock
ah ok. sa LWF d ko p n try gmitin yan, 2.2 gamma ung tama for me kc yan din ginagamit ko. 
for burned area maybe try mo adjust ung camera settings or ung material medyo taasan mo ung subdivisions.!
noted master salamat sa advice  thumbsup
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Post by tsukoy Wed Dec 17, 2014 12:35 am

rlaguerta wrote:
gerard838 wrote:
rlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng  ang burn value..
thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks master  buttrock
ah ok. sa LWF d ko p n try gmitin yan, 2.2 gamma ung tama for me kc yan din ginagamit ko. 
for burned area maybe try mo adjust ung camera settings or ung material medyo taasan mo ung subdivisions.!
another approach to consider is instead of pure white color on the wall material, make it a little grayish so to speak. so it will minimize the burn effect. i hope it helps.. and another thing, avoid using text speaks. Its been highlighted so many times so please follow accordingly..
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Post by gerard838 Wed Dec 17, 2014 2:02 am

tsukoy wrote:
rlaguerta wrote:
gerard838 wrote:
rlaguerta wrote:quick fix to avoid burned area try using exponential instead of linear multiply sa color mapping pwede rin ung reinhard babaan mo lng  ang burn value..
thanks master exponential na po yan master. kaso gama 2.2 linear work flow tapos color white kaya na reflect yung color nag bounce kaya masyado maputi. thanks master  buttrock
ah ok. sa LWF d ko p n try gmitin yan, 2.2 gamma ung tama for me kc yan din ginagamit ko. 
for burned area maybe try mo adjust ung camera settings or ung material medyo taasan mo ung subdivisions.!
another approach to consider is instead of pure white color on the wall material, make it a little grayish so to speak. so it will minimize the burn effect. i hope it helps.. and another thing, avoid using text speaks. Its been highlighted so many times so please follow accordingly..
noted master  Very Happy
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