Concept - Experimental Bipedal Heavy Weapons Platform
+3
DESIÑO
jjcatuiran
oliver77
7 posters
:: 3d Gallery :: Sci-Fi & Fantasy
Page 1 of 1
oliver77- Number of posts : 2
Age : 46
Location : Manila
Registration date : 27/05/2014
Re: Concept - Experimental Bipedal Heavy Weapons Platform
ang lupit sir..
puwede na po pang dota sir
puwede na po pang dota sir
DESIÑO- CGP Apprentice
- Number of posts : 407
Age : 42
Location : Jubail Industrial city,Saudi
Registration date : 10/08/2012
Re: Concept - Experimental Bipedal Heavy Weapons Platform
Salamat mga sir ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
oliver77- Number of posts : 2
Age : 46
Location : Manila
Registration date : 27/05/2014
Re: Concept - Experimental Bipedal Heavy Weapons Platform
Tindi niyan Master! ![2thumbsup](/users/2612/36/54/77/smiles/808695.gif)
![2thumbsup](/users/2612/36/54/77/smiles/808695.gif)
RETAKS_06- CGP Apprentice
- Number of posts : 640
Age : 34
Location : Pansit Cabagan Capital
Registration date : 01/06/2011
djmelgazo- CGP Newbie
- Number of posts : 14
Age : 44
Location : QC
Registration date : 27/11/2008
Re: Concept - Experimental Bipedal Heavy Weapons Platform
pang star wars sir. Galing.
lsa- CGP Newbie
- Number of posts : 86
Age : 49
Location : Quezon City
Registration date : 30/07/2010
Re: Concept - Experimental Bipedal Heavy Weapons Platform
Great! The design is so nice. Pang alien!
Some suggestions:
1. Add a bit of organic shapes. Right now. It feels too heavy and mechanical with all the hard edges. Add wear, paint scratches etc.
2. maybe add some more armour to protect the operator? Right now, her view is so open a sniper can easily shot this monster down.
3. When designing believable characters and vehicles, try to imagine how the operator can hop in from a platform. Where does she put her feet to put her place in position?
Missing those little clues forces the audience from coming up with the answers and when the attention span reaches its limit - the image loses its believability without giving justice to the efforts (of people like yourself) put into the design and modeling and texturing etc...
just my 2 yen..
Some suggestions:
1. Add a bit of organic shapes. Right now. It feels too heavy and mechanical with all the hard edges. Add wear, paint scratches etc.
2. maybe add some more armour to protect the operator? Right now, her view is so open a sniper can easily shot this monster down.
3. When designing believable characters and vehicles, try to imagine how the operator can hop in from a platform. Where does she put her feet to put her place in position?
Missing those little clues forces the audience from coming up with the answers and when the attention span reaches its limit - the image loses its believability without giving justice to the efforts (of people like yourself) put into the design and modeling and texturing etc...
just my 2 yen..
![-](https://2img.net/i/empty.gif)
» Experimental Mixed Media... 2d+3d
» design for a web interface experimental
» Experimental Interior Scene
» Thesis for Civil engineers Experimental
» Experimental Color Scheme (2 Storey Residential)
» design for a web interface experimental
» Experimental Interior Scene
» Thesis for Civil engineers Experimental
» Experimental Color Scheme (2 Storey Residential)
:: 3d Gallery :: Sci-Fi & Fantasy
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|