Para kay sir IN
+10
v_wrangler
junieranoa
qnald
pedio84
kaeL
xylabutz
wcdesignstudio
lakaivikoi
Gryffindor_prince
totoymachine
14 posters
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Para kay sir IN
First topic message reminder :
Good day po mga master mga CGPEEP's, ito medyo nagka time ulit na makapag upload, nga po pala "maraming salamat po sa tumulong sakin at sumuporta sa paghahanap ng work dito SG, salamat po sa super TIPS and ADVICE" ito po naging OK napo lahat sa akin salamat po mga ka CGPEEP's ko..thank you very much.
Good day po mga master mga CGPEEP's, ito medyo nagka time ulit na makapag upload, nga po pala "maraming salamat po sa tumulong sakin at sumuporta sa paghahanap ng work dito SG, salamat po sa super TIPS and ADVICE" ito po naging OK napo lahat sa akin salamat po mga ka CGPEEP's ko..thank you very much.
totoymachine- CGP Apprentice
- Number of posts : 387
Age : 36
Location : Bataan
Registration date : 22/09/2011
Re: Para kay sir IN
dyun26 wrote:mate. the one that i notice about lighting and occlusion pass mo.
about
the lighting i cant notice which is more dominant on your interior, the
ambient light/natural light or the artificial lighting. kunting tweak
pa sa lighting, usually on interiors, artificial light should be the
cream and juice, ambient lighting should be the hint of the room, but it
depends on the angle of your camera location, if the shot is on the
window side natural light should be more noticeable than the artificial
lights. the human eye percept on were the brightest part, on which we
can make illusion of realism.
about the occlusion pass masyadong mataas ang setting pero kung
nakaseparate ang passes mo, pwede mo tweak sa photoshop ang layer
occlusion pass mo into softlight tapos play mo nalang ang slider ng
opacity mo to get the decent look.. thats all i can crit mate..
overall
setup you get my attention to the details of what you want to tell
about the room specially the contemporary look.. i like the reminisce of
the room, i love the cushion, hard surface to soft. very deligent and ironic..keep up the good work mate..practice makes things done.
we work overtime to obtain new skills..
Una po sa lahat sir dyun salamat po sa malaman at kompletong paliwanag na mga dapat itama at bigyan ng pansin salamat po talaga sir, Sa lighting kupo napansin ko nga po na mas lumutang ang artificial coming inside so medyo naging flat ang image dhil sa same lahat ng lakas ng ilaw kahit saang part (noted po ito sir gaya rin ng sabi ni sir V), sa passes kupo opo naka hiwalay po ung AO ko (noted po ito na, importante po pala na balansihin din ang AO). Muli sir dyun Salamat po sa komento at time dito sa aking design and render. Thanks.
totoymachine- CGP Apprentice
- Number of posts : 387
Registration date : 22/09/2011
Re: Para kay sir IN
Viper_01 wrote:
Thanks sir Viper sa pagdaan..
totoymachine- CGP Apprentice
- Number of posts : 387
Age : 36
Location : Bataan
Registration date : 22/09/2011
Re: Para kay sir IN
dyun26 wrote:mate pwede ba makita ang wireframe nito.
Sir Dyun sige po, bigyan nyo lang po muna ako time upload kupo ung wireframe, salamat po medyo madami lang po naka linyang work. Thanks CGPeep's
totoymachine- CGP Apprentice
- Number of posts : 387
Age : 36
Location : Bataan
Registration date : 22/09/2011
Re: Para kay sir IN
thanks for the response mate..gusto ko lang malaman kung how clean your poly's and n-gone ganda kasi ang pagkagawa mo ng drapperies and cushions..mas maganda kasi kung di lang renders ang inaappload natin for the critics but also how clean our creations.. some studio don't care how good you are in render but how clean your poly's that count specially in 3d modelling..just a tip lang bro..sometimes we need to control our maps and poly's so we can predict and control our setting..the more K's our maps and poly's the longer the render. great stuff mate..keep up, as i said we work overtime to obtain new skills
dyun26- CGP Newbie
- Number of posts : 11
Age : 45
Location : Tajikistan/Japan
Registration date : 02/09/2009
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