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3dMax Crashes

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Post by xylabutz Tue Jan 01, 2013 10:01 pm

Mga Sir help naman po kasi kasi nag kacrash yung max ko everytime nag rerender na ko
simple house lang yung (not complicated)
some plant(from archmodels na ginawa kong proxy)
then scatter it using multiscatter

sa tingin ko po multiscatter + proxy = crash?
ano po sa tingin niyo mga master?

please help naman po mga sir
and kung anong solution ang pwedeng gawin...

thanks in advance
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Post by russelyacat Tue Jan 01, 2013 10:06 pm

ano sir ang specs ng comp mo, out of memory ang crash ng max mo hindi
dahil sa combo ng scatter and proxy i think,
ano sir ram nyo,
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Post by xylabutz Tue Jan 01, 2013 10:15 pm

i7 2600
16gig ram
ATI 5400 po yung video card
dito po sa office

sana po matulungan nyo ko
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Post by russelyacat Tue Jan 01, 2013 10:36 pm

na try nyu na ba sir, i dedicate ang ram niyo on 3ds max,using dynamic memory limit,
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Post by xylabutz Tue Jan 01, 2013 10:52 pm

opo sir nilagay ko 8000 sa dinamic memory limit..

pag binubura ko yung multiscatter at mga plants nag tutuloy naman po ang render. bakit kaya ganun sir?
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Post by xylabutz Tue Jan 01, 2013 11:31 pm

angat ko lang po

sir nag try ako ito yung Multiscatter + tree na galing sa archmodels ginawa ko lang siyang mesh hindi ko na po ginawang proxy then apply surface to a plane then error na ang lumabas.

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Last edited by xylabutz on Tue Jan 01, 2013 11:33 pm; edited 1 time in total (Reason for editing : edit)
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Post by xylabutz Tue Jan 01, 2013 11:34 pm

pagtapos po nag crash na yung max
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Post by tutik Wed Jan 02, 2013 2:12 am

check first your maps, at 72dpi try mo i-resize to at least 800pix (longest side).
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Post by xylabutz Wed Jan 02, 2013 5:10 am

sir tutik yung default maps lang po ng evermotion archmodels trees (vol.61 ) ang nakalagay jan..

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Post by gorigor Wed Jan 02, 2013 6:45 am

try to lower down your values muna sa multi scatter sir to see the difference.. taasan mo din ng konti yung memory limit pauntiunti. use proxy files instead sa trees.
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Post by micoliver1226 Wed Jan 02, 2013 7:26 am

sometimes the multiscatter is the culprit!
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