Effective Importing of High Poly Objects to Sketchup
+5
bokkins
jenaro
nomeradona
torring
m | 9 z
9 posters
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Effective Importing of High Poly Objects to Sketchup
hi cgpips, and sketchups users:
mejo maluwag time ko ngaun kya nakaisip magshare ng simpleng trick,
although meron pa sigurong mas madaling paraan dito sa workflow ko.
Export-Import Errors
I. this is the most common pop-up error we see during export from max to 3ds.
II. and this is the usual import result in sketchup.
The Workflow:
A. export the max model to .obj instead of 3ds.
u can specify here what to group in the model upon export, kung by material, etc.
B. Import the .obj file to Cinema4D:
* As much as possible, delete all materials in the scene. (ito ang kadalasang dahilan kung bakit nag-hahang o kaya matagal mag-link o maglagay ng material sa vray, dahil sinusubukan ng vfsu basahin lhat ng parameters ng materials, reflect, refract etc.)
C. Export the file in C4D to 3ds, then import to sketchup.
Here's the result:
*This is just my personal experiences, kung me mas madali po kaung paraan, u could share it too.
Hope this help.
mejo maluwag time ko ngaun kya nakaisip magshare ng simpleng trick,
although meron pa sigurong mas madaling paraan dito sa workflow ko.
Export-Import Errors
I. this is the most common pop-up error we see during export from max to 3ds.
II. and this is the usual import result in sketchup.
The Workflow:
A. export the max model to .obj instead of 3ds.
u can specify here what to group in the model upon export, kung by material, etc.
B. Import the .obj file to Cinema4D:
* As much as possible, delete all materials in the scene. (ito ang kadalasang dahilan kung bakit nag-hahang o kaya matagal mag-link o maglagay ng material sa vray, dahil sinusubukan ng vfsu basahin lhat ng parameters ng materials, reflect, refract etc.)
C. Export the file in C4D to 3ds, then import to sketchup.
Here's the result:
*This is just my personal experiences, kung me mas madali po kaung paraan, u could share it too.
Hope this help.
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: Effective Importing of High Poly Objects to Sketchup
Nice bro thanks. BTW gusto ko yan plant, look familiar, pa share naman. TIA
torring- CGP Apprentice
- Number of posts : 658
Age : 55
Location : Tacloban City
Registration date : 04/01/2009
Re: Effective Importing of High Poly Objects to Sketchup
so ang workflow mo bro, we should have cinema 4d... thnks for sharing. same workflow of freeagent.
Re: Effective Importing of High Poly Objects to Sketchup
sir eto po.torring wrote:Nice bro thanks. BTW gusto ko yan plant, look familiar, pa share naman. TIA
http://www.turboupload.com/files/get/kJtKZlWMyi/pot-plant.skp
nomeradona wrote:so ang workflow mo bro, we should have cinema 4d... thnks for sharing. same workflow of freeagent.
yes sir guru, wala pa kasing lightwave (obj) importer ung skp, so i tried it on c4d..hehe pareho pala kmi ni FA, although me sinasabi cia nun xfrog - c4d - sketchup workflow pero d ko na nasubaybayan. your welcome po.
and one thing, me geometry optimization ang Cinema4D, same as polyreducer para malessen ung geometry pag masyado na tlaga malaki ang file.
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: Effective Importing of High Poly Objects to Sketchup
bro if i want to maintain the materials paanu yun.
Re: Effective Importing of High Poly Objects to Sketchup
isasama din ung mat jpg...gud pm sir nomer!hello poh sir migz!
jenaro- Peter Pran
- Number of posts : 3132
Age : 43
Location : sharjah
Registration date : 22/01/2009
Re: Effective Importing of High Poly Objects to Sketchup
sir thanks po sa link.
torring- CGP Apprentice
- Number of posts : 658
Age : 55
Location : Tacloban City
Registration date : 04/01/2009
Re: Effective Importing of High Poly Objects to Sketchup
nomeradona wrote:bro if i want to maintain the materials paanu yun.
sir guru, ill update you sir (wla ko c4d d2 sa opis meron eheh).
pero here's my theory:
1. export also .mtl file (wavefront material den import sa C4D)
2. relink ung image/texture sa Cinema4D bago export to 3ds.
madali na dn taung mag-apply sa skp ng material since nakgroup by material ung inexport from C4D.
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: Effective Importing of High Poly Objects to Sketchup
yes sir, relink na lang cguro.jenaro wrote:isasama din ung mat jpg...gud pm sir nomer!hello poh sir migz!
no prob sir, glad to be of helptorring wrote:sir thanks po sa link.
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: Effective Importing of High Poly Objects to Sketchup
This is very helpful. thanks for sharing bro.
Re: Effective Importing of High Poly Objects to Sketchup
no problemo sir boks,bokkins wrote:This is very helpful. thanks for sharing bro.
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: Effective Importing of High Poly Objects to Sketchup
m | 9 z wrote:nomeradona wrote:bro if i want to maintain the materials paanu yun.
sir guru, ill update you sir (wla ko c4d d2 sa opis meron eheh).
pero here's my theory:
1. export also .mtl file (wavefront material den import sa C4D)
2. relink ung image/texture sa Cinema4D bago export to 3ds.
madali na dn taung mag-apply sa skp ng material since nakgroup by material ung inexport from C4D.
request ko bro siguro paki gawa mo narin yung workflow sa cinema 4d papuntang SU..kung pwede pati xfrog na rin na ganung workflow. hehehehe. anyway ver y good tutorial indeed.
alam ko si jeff meron ding workflow pero medyo busy pa siguro.
Re: Effective Importing of High Poly Objects to Sketchup
sana mtututnan ko din ang sk..thanks for this bro!!
Re: Effective Importing of High Poly Objects to Sketchup
nomeradona wrote:m | 9 z wrote:nomeradona wrote:bro if i want to maintain the materials paanu yun.
sir guru, ill update you sir (wla ko c4d d2 sa opis meron eheh).
pero here's my theory:
1. export also .mtl file (wavefront material den import sa C4D)
2. relink ung image/texture sa Cinema4D bago export to 3ds.
madali na dn taung mag-apply sa skp ng material since nakgroup by material ung inexport from C4D.
request ko bro siguro paki gawa mo narin yung workflow sa cinema 4d papuntang SU..kung pwede pati xfrog na rin na ganung workflow. hehehehe. anyway ver y good tutorial indeed.
alam ko si jeff meron ding workflow pero medyo busy pa siguro.
na-try ko na import ung file with texture pero nag-eeror cia, (cant create texture material)
sa sketchup na talaga tayo pede sir mag-relink ng image, same principle den ng xfrog, export>obj>c4d>sketchup,
if i got the time again, gawa ako ulit ng xfrog tut sir.. thanks!
yakang-yaka mo to sir!, kaw pa halimaw na sa max! heheh, gudluck bro!Butz_Arki wrote:sana mtututnan ko din ang sk..thanks for this bro!!
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: Effective Importing of High Poly Objects to Sketchup
sige bro thanks, challenge din ako itry ko rin...
Re: Effective Importing of High Poly Objects to Sketchup
nomeradona wrote:sige bro thanks, challenge din ako itry ko rin...
sir nomer, meron na bng paraan kung pano mgaply ng material sa mga 'curved' or hndi plain na faces na hndi naccra ung matarial? example for the leaves of plants, not just using colors.. tnx po.
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: Effective Importing of High Poly Objects to Sketchup
meron bro..
kapag nag apply ka ng texture sa curved face dapat projected yung i choose mo. to do that, right click mu lang yung inaaply mung material, then click texture ( check projected) kapag projected na sya, click mo yung sample na yun using eyedropper and then i apply mo sya sa lahat (ctrl+click)
second option, gusto mo i download mo yung isang ruby na ang pangalan ay UV tools. punta ka sa Skechucation.com at i search mu nalan duon sa forum (ruby discussion). you can either apply spherical or cylindrical.
kapag nag apply ka ng texture sa curved face dapat projected yung i choose mo. to do that, right click mu lang yung inaaply mung material, then click texture ( check projected) kapag projected na sya, click mo yung sample na yun using eyedropper and then i apply mo sya sa lahat (ctrl+click)
second option, gusto mo i download mo yung isang ruby na ang pangalan ay UV tools. punta ka sa Skechucation.com at i search mu nalan duon sa forum (ruby discussion). you can either apply spherical or cylindrical.
Re: Effective Importing of High Poly Objects to Sketchup
me maliit na tut ako n2 corpse,
http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=3929.msg20486#msg20486
http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=3929.msg20486#msg20486
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: Effective Importing of High Poly Objects to Sketchup
hehe hanap n nga ako ng c4d hehe
jhames joe albert infante- CGP Expert
- Number of posts : 2733
Age : 39
Location : San Mateo Isabela/Singapore
Registration date : 18/11/2008
Re: Effective Importing of High Poly Objects to Sketchup
sir matanong ko lang alin ba ang icheck at iuncheck sa c4d?
jhames joe albert infante- CGP Expert
- Number of posts : 2733
Age : 39
Location : San Mateo Isabela/Singapore
Registration date : 18/11/2008
Re: Effective Importing of High Poly Objects to Sketchup
Sir m I 9 z tanong ko lang po nagtry po ako import batzal roof galing sa max and same workfow po sa ginawa nyo, nung na import ko n sa sketchup 8 bakit hindi po kina kaya mag render?..nag ca crash po..salamat marami.
JMO- CGP Newbie
- Number of posts : 41
Age : 43
Location : DasmariƱas Ctiy, Cavite
Registration date : 01/04/2011
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