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Effective Importing of High Poly Objects to Sketchup

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Post by m | 9 z Fri Feb 20, 2009 11:42 pm

hi cgpips, and sketchups users:
mejo maluwag time ko ngaun kya nakaisip magshare ng simpleng trick,
although meron pa sigurong mas madaling paraan dito sa workflow ko.
Export-Import Errors
I. this is the most common pop-up error we see during export from max to 3ds.
Effective Importing of High Poly Objects to Sketchup E-2

II. and this is the usual import result in sketchup.
Effective Importing of High Poly Objects to Sketchup D-1

The Workflow:
A. export the max model to .obj instead of 3ds.
u can specify here what to group in the model upon export, kung by material, etc.
Effective Importing of High Poly Objects to Sketchup C-1

B. Import the .obj file to Cinema4D:
* As much as possible, delete all materials in the scene. (ito ang kadalasang dahilan kung bakit nag-hahang o kaya matagal mag-link o maglagay ng material sa vray, dahil sinusubukan ng vfsu basahin lhat ng parameters ng materials, reflect, refract etc.)
Effective Importing of High Poly Objects to Sketchup B-1

C. Export the file in C4D to 3ds, then import to sketchup.
Here's the result:

Effective Importing of High Poly Objects to Sketchup A-1

*This is just my personal experiences, kung me mas madali po kaung paraan, u could share it too.
Hope this help.
thumbsup
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Post by torring Sat Feb 21, 2009 12:27 am

Nice bro thanks. BTW gusto ko yan plant, look familiar, pa share naman. TIA
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Post by nomeradona Sat Feb 21, 2009 12:28 am

so ang workflow mo bro, we should have cinema 4d... thnks for sharing. same workflow of freeagent.
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Post by m | 9 z Sat Feb 21, 2009 12:46 am

torring wrote:Nice bro thanks. BTW gusto ko yan plant, look familiar, pa share naman. TIA
sir eto po.
http://www.turboupload.com/files/get/kJtKZlWMyi/pot-plant.skp



nomeradona wrote:so ang workflow mo bro, we should have cinema 4d... thnks for sharing. same workflow of freeagent.

yes sir guru, wala pa kasing lightwave (obj) importer ung skp, so i tried it on c4d..hehe pareho pala kmi ni FA, although me sinasabi cia nun xfrog - c4d - sketchup workflow pero d ko na nasubaybayan. your welcome po. thumbsup

and one thing, me geometry optimization ang Cinema4D, same as polyreducer para malessen ung geometry pag masyado na tlaga malaki ang file. thumbsup
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Post by nomeradona Sat Feb 21, 2009 12:57 am

bro if i want to maintain the materials paanu yun.
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Post by jenaro Sat Feb 21, 2009 12:59 am

isasama din ung mat jpg...gud pm sir nomer!hello poh sir migz!
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Post by torring Sat Feb 21, 2009 1:00 am

sir thanks po sa link.
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Post by m | 9 z Sat Feb 21, 2009 10:07 am

nomeradona wrote:bro if i want to maintain the materials paanu yun.

sir guru, ill update you sir (wla ko c4d d2 sa opis meron eheh).
pero here's my theory:
1. export also .mtl file (wavefront material den import sa C4D)
2. relink ung image/texture sa Cinema4D bago export to 3ds.

madali na dn taung mag-apply sa skp ng material since nakgroup by material ung inexport from C4D. thumbsup
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Post by m | 9 z Sat Feb 21, 2009 10:09 am

jenaro wrote:isasama din ung mat jpg...gud pm sir nomer!hello poh sir migz!
yes sir, relink na lang cguro.
torring wrote:sir thanks po sa link.
no prob sir, glad to be of help thumbsup
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Post by bokkins Sat Feb 21, 2009 10:33 am

This is very helpful. thanks for sharing bro. 2thumbsup
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Post by m | 9 z Sat Feb 21, 2009 10:52 am

bokkins wrote:This is very helpful. thanks for sharing bro. 2thumbsup
no problemo sir boks, thumbsup
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Post by nomeradona Sat Feb 21, 2009 5:25 pm

m | 9 z wrote:
nomeradona wrote:bro if i want to maintain the materials paanu yun.

sir guru, ill update you sir (wla ko c4d d2 sa opis meron eheh).
pero here's my theory:
1. export also .mtl file (wavefront material den import sa C4D)
2. relink ung image/texture sa Cinema4D bago export to 3ds.

madali na dn taung mag-apply sa skp ng material since nakgroup by material ung inexport from C4D. thumbsup

request ko bro siguro paki gawa mo narin yung workflow sa cinema 4d papuntang SU..kung pwede pati xfrog na rin na ganung workflow. hehehehe. anyway ver y good tutorial indeed.

alam ko si jeff meron ding workflow pero medyo busy pa siguro.
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Post by Butz_Arki Thu Feb 26, 2009 10:56 pm

sana mtututnan ko din ang sk..thanks for this bro!!
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Post by m | 9 z Sat Feb 28, 2009 7:49 am

nomeradona wrote:
m | 9 z wrote:
nomeradona wrote:bro if i want to maintain the materials paanu yun.

sir guru, ill update you sir (wla ko c4d d2 sa opis meron eheh).
pero here's my theory:
1. export also .mtl file (wavefront material den import sa C4D)
2. relink ung image/texture sa Cinema4D bago export to 3ds.

madali na dn taung mag-apply sa skp ng material since nakgroup by material ung inexport from C4D. thumbsup

request ko bro siguro paki gawa mo narin yung workflow sa cinema 4d papuntang SU..kung pwede pati xfrog na rin na ganung workflow. hehehehe. anyway ver y good tutorial indeed.

alam ko si jeff meron ding workflow pero medyo busy pa siguro.


na-try ko na import ung file with texture pero nag-eeror cia, (cant create texture material)
sa sketchup na talaga tayo pede sir mag-relink ng image, same principle den ng xfrog, export>obj>c4d>sketchup,
if i got the time again, gawa ako ulit ng xfrog tut sir.. thanks!
thumbsup

Butz_Arki wrote:sana mtututnan ko din ang sk..thanks for this bro!!
yakang-yaka mo to sir!, kaw pa halimaw na sa max! heheh, gudluck bro! thumbsup
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Post by nomeradona Sat Feb 28, 2009 5:42 pm

sige bro thanks, challenge din ako itry ko rin...
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Post by corpsegrinder Tue Mar 03, 2009 3:22 am

nomeradona wrote:sige bro thanks, challenge din ako itry ko rin...

sir nomer, meron na bng paraan kung pano mgaply ng material sa mga 'curved' or hndi plain na faces na hndi naccra ung matarial? example for the leaves of plants, not just using colors.. tnx po. Smile
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Post by nomeradona Tue Mar 03, 2009 8:15 am

meron bro..

kapag nag apply ka ng texture sa curved face dapat projected yung i choose mo. to do that, right click mu lang yung inaaply mung material, then click texture ( check projected) kapag projected na sya, click mo yung sample na yun using eyedropper and then i apply mo sya sa lahat (ctrl+click)

second option, gusto mo i download mo yung isang ruby na ang pangalan ay UV tools. punta ka sa Skechucation.com at i search mu nalan duon sa forum (ruby discussion). you can either apply spherical or cylindrical.
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Post by m | 9 z Tue Mar 03, 2009 3:13 pm

me maliit na tut ako n2 corpse,
http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=3929.msg20486#msg20486
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Post by jhames joe albert infante Tue Apr 21, 2009 4:04 am

hehe hanap n nga ako ng c4d hehe Very Happy
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Post by jhames joe albert infante Wed Apr 22, 2009 11:31 pm

sir matanong ko lang alin ba ang icheck at iuncheck sa c4d?
thumbsup Very Happy
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Post by JMO Sat Dec 24, 2011 8:17 am

Sir m I 9 z tanong ko lang po nagtry po ako import batzal roof galing sa max and same workfow po sa ginawa nyo, nung na import ko n sa sketchup 8 bakit hindi po kina kaya mag render?..nag ca crash po..salamat marami.
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