HIGHRISE
+7
alwin
arki_vhin
Butz_Arki
glensky
LWF
darwinzzkie
nico
11 posters
Page 1 of 1
HIGHRISE
share ko po rendered in ps.comments are welcome.[img][/img]
nico- CGP Newbie
- Number of posts : 173
Age : 53
Location : philippines
Registration date : 14/01/2009
Re: HIGHRISE
ok po ng reflection ng curtainwall..
slight suggestion po master pa bawas cguro nung trees sa harap
natakpan kasi ung entrance ng building dna kita.
slight suggestion po master pa bawas cguro nung trees sa harap
natakpan kasi ung entrance ng building dna kita.
darwinzzkie- Guwapingz
- Number of posts : 649
Age : 38
Location : Manila, Aguilar Pangasinan
Registration date : 18/02/2009
Re: HIGHRISE
RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
LWF- CGP Newbie
- Number of posts : 92
Age : 49
Location : 17th Ave.
Registration date : 12/12/2008
Re: HIGHRISE
LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
glensky- CGP Apprentice
- Number of posts : 440
Location : stranded in singapore for 17 yrs
Registration date : 06/10/2008
Re: HIGHRISE
nothing much to say about this...keep practicing nlang...
glensky wrote:LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
Re: HIGHRISE
LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
angas mo sir ha...jurry k cguro aus sa criteria for judging
arki_vhin- CGP Dabarkads
- Number of posts : 2172
Age : 38
Location : batang caloocan, tinapon sa SG
Registration date : 21/09/2008
Re: HIGHRISE
nice naman but keep on posting bro!
alwin- CGP Expert
- Number of posts : 2176
Age : 51
Location : basurero sa cebu
Registration date : 22/01/2009
Re: HIGHRISE
photoshop b toh? prng 3d ha... post more sir!
gnda composition
gnda composition
reggie0711- CGP Guru
- Number of posts : 1680
Age : 42
Location : palaboy laboy sa singapore
Registration date : 31/10/2008
Re: HIGHRISE
amazing sir... PS rendering ito... galing ng mata nyo sir... kuha nyo po ang pagrender sa PS... great work... para sau.
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
Re: HIGHRISE
nice render bro keep it up
jay3design- CGP Artist
- Number of posts : 1732
Location : Singapore
Registration date : 18/09/2008
Re: HIGHRISE
LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
boygeorge- CGP Newbie
- Number of posts : 26
Age : 38
Location : tulay sa navotas
Registration date : 05/05/2009
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum