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Malawakang pag render

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Malawakang pag render Empty Malawakang pag render

Post by strider888 Tue Jul 24, 2012 10:42 pm

humihingi po ako ng kaunting tulong at guide sa pag gawa po ng aerial perspective, airport po kasi yung irerender, pahingi naman po ako ng advice pano mag render ng ganto kalaking project. salamat po \m/

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Post by oby20 Wed Jul 25, 2012 2:09 am

mahirap yan aerial view sir lalo na pg mahina ang Rig na gamit, madami kasing involve na dapat ipakita sa view unlike normal view lang. suggest ko kung kaya mo ilagay na lahat sa max na 3D lahat ng elements like cars trees at airplanes ay ilagay mo na para background at enhancement na lang ang gawin mo sa PS, dati kasi gnyan ang istilo ko, structure & road lang ang render then PS na lahat, nun nagkaron ako ng malakas na rig iniba ko na ang istilo ko sa aerial, halos lahat 3D model na then konting dagdag na lang sa photoshop at nakakapag focus ako sa enhancement sa PS, isa pa mas maliit ang PS file size Malawakang pag render 290602
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Post by strider888 Wed Jul 25, 2012 6:13 pm

feeling ko madugo ito, mapuno kasi paligid e XD pano po kayo mag puno sir??

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Post by strider888 Wed Jul 25, 2012 6:22 pm

Baka naman po pwede makahingi tutorial? Very Happy

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Post by edosayla Wed Jul 25, 2012 9:04 pm

post your plan... baka kasi domestic airport or small size airport lang Smile post also your rig kung ano gagamitin mo sa project na ito. Smile
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Post by bokkins Wed Jul 25, 2012 9:07 pm

Yup depende yan sa makina mo. Hindi mo naman kailangan ng madaming puno kung mahina talaga ang pc mo. pwede sa photoshop na.
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Post by tutik Wed Jul 25, 2012 11:10 pm

- capture from google maps the satellite image of your site (including it's context based on your camera view). use it to map on your ground plane
- render your scene as a base layer for photoshop (ps) work where you will add the entourage (trees, cars, planes, humans, etc).
- google hi-res aerial images (flickr has more usable images imho) that you can use to cut and paste lush trees/greeneries for example. keep the layers in ps intact so that your workflow is non-destructive and easy to tweak the colours, add shadows, etc.
- you will use a lot of 'clone stamp' tool in ps to populate the trees if your site has heavy vegetation or just greeneries, as well as cleaning up eyesores (eg squatter's area, murky waters).

nakaka-addict gumawa ng aerial kaya pag namaster mo na ang workflow parang gusto mo puro aerial nalang gagawin mo palagi. good luck! Smile

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Post by badongrodrigs Thu Jul 26, 2012 1:43 am

First of all, use of XREF SCENE is a must. Here's my workflow when doing large scale projects (high-rises, airports, mixed-use developments)

I use 4 files:
: PROJECT_NAME_BASE.MAX
: PROJECT_NAME_LANDSCAPE.MAX
: PROJECT_NAME_INTERIOR.MAX
: PROJECT_NAME_PROXY.MAX

All files must have the same base origin for this to work. It is ideal if you work with MAX and AUTOCAD together for this.

So the main idea is that you put your bulk modelling inside the BASE file. Then do all your exterior landscaping (no trees, shrubs and other high poly objects) in the LANDSCAPE file; this will include streets, sidewalks, fountains, etc.

If you plan on reflecting the interior, you should put it in the INTERIOR file.

And then XREF these 3 files in the PROXY file. This is where you will put all your VRAY PROXIES (trees, cars, background buildings, etc). This will also be the file that you put your lights and cameras and the one you will render.

Keep in mind that if you xref a file that has a VRAY PROXY, the render times will significantly increase (i have no idea why). So keep all the PROXIES in one file, and ideally it should be the render file.

Furthermore, you can break the BASE file into separate files. For example, you can have BASE_BLDG_A.max and then BASE_BLDG_B.max if the file size is very large.
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Post by nyop Thu Jul 26, 2012 2:00 am

Hi sir,

Building must be 3d model and road. But landscape like trees, cars, and people you can proxy and display as box. Far side object can input in photoshop.

Smile
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Post by arlodesign Thu Jul 26, 2012 2:04 am

strider888 wrote:humihingi po ako ng kaunting tulong at guide sa pag gawa po ng aerial perspective, airport po kasi yung irerender, pahingi naman po ako ng advice pano mag render ng ganto kalaking project. salamat po \m/

If its a big file, Try to convervt more meshes into vray proxy to avoid much memory in use. simple trick..
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Post by jamesalbert Fri Jul 27, 2012 10:41 am

ganon yung ginawa ko kay sir badongrodrigs dun sa thesis ko na farm resort mapuno din kasi yung paligid nung akin at paulit ulit lang naman yung mga cottages ko dun..maganda din ixref yung iba
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Post by AUSTRIA Fri Jul 27, 2012 3:02 pm

For me ang deskarte ko I study first what is important then yun ang unahin mo. Start ka muna sa Main Building
bago ka lumayo kasi mahirap kasi ang pressure pagmalaki. Kaya importante ang Main Building unahin at nasa
paligid nito tapos papalayo sa building. Kasi I believe di mo man matapos for sure may magandang building ka
sa huli at di mo pagsisihan na magdadala sa project mo. I visualize mo muna yung makikita ng camera mo sa
likod sa huli na but be sure tapos ang mga massing ng projects mo. Tama sila proxy all the trees and cars
sana makatulong. Very Happy

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Post by strider888 Wed Aug 01, 2012 5:05 am

naku salamat po sa mga reply niyo Smile minomodel ko pa po eh Very Happy at nakakita po ako ng tutorial ni sir edosayla tungkol sa vray hdri exterior scene, siguro po gagamitin ko yon tapos pag aralan ko po proxy ng puno at kotse para di mag lag yung modeling ko, tama po ba?

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