render master: Texture and Lighting Competition ( the ABANDONED ROOM)
+13
demonpepper
Muggz
ortzak
alwin
darwinzzkie
TANKQ
Jameskee
3DZONE
Butz_Arki
meiahmaya
vamp_lestat
torvicz
render master
17 posters
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render master: Texture and Lighting Competition ( the ABANDONED ROOM)
i will now break the silence heheheh my entry- abondoned room. my entry will focus majority on some especial effect on light and materials
The ABANDONED ROOM-
The Abandoned Room was left behind by its inhabitants, knowing not that was something there, a mystery, a spirit within. Something alive and now becoming more powerful. The orbs of life was there, guarded by a mysterios unknown. He summons all pOwerful spirit beings to take revenge for abandoning the place.
WIPS 1
The ABANDONED ROOM-
The Abandoned Room was left behind by its inhabitants, knowing not that was something there, a mystery, a spirit within. Something alive and now becoming more powerful. The orbs of life was there, guarded by a mysterios unknown. He summons all pOwerful spirit beings to take revenge for abandoning the place.
WIPS 1
Last edited by render master on Sun Mar 22, 2009 4:16 am; edited 2 times in total
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
lighting effects plus particles???
sounds like a tedious work...a winning piece that is.
will have a close look on this thread...
sounds like a tedious work...a winning piece that is.
will have a close look on this thread...
torvicz- Sgt. Pepper
- Number of posts : 3235
Location : dubai, uae
Registration date : 01/10/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
wow... looking great po...
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
ser lupet mo tlga, speaking particles hehehe tnx sa binigay mo col kita sa fon pero patay fon mo hehehe,ingat lge master onel wish u all d best bait mo pa
meiahmaya- CGP Apprentice
- Number of posts : 767
Location : SINGAPORE
Registration date : 25/10/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
galing nmn..unbeattable to..
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
Yann na sinimulan na ni sir Rendermaster, binasag ang katahimikan sa kwartong to...nice work po,
3DZONE- Cube Spinner
- Number of posts : 3834
Age : 49
Location : Abu Dhabi U.A.E.
Registration date : 20/12/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
you rock.. alam na ang kalalabasan nito... hahahaha
Jameskee- CGP Newbie
- Number of posts : 112
Age : 38
Location : DXB
Registration date : 04/11/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
really great texture bro.....goodluck to you too bro....
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
simulan ko na ba entry ko heheheheh. good luck sa lahat
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
good luck bro! looks great..
darwinzzkie- Guwapingz
- Number of posts : 649
Age : 38
Location : Manila, Aguilar Pangasinan
Registration date : 18/02/2009
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
siguro maganda ang output nito pag matapos! ilabas mo na kaya master ang galing! hehe!
alwin- CGP Expert
- Number of posts : 2176
Age : 51
Location : basurero sa cebu
Registration date : 22/01/2009
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
alwin wrote:siguro maganda ang output nito pag matapos! ilabas mo na kaya master ang galing! hehe!
oo nga hehehehe, start ko na ang wips...
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
nakow eto na mga master aarangkada na hehe...abangan ko ito syempre!!
Muggz- CGP Guru
- Number of posts : 1569
Age : 41
Location : Zaragosa City/Sazi's Bar
Registration date : 03/02/2009
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
WIPS 2
I would like to start the wips first on the simple curtain simulation.
And here it is.
1. First is the creation of the nurb curve, enough for the width of one window. Or you can use spline if you want to. Extrude it up, and apply FFD Modifier for compressing and adjustment on the rod. Then i create a rod out of sphere, and make some ring holder from torus. Then convert it to poly
]
2. The second one was a bit complicated hehehehhee. Set my curtain on the rod, stretch, compressed and more.
I then go to space warps and take the wind spacewarps and put it just behind the curtain.
3. Select the extruded curve ( now a poly) and apply cloth modifier, Then go to the stack area, press the positve sign to show the other properties.
4. Selecting the Goup on the stack area will highlight the vertex of the curtains. Select the upper portion, those that will be attached to the rod, and make it one group say Node Group
5. It will show up just a bit below on the list. Then press node on the parameters, then select the button ring i created which will serves as the curtain hanger on the rod ( note: - i attache all this ring hanger in to one so when i assign it to the node, they will be selected in just one time.
6. The last part was a bit simple. Select Object Properties on the list of the cloth modifier. On object properties, select yor extruded curve ( curtain), then on cloth properties select the type of cloths you wish to assign. (I did not tackle many things for this time. They are all available on my cloth tutorial , The Scarecrow - Cloth Tutorial Part 1, Clothes line - Cloth Tutorial part 2, and the last was Dynamic Cloth--- heheheh advance announcement ). When your done press ok. Then the next thing is to simulate the wind. Press cloth forces, then on the list of the forces, select the wind then press the arrow going right then hit ok.
7. Now press simulate and watch the curtain as it moves. Let them finish so you have a variety of choices for the shape of the curtains. select which best suited to your scene.
I would like to start the wips first on the simple curtain simulation.
And here it is.
1. First is the creation of the nurb curve, enough for the width of one window. Or you can use spline if you want to. Extrude it up, and apply FFD Modifier for compressing and adjustment on the rod. Then i create a rod out of sphere, and make some ring holder from torus. Then convert it to poly
]
2. The second one was a bit complicated hehehehhee. Set my curtain on the rod, stretch, compressed and more.
I then go to space warps and take the wind spacewarps and put it just behind the curtain.
3. Select the extruded curve ( now a poly) and apply cloth modifier, Then go to the stack area, press the positve sign to show the other properties.
4. Selecting the Goup on the stack area will highlight the vertex of the curtains. Select the upper portion, those that will be attached to the rod, and make it one group say Node Group
5. It will show up just a bit below on the list. Then press node on the parameters, then select the button ring i created which will serves as the curtain hanger on the rod ( note: - i attache all this ring hanger in to one so when i assign it to the node, they will be selected in just one time.
6. The last part was a bit simple. Select Object Properties on the list of the cloth modifier. On object properties, select yor extruded curve ( curtain), then on cloth properties select the type of cloths you wish to assign. (I did not tackle many things for this time. They are all available on my cloth tutorial , The Scarecrow - Cloth Tutorial Part 1, Clothes line - Cloth Tutorial part 2, and the last was Dynamic Cloth--- heheheh advance announcement ). When your done press ok. Then the next thing is to simulate the wind. Press cloth forces, then on the list of the forces, select the wind then press the arrow going right then hit ok.
7. Now press simulate and watch the curtain as it moves. Let them finish so you have a variety of choices for the shape of the curtains. select which best suited to your scene.
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
Yo can even play on the cloth setting or use garments modifier, but for now i just make it simples.
Final tutorials found here >>> tutorials<<<
Final tutorials found here >>> tutorials<<<
Last edited by render master on Wed Mar 18, 2009 7:08 am; edited 1 time in total
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
thank you sir plus tutorial,
sir na eexite ako! aabangan ko ang thread na to!
sir na eexite ako! aabangan ko ang thread na to!
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
wips 3 - Orbs Study
Orbs Study 2
Orbs Study 2
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
Wips 4 - Guardian of the Orbs of Life Special Effect Study
Material Study
Orbs Material Study
Rendered Orbs Guardian
Material Study
Orbs Material Study
Rendered Orbs Guardian
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
Scene Composition
First Render tryout with the orbs effects
Summoning the Spiritual forces.... eheheheheh
First Render tryout with the orbs effects
Summoning the Spiritual forces.... eheheheheh
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
Ang Ganda naman ng peice na to master!!!! Thanks for sharing it!!! You ROCK!!!
WenZ3D- CGP Newbie
- Number of posts : 142
Age : 45
Location : Singapore
Registration date : 05/03/2009
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
WenZ3D wrote:Ang Ganda naman ng peice na to master!!!! Thanks for sharing it!!! You ROCK!!!
Salamat sir, konti na lang. para maencorporate ko lahat ng items... hehehehe. ala pa iyong mga ghost dyan,
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
ser dude ronel, napansin kong mahilig k talaga sa mga bungo ha? hehe
ganda nito for sure pag natapos na...
ganda nito for sure pag natapos na...
torvicz- Sgt. Pepper
- Number of posts : 3235
Location : dubai, uae
Registration date : 01/10/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
torvicz wrote:ser dude ronel, napansin kong mahilig k talaga sa mga bungo ha? hehe
ganda nito for sure pag natapos na...
nagkataon lang yan sir, mga condiments ng scene. sana nga matapus hehehehhe, medyo madilim pero ok lang, render trial pa lang naman para sa lights particles ng Orbs. And iyong ghost warrior nawala sa scene, di ko naiadjust ang light opacity
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
sir galing po neto! wip palang nakakamangha na! pano nyo po gnawa ung parang orb effect??
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