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render master: Texture and Lighting Competition ( the ABANDONED ROOM)

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render master: Texture and Lighting Competition ( the ABANDONED ROOM) Empty render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master Sun Feb 15, 2009 12:27 am

i will now break the silence heheheh my entry- abondoned room. my entry will focus majority on some especial effect on light and materials

The ABANDONED ROOM-

The Abandoned Room was left behind by its inhabitants, knowing not that was something there, a mystery, a spirit within. Something alive and now becoming more powerful. The orbs of life was there, guarded by a mysterios unknown. He summons all pOwerful spirit beings to take revenge for abandoning the place.

WIPS 1
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Entry10


Last edited by render master on Sun Mar 22, 2009 4:16 am; edited 2 times in total
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Post by torvicz Sun Feb 15, 2009 4:22 am

lighting effects plus particles???

sounds like a tedious work...a winning piece that is.

will have a close look on this thread...
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Post by vamp_lestat Sun Feb 15, 2009 10:24 am

wow... looking great po...
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Post by meiahmaya Sun Feb 15, 2009 1:33 pm

ser lupet mo tlga, speaking particles hehehe tnx sa binigay mo col kita sa fon pero patay fon mo hehehe,ingat lge master onel wish u all d best bait mo pa 2thumbsup 2thumbsup 2thumbsup

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Post by Butz_Arki Sun Feb 15, 2009 6:41 pm

galing nmn..unbeattable to..
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Post by 3DZONE Sun Feb 15, 2009 9:01 pm

Yann na sinimulan na ni sir Rendermaster, binasag ang katahimikan sa kwartong to...nice work po, 2thumbsup thumbsup
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Post by Jameskee Wed Feb 18, 2009 9:12 pm

you rock.. 2thumbsup alam na ang kalalabasan nito... hahahaha
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Post by TANKQ Wed Feb 18, 2009 9:15 pm

really great texture bro.....goodluck to you too bro....
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Post by render master Mon Feb 23, 2009 8:07 pm

simulan ko na ba entry ko heheheheh. good luck sa lahat
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Post by darwinzzkie Mon Feb 23, 2009 8:09 pm

good luck bro! looks great..2thumbsup
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Post by alwin Fri Mar 06, 2009 8:58 pm

siguro maganda ang output nito pag matapos! ilabas mo na kaya master ang galing! hehe!
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Post by render master Fri Mar 06, 2009 11:17 pm

alwin wrote:siguro maganda ang output nito pag matapos! ilabas mo na kaya master ang galing! hehe!

oo nga hehehehe, start ko na ang wips...
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Post by ortzak Sat Mar 07, 2009 12:01 am

nakow eto na mga master aarangkada na hehe...abangan ko ito syempre!! 2thumbsup
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Post by Muggz Sat Mar 07, 2009 5:04 am

yari na to,,,, manny
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Post by render master Tue Mar 17, 2009 11:57 pm

WIPS 2
I would like to start the wips first on the simple curtain simulation.
And here it is.

1. First is the creation of the nurb curve, enough for the width of one window. Or you can use spline if you want to. Extrude it up, and apply FFD Modifier for compressing and adjustment on the rod. Then i create a rod out of sphere, and make some ring holder from torus. Then convert it to poly

]render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt110

2. The second one was a bit complicated hehehehhee. Set my curtain on the rod, stretch, compressed and more.
I then go to space warps and take the wind spacewarps and put it just behind the curtain.
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt210

3. Select the extruded curve ( now a poly) and apply cloth modifier, Then go to the stack area, press the positve sign to show the other properties.
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt510

4. Selecting the Goup on the stack area will highlight the vertex of the curtains. Select the upper portion, those that will be attached to the rod, and make it one group say Node Group
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt610

5. It will show up just a bit below on the list. Then press node on the parameters, then select the button ring i created which will serves as the curtain hanger on the rod ( note: - i attache all this ring hanger in to one so when i assign it to the node, they will be selected in just one time.
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt710

6. The last part was a bit simple. Select Object Properties on the list of the cloth modifier. On object properties, select yor extruded curve ( curtain), then on cloth properties select the type of cloths you wish to assign. (I did not tackle many things for this time. They are all available on my cloth tutorial , The Scarecrow - Cloth Tutorial Part 1, Clothes line - Cloth Tutorial part 2, and the last was Dynamic Cloth--- heheheh advance announcement ). When your done press ok. Then the next thing is to simulate the wind. Press cloth forces, then on the list of the forces, select the wind then press the arrow going right then hit ok.

render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt410

7. Now press simulate and watch the curtain as it moves. Let them finish so you have a variety of choices for the shape of the curtains. select which best suited to your scene.

render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt8

render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt9

render master: Texture and Lighting Competition ( the ABANDONED ROOM) Curt10
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Post by render master Wed Mar 18, 2009 12:45 am

Yo can even play on the cloth setting or use garments modifier, but for now i just make it simples.
Final tutorials found here >>> tutorials<<<


Last edited by render master on Wed Mar 18, 2009 7:08 am; edited 1 time in total
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Post by demonpepper Wed Mar 18, 2009 1:11 am

thank you sir plus tutorial,
sir na eexite ako! aabangan ko ang thread na to!
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Post by render master Sun Mar 22, 2009 4:23 am

wips 3 - Orbs Study
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Entry10

Orbs Study 2
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Orbs_s10
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Post by render master Sun Mar 22, 2009 4:40 am

Wips 4 - Guardian of the Orbs of Life Special Effect Study

render master: Texture and Lighting Competition ( the ABANDONED ROOM) Effect10

Material Study
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Statue10

Orbs Material Study
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Orbs_m10

Rendered Orbs Guardian
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Effect11
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Effect12
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Post by render master Sun Mar 22, 2009 4:47 am

Scene Composition
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Scene_11

First Render tryout with the orbs effects
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Wips4

Summoning the Spiritual forces.... eheheheheh
render master: Texture and Lighting Competition ( the ABANDONED ROOM) Wips3
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Post by WenZ3D Sun Mar 22, 2009 5:00 am

Ang Ganda naman ng peice na to master!!!! Thanks for sharing it!!! You ROCK!!! 2thumbsup 2thumbsup
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Post by render master Sun Mar 22, 2009 5:04 am

WenZ3D wrote:Ang Ganda naman ng peice na to master!!!! Thanks for sharing it!!! You ROCK!!! 2thumbsup 2thumbsup

Salamat sir, konti na lang. para maencorporate ko lahat ng items... hehehehe. ala pa iyong mga ghost dyan,
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Post by torvicz Sun Mar 22, 2009 5:04 am

ser dude ronel, napansin kong mahilig k talaga sa mga bungo ha? hehe

ganda nito for sure pag natapos na...
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Post by render master Sun Mar 22, 2009 5:06 am

torvicz wrote:ser dude ronel, napansin kong mahilig k talaga sa mga bungo ha? hehe

ganda nito for sure pag natapos na...

nagkataon lang yan sir, mga condiments ng scene. sana nga matapus hehehehhe, medyo madilim pero ok lang, render trial pa lang naman para sa lights particles ng Orbs. And iyong ghost warrior nawala sa scene, di ko naiadjust ang light opacity
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Post by ralph_soriano Sun Mar 22, 2009 5:31 am

sir galing po neto! wip palang nakakamangha na! pano nyo po gnawa ung parang orb effect?? 2thumbsup
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