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parang may kulang

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sleepzawake
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Post by sleepzawake Wed May 09, 2012 10:53 pm

[img:4cb8]http://www.cgpinoy.org/parang may kulang Final002[/img]baket po yun puno ko hinde kaseng ganda ng puno na nakikita ko sa renderings dito. evermotion trees naman po sya. parang may mali sa kulay napaka monotonous. yun kotse naman at trucks kulang sa kintab. ..hinde po ako satisfied sa overall output. baka po may inputs po kayo. sorry kung mali ang thread pumupuslit lang po ako dito sa office.

salamat.

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Post by kensweb Wed May 09, 2012 11:49 pm

mattaas ata ang intensity ng sun mo, or there is something wrong sa gamma settings mo.
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Post by badongrodrigs Thu May 10, 2012 12:13 am

Some of your colors are washed out, particularly the trucks.

And even if it came from Evermotion you can still edit the textures. For example, for the trees in the left side: they're too May Green, try changing the color of the leaves' map into something to the likes of Olive Green.

It also applies to the trucks/cars if you think they're lacking in glossiness; just edit their materials.
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Post by sleepzawake Thu May 10, 2012 1:07 am

thanks sa inputs. ill try that. @badongrodrigs sir pinapalitan niyo ba yun colors ng bawat materials for kahet pareparhas yun puno para lang maiba yun render ng dahon? i feel kase na its time consuming random palitan yun leaves akala ko kase baka lang may software kayong gamit na random ginagawa yun. salamat po. yun trucks mo straight din yan from my library. wala akong ginawa. salamat sa inputs mo.

more htan one material ba ang leaves niyo sapuno?

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Post by bokkins Thu May 10, 2012 1:41 am

ito yung version ng evermotion trees na hindi maganda ang kulay. try to change the leaf material.

also there's something wrong sa set-up. too bright na nawash out na ang mga kulay.

post mo ang settings mo para ma-adjust natin.
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Post by pedio84 Thu May 10, 2012 1:42 am

Good day sir, I only use 1 material sa leaves ko, kapag nag momodify naman ako ng textures ng trees yung bark lang pinapalitan ko and sa leaves minsan ginagamitan ko lang ng color correction.based naman po sa pinakita niyong image hindi po yung trees ang problem. It's the modelling,lighting texturing and composition. Try mo pong mag reasearch regarding LWF malaki maitutulong po nyan sa lighting ninyo.
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Post by sleepzawake Thu May 10, 2012 1:56 am

sir bokkins sige po sir paguwe ko sa bahay post ko yun settings. gusto ko kase maperfect tong isang to. para maglevel up portfolio ko. pasensya na po sa abala. yun pavement ko interlocking blocks po yan. kaso nawala. paghininaan ko naman yun araw lumalabas kaso medyo dark naman ang feel ng output. gusto ko sana ganyan na yun liwanag pero yun details anjan pa den. possible ba yun?

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Post by sleepzawake Thu May 10, 2012 1:58 am

naka lwf naman po ako. tapos nakaturn on yun srgb sa render dialog.

post ko po yun settings mamaya salamat po.

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Post by sleepzawake Thu May 10, 2012 2:03 am

sir pedio84 medyo mahina nga po ako sa composition =) ngayon palang kase ako nalilinya sa 3d. tips naman po regarding composition any advice would be greatly appreciated =)

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Post by pedio84 Thu May 10, 2012 2:17 am

sleepzawake wrote:sir pedio84 medyo mahina nga po ako sa composition =) ngayon palang kase ako nalilinya sa 3d. tips naman po regarding composition any advice would be greatly appreciated =)

ok sir no probs, dapat po sir kung ano po yung nakikita nyo sa real world or actual as much as possible ma implement niyo sa cg.Example po ng pinakita ninyong buiilding , sa interpretation ko it would be nice na medyo busy yung scene , like more cars, traffic light, road signs,some dead leaves on the road.Mag compile ka ng mga reference image from internet , doon kasi ako minsan nag be base sa composition.
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Post by sleepzawake Thu May 10, 2012 2:57 am

pedio84 wrote:
sleepzawake wrote:sir pedio84 medyo mahina nga po ako sa composition =) ngayon palang kase ako nalilinya sa 3d. tips naman po regarding composition any advice would be greatly appreciated =)

ok sir no probs, dapat po sir kung ano po yung nakikita nyo sa real world or actual as much as possible ma implement niyo sa cg.Example po ng pinakita ninyong buiilding , sa interpretation ko it would be nice na medyo busy yung scene , like more cars, traffic light, road signs,some dead leaves on the road.Mag compile ka ng mga reference image from internet , doon kasi ako minsan nag be base sa composition.

salamat po sa input sir. natumbok ninyo. mejo nahihirapan po ako maglagay ng entourage dito kase nasa disyerto po ito. yun mga industrial area sa middle east. halos wala pong makita dun kung hinde buhanging. yun puno ko pinilit ko nalang lagay para may laman naman yun scene. pero yun puno ko may mali. pati yun road ko. un sa totoo may kupas na puti yun daanan papano kaya gawin yun.? tsaka yun mga puno sa real world medyo dilaw yun taas at itim yun baba. yun saken isang kulay lang papano kaya yun.

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Post by sleepzawake Thu May 10, 2012 3:04 am

[img:9bf6]http://www.cgpinoy.org/parang may kulang Saudirefrence[/img]

po pala yun image na gusto ko kahinatnan nun gawa ko medyo ganito ag datingan yun kalsada at etc.

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Post by bokkins Thu May 10, 2012 4:00 am

wag mo muna kaya i-on ang srgd. malakas kasi ang fading nyan. gamitin mo lang yung curve sa pag contrast, macocontrol mo na yung desired level of brightness mo dun palang.
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parang may kulang Empty sir bokkins ito na po yun settings =)

Post by sleepzawake Thu May 10, 2012 4:02 pm

sun location

[img]parang may kulang Sunlocation1 [/img]

[img]parang may kulang Sunlocation2 [/img]

render settings po

parang may kulang Renderdialog



lut settings po

[img]parang may kulang Luts [/img]

vray camera settings po

[img]parang may kulang Vraycam [/img]

ito po yun output pag hinde naka on yun srgb button

[img]parang may kulang 005gh [/img]

siya nga po pala sir bokkins san yun curve na tinutukoy mo pag photoshop naba?
kayo na po bahala. maraming salamat po. happy weekend!!! Very Happy

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Post by bokkins Thu May 10, 2012 5:06 pm

sa vray frame buffer, click mo yung first at 6th sa lower buttons.

ok tong output mo, aayusin mo lang ang vray sky mo dito. pwede mong gawin is drag mo yung sky environment (click 8) sa materials library, tapos check mo manual. then timplahin mo ang vray sky sa materials library mismo. Hindi na siya ngayon affected pag ginalaw mo ang numbers sa vray sun.

tapos save as png mo para mapapalitan mo ang background. good luck!
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Post by sleepzawake Thu May 10, 2012 6:39 pm

maraming salamat po sa mabilis na pagsagot. sige po paguwe ko mamaya gagawin ko agad itong nabanggit niyong tips.

(wala na kase max dito trial lang pala, pati pagiging renderer trial din balik production muna..haay buhay nga naman)

kaya pala hinde ko makuha yun liwanag kase naghahatakan. kala ko sun ang kailangan para lumiwanag ang sky. salamat po ng marami!!!

Good day!!! kayoy pagpalain!!!Very Happy mas happy na ang weekend may bagong kaalaman!!!

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Post by sleepzawake Fri May 11, 2012 6:36 pm

sir tingnan niyo po pagmalapit ok naman yun materials pag malayo nawawala yun detail. pero di ba sa tunay na buhay malayo man lahit papano makikita mo pa den yun detail not totally lost.

parang may kulang 000lvy


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Post by bokkins Fri May 11, 2012 7:03 pm

Hindi din bro. Sa tunay na buhay, mapapansin mo talaga ang detalye sa malapit lang, pero pag lumayo ka na, wala na ang detalye. Not unless meron kang design na para sa malapit at sa malayo.
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Post by sleepzawake Fri May 11, 2012 7:28 pm

na gegets ko po kayo sir. kaso kasi nga yun una output ko parang washout pati yun sa puno parang monotonous. satotoong buhay po nagiiba iba kulay nun. at kahit malayo may kinta paden yun auto.hinde po ba? salamat po sir.

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Post by hotarubi Sat May 12, 2012 2:28 am

try mo gamitin standard cam di kasi advisable yun vray cam pag new ka pa lang sa pag 3D kun sakali.
common value ng sun multiplier 0.02 then sa curves ng vray frame buffer mo na lang adjust kun madilim. parang may kulang 290602
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Post by sleepzawake Sat May 12, 2012 2:44 am

salamat sir

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