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Help with Furniture modeling

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Help with Furniture modeling Empty Help with Furniture modeling

Post by neyes_ice Thu Apr 19, 2012 6:47 am

Masters, could any one point me to the right direction?

Looking to know more about detailing a furniture base mesh in 3d max then higher res detailing using zbrush.

I would like to know the work flow between the two, and other techniques using both softwares, normal mapping etc... or any other way to achieve desired results.

Thanks

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Post by bunny_blue06 Fri Apr 20, 2012 11:25 pm

try to check this site . . http://viscorbel.com/ Very Happy
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Post by neyes_ice Fri Apr 20, 2012 11:30 pm

Thank bro, but na check ko na yan, wala silang sculpting e. and kadalasan ung tutorials nila walang audio, puro subs. mukhang zbrush decimation master ang kailngn matutuhan.

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Post by bokkins Sat Apr 21, 2012 12:02 am

separate mo yung may sculptural piece, tapos gawin mo sa zbrush.
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Post by neyes_ice Sat Apr 21, 2012 12:42 am

Thanks for the reply sir bokkins, but the concern is pano makikita sa max ung level of detail sculpted from zbrush

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Post by render master Sat Apr 21, 2012 6:15 am

what do you mean papano makikita sa max ang level of detail? was it the importing or the parallel workflow?

if importing - gozbrush plugins
if work flow - edit poly although not the same as zbrush but its the foundation of 3d max modelling.

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Post by neyes_ice Sat Apr 21, 2012 6:26 am

@ render master,

base mesh no problem, I'm concerned with the detailing, fabric texture, folds, seams and other details that would be hard to achieve in 3D max only.

How can I transfer the sculpted detail I made in Zbrush to my low poly mesh in 3dmax, to my knowledge and research in the net, normal mapping will not transform your low poly mesh. So far the solution I have seen that works is the decimation master plugin for zbrush.

parang my napapansin ako sa GoZ, when you go between them pag balik nung base mesh sa 3d max parang na rerelax ung topology which I might not want to happen.

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Post by render master Sat Apr 21, 2012 6:35 am

ahh okay, 3d max dont have the capabilities compare to zbrush in terms of mesh topology say the fabrics. although there is but you need a lot of polys, so hindi rin advisable. so malamang ang workflow, say sa furnitures - basemesh sa 3dmax then details sa zbrush.

to my understanding - A normal map is usually used to fake high-res geometry detail on what is actually a low-res mesh

anyway more info here for normal map

http://tech-artists.org/wiki/Normal_mapping
http://www.bencloward.com/tutorials_normal_maps4.shtml

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Post by neyes_ice Sat Apr 21, 2012 7:53 am

thanks for the info

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