Proper way of linking maps/materials
3 posters
Proper way of linking maps/materials
Good day po ask ko sir kung ano yung prefer na way of linking material/maps sa 3dmax/vray. What i usually do mga master is link the maps each time i merge models in my scene and medyo time consuming kasi i have dig deep sa libraries ko to find that map/material so max can read. for example my first models came from my :d drive and some area from my external storage then i have to link them every time. also how to manage or delete those path? I-share ko narin ito: i usually archive nalang yung file so those map/materials will be collected in one zip, the problem is hindi sumasama yung environment setting so when you open the file into other computer you have to set again your environment. Hope to hear something from guys. thank you very much
ARNEL_PRO- CGP Apprentice
- Number of posts : 315
Age : 42
Location : makati
Registration date : 10/08/2009
Re: Proper way of linking maps/materials
Put it in one place / folder only, kung nasaan yung project mo duon mo lang ilagay. kukuha ka lang ng mga maps sa mga library mo and i-copy mo lang sa designated project mo para hindi nahihirapang maghanap yung Max mo pag mag-re-render siya. Mag asset tracking or shift+T ka para lagi mo na ma-maintanin na nasa correct path yung mga materials mo.
3DZONE- Cube Spinner
- Number of posts : 3834
Age : 49
Location : Abu Dhabi U.A.E.
Registration date : 20/12/2008
Re: Proper way of linking maps/materials
Thanks for your time sir this is great more power
ARNEL_PRO- CGP Apprentice
- Number of posts : 315
Age : 42
Location : makati
Registration date : 10/08/2009
Re: Proper way of linking maps/materials
have you try saving your render presets?
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Proper way of linking maps/materials
Yes master i ussualy save my render preset i thinnk i have 4or5 preset but i sometimes they just dont work fine everytime in every scene, i have to tweak settings still but nevertheless i think it is a good starting point. medyo sa material path ako nagkakaproblema sir. Sir would you mind sharing me an idea how to deal with those invalid path? thanks sir for your time
ARNEL_PRO- CGP Apprentice
- Number of posts : 315
Age : 42
Location : makati
Registration date : 10/08/2009
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