Guidance for the Best Track :)
2 posters
Guidance for the Best Track :)
Good Day Pipz,
Bago pa lng ako dito sa community and dati pa gusto ko talaga matutunan ang 3D. So sa mga expert na po dyan pahingi po ng mga tips kung ano ang tamang paraan/steps to be an expert in this area. Ang gusto ko po ay maging expert sa maya, so gusto ko po sana malaman kung ano po ba dapat ang unahin kung pag-aralan? And FYI wla pa po akong alam sa 3D. yung sa mga gusto lng po tumulong pa guide lng ng malinaw yung mga steps/Prerequisite bago mahasa sa maya. Salamat po & hoping I will learn a lot from you guys.
-Rey
Bago pa lng ako dito sa community and dati pa gusto ko talaga matutunan ang 3D. So sa mga expert na po dyan pahingi po ng mga tips kung ano ang tamang paraan/steps to be an expert in this area. Ang gusto ko po ay maging expert sa maya, so gusto ko po sana malaman kung ano po ba dapat ang unahin kung pag-aralan? And FYI wla pa po akong alam sa 3D. yung sa mga gusto lng po tumulong pa guide lng ng malinaw yung mga steps/Prerequisite bago mahasa sa maya. Salamat po & hoping I will learn a lot from you guys.
-Rey
hunter204- Number of posts : 2
Age : 36
Location : Davao City
Registration date : 21/02/2012
Re: Guidance for the Best Track :)
If you have the budget, formal education in 3D is way to go kung alang budget , you need to research.
1. Maya's User interface (maraming simple tuts sa net) kilalanin mo muna yung basic UI ng Maya
1.5 understand your viewport and how to navigate properly.
2. Basic Modeling
3. Basic texturing
4. Basic Lighting
5. Basic Rendering setup
then you'll have your output (aim first the simple rendering wag mo muna isipin kung panu gawing 3D yung AVATAR) lahat naman seguro nag-umpisa sa level one
during my early days I made a lesson plan, example let's say
day 1 User interface and navigation
day 2basic primatives modeling (box, sphere etc.) during this day wala akong ginawa kundi ulit uliting kung pano paggawa ng simple objects
day 3,4 & 5 texturing, (material editor UI) how to apply texture though diffuse lang alam ko nun (wala akong kaalam alam sa bump,normal etc.)
day 6 & 7 lighting (super basic lang din omni-direct etc.)
day 8 & 9 render setup
day 10 - after 10 days may output na though napaka simpli lang nun. pero natoto ako ng basic tapus yung iba naman by experiences and hard work, sleepless nights and none stop research, net is an ocean of knowledge.
I did this reply not because I'm a master or guru since your looking for some guru to answer your question I'm just a member like (don't want those misunderstood idea)
Good luck Sir Hunter204
Arjun
1. Maya's User interface (maraming simple tuts sa net) kilalanin mo muna yung basic UI ng Maya
1.5 understand your viewport and how to navigate properly.
2. Basic Modeling
3. Basic texturing
4. Basic Lighting
5. Basic Rendering setup
then you'll have your output (aim first the simple rendering wag mo muna isipin kung panu gawing 3D yung AVATAR) lahat naman seguro nag-umpisa sa level one
during my early days I made a lesson plan, example let's say
day 1 User interface and navigation
day 2basic primatives modeling (box, sphere etc.) during this day wala akong ginawa kundi ulit uliting kung pano paggawa ng simple objects
day 3,4 & 5 texturing, (material editor UI) how to apply texture though diffuse lang alam ko nun (wala akong kaalam alam sa bump,normal etc.)
day 6 & 7 lighting (super basic lang din omni-direct etc.)
day 8 & 9 render setup
day 10 - after 10 days may output na though napaka simpli lang nun. pero natoto ako ng basic tapus yung iba naman by experiences and hard work, sleepless nights and none stop research, net is an ocean of knowledge.
I did this reply not because I'm a master or guru since your looking for some guru to answer your question I'm just a member like (don't want those misunderstood idea)
Good luck Sir Hunter204
Arjun
Re: Guidance for the Best Track :)
Thanks For the Tips Sir Arjun. Really appreciate your response ^__^
hunter204- Number of posts : 2
Age : 36
Location : Davao City
Registration date : 21/02/2012
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