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HELP NMN BOUT SEAMLESS

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kurdaps!
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Post by AUSTRIA Mon Feb 02, 2009 10:00 pm

HELP NMN BOUT SEAMLESS COMMERCIALBLDGcopy Mga master hel nmn actually tgal k n problema to bout Repetition of texture at tiling issue s mga Perspective ko. Kung sino nmn nkakaalam ng principle
ng Seamless s map editor pkitulungan nmn po ninyo ako. Mlayo n ang nilakbay ko s Rendering job pero di k p rin n solve ang issue n to. Mas ok kung post nyo kung papaano steps and procedure s max pero kung mdali lng explain nyo n lng. Sensya n hah
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Post by kurdaps! Mon Feb 02, 2009 10:11 pm

Few Help Tips:

1. Look for a bigger maps. Marami resources sa internet.
2. You may layout the maps in Photoshop first then apply on the Object. There you can easily control the veins/patterns.
3. You should know the exact sizes of veins. For an exterior texturing, veins are not visible on most Marble.

I hope that helps.. Smile
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Post by Butz_Arki Mon Feb 02, 2009 10:26 pm

for me..find bigger maps nga..high res maps..
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Post by Guest Mon Feb 02, 2009 10:31 pm

Or use Seamless Texture creator for low res maps.. thumbsup

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Post by cubi_o: Mon Feb 02, 2009 10:43 pm

or u can use uv unwrapp sir austria.then PS... go to help ka lng.
or other option...i pri print screen ko ang model na yan in front...tapos doon ko na cya sa ipi paint sa PS..
hope it helps... Smile
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Post by AUSTRIA Mon Feb 02, 2009 10:49 pm

kurdaps! wrote:Few Help Tips:

1. Look for a bigger maps. Marami resources sa internet.
2. You may layout the maps in Photoshop first then apply on the Object. There you can easily control the veins/patterns.
3. You should know the exact sizes of veins. For an exterior texturing, veins are not visible on most Marble.

I hope that helps.. Smile

Ngwa k n rin yan medyo mbigat nga lng ang file pag ganun...Then sir last n lng pag bigger maps nmn nkikita k nmn ang tiling issue nya. UVW or Map scaler b gamit nyo? Wat u mean exact size? Pag interior sir mdali un pero pag mga Huge project hirap nun ibat ibang layer ng wall aniwe thanks bro...pero sna msagot m last queston ko?
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Post by AUSTRIA Mon Feb 02, 2009 10:53 pm

ARCHITHEKTHURA wrote:Or use Seamless Texture creator for low res maps.. thumbsup

Seamless creator b sir is Plug ins din sya like ng Archishader s max? Or command sya s max? Pki post lng kung may time k bro hah....makkatulong din to s mga Newbie...thnks a lot...
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Post by dpyxl Mon Feb 02, 2009 11:11 pm

you can do that on photochop, no tricks, no secrets... even just a clone stamp, a simple map and play with the uvw map

if you want the hard way, render to texture > unwrap uvw > photoshop.. then back in aligning back, face by face..


@TS: sticky keys? if i recall, all-caps is a no-no in forums.. capslock is Sad


Last edited by dpyxl on Tue Feb 03, 2009 1:06 am; edited 1 time in total

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Post by kurdaps! Tue Feb 03, 2009 12:54 am

AUSTRIA wrote:
kurdaps! wrote:Few Help Tips:

1. Look for a bigger maps. Marami resources sa internet.
2. You may layout the maps in Photoshop first then apply on the Object. There you can easily control the veins/patterns.
3. You should know the exact sizes of veins. For an exterior texturing, veins are not visible on most Marble.

I hope that helps.. Smile

Ngwa k n rin yan medyo mbigat nga lng ang file pag ganun...Then sir last n lng pag bigger maps nmn nkikita k nmn ang tiling issue nya. UVW or Map scaler b gamit nyo? Wat u mean exact size? Pag interior sir mdali un pero pag mga Huge project hirap nun ibat ibang layer ng wall aniwe thanks bro...pero sna msagot m last queston ko?

Bigger maps., kahit gaano pa laki File Size, you can lessen the Cap in Photoshop; Save-For-Web mo. Liliit yung File but not too different sa Image Quality.

Exact Sizes: May ugali kasi tayo na pag mayroon tayong map, lagay kaagad sa Object(guilty ako dito dati). We don't know kung gaano kalaki in real size ng Tiles/Marble. Like sa Marble na ginamit mo sa Facade, is that the true size of the veins/grains? Important yan bro, may mga Client din kasi na metikuloso din. Wink

Scaler means sa UVW Map, yan ang gamit ko.
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Post by kurdaps! Tue Feb 03, 2009 12:57 am

As most of them said: The best pa rin ang gawin mo sa Photoshop muna. It takes time pero you will get the Correct Texture.
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Post by Guest Tue Feb 03, 2009 1:07 am

AUSTRIA wrote:
ARCHITHEKTHURA wrote:Or use Seamless Texture creator for low res maps.. thumbsup

Seamless creator b sir is Plug ins din sya like ng Archishader s max? Or command sya s max? Pki post lng kung may time k bro hah....makkatulong din to s mga Newbie...thnks a lot...

Nope bro.Its a software na DL ko.Try to search lang sa google about the software.Good sya para sa pag gwa ng maps na walang tiling kahit na galing lang sa scanned image yung map mo.It automatically remove those tiling and pwede mo lng syang i save as mid size maps na tama lng sa scene mo. thumbsup

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Post by tutik Tue Feb 03, 2009 1:15 am

1- make sure one tile is of the right scale. minsan kc ung bitmap na ginagamit natin is only a few percentage of the real tile size. like the one you posted i pressume.
2- to make a tileable bitmap, you can try the 'offset' feature in ps then 'clone stamp' tool to clean the joints
3- if one bitmap doesn't help, create a bitmap with four tiles on it but each tile is being rotated randomly ('quarter turn' in carpet lingo).
4- last resort is to go procedural, medyo maraming tricks dito gaya ng pag 'mix' ng maps randomized by rotations, etc. i'm sure you get the idea.


Last edited by tutik on Tue Feb 03, 2009 3:25 am; edited 1 time in total
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Post by AUSTRIA Tue Feb 03, 2009 3:23 am

MASTER!!!! cubi,dpyxl,tutik,butz,jeff at shaerwin mraming slamat mga bro...halos iisa ang sinsabi ninyo cge try ko muna ung s Pshop n exact size s actual like sir tutik said...galing nito mkakatulong to s study ko mraming slamat mga bro learn form masters!!!! yahoooooooooooooooo. buttrock
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