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3DS MAX 2012

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Post by rexanteria Wed Oct 12, 2011 8:19 pm

sir bakit ganito ang camera viewport ng 3ds max design 2012..?? madiliim sya..tapos pag wala pang materials yung scene mo color black lahat..

sanay kasi ako sa 3d max 2009 walang problema dun yung viewport..kaya lang nung ng 3ds max design 2012 ako dahil mas mabilis at magaan ito naman ang naging probelama ko..madilim yung camera viewport nya..nahihirapan kasi ak mgmanipulate ng uvw map kasi d ko makita yung texture nya.. parang npansin ko nawala yung smooth + highlights nya na shading sa viewport..

ano kayang solution dito??
patulong naman mga master..

thanks in advance..

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rexanteria
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Post by bongskeigle Wed Oct 12, 2011 8:23 pm

change viewport shading, from realistic to shaded.

hope it helps.
bongskeigle
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Post by jjcatuiran Wed Oct 12, 2011 8:25 pm

hindi ko makita sir imageshack siguro..
try mo to, right click mo po yung nakasulat na realistic > lighting and shadows> light with default lights > off mo din yung ambient
occlusion and shadows...
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