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zdepth problem

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Post by nyakunam Sun Sep 25, 2011 3:56 am

Bakit po ganito 'to?
'Pag nagcre-create po ako ng bagong channel sa raw render ko, na natransfer ko na yung zdepth output image, eh all black lang ang lumalabas?? help po mga master.

ito po.
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By nyakunam at 2011-09-25
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Post by tutik Sun Sep 25, 2011 4:08 am

you will need to change the default values of your zdepth distance parameters.
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Post by render master Sun Sep 25, 2011 4:16 am

see this one sir
http://www.cgpinoy.org/t424-my-own-zdepth-tuts?highlight=zdepth

and or this one, same procedure din
http://www.3dallusions.com/forums/tutorials/4438-depth-field-composition-photoshop-approach.html
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Post by nyakunam Sun Sep 25, 2011 4:46 am

tutik wrote:you will need to change the default values of your zdepth distance parameters.

render master wrote:see this one sir
http://www.cgpinoy.org/t424-my-own-zdepth-tuts?highlight=zdepth

and or this one, same procedure din
http://www.3dallusions.com/forums/tutorials/4438-depth-field-composition-photoshop-approach.html

salamat sa pagdaan mga master.. ntry ko n yung ke sir pakunat, yun po yung method na sinunod ko pero ganoon yung output.. pero bago yung sa'yo sir RM. sigurado na gagana na yan. salamat po ng marami. GB hippie Very Happy
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Post by bokkins Sun Sep 25, 2011 5:10 am

mapapansin mo, wala gaanong gradient ang zdepth mo, ibig sabihin, hindi sya makakapag produce ng magandang depth of field. Try to change the range sa camera mo.
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Post by render master Sun Sep 25, 2011 5:18 am

mali kase procedure mo sa paglalagay ng alpha channel, review mo ulit iyong tutorial..
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Post by nyakunam Sun Sep 25, 2011 9:16 pm

bokkins wrote:mapapansin mo, wala gaanong gradient ang zdepth mo, ibig sabihin, hindi sya makakapag produce ng magandang depth of field. Try to change the range sa camera mo.

yung parameter ko po kase sir bok eh min: 50, max: 150
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Post by nyakunam Sun Sep 25, 2011 9:16 pm

render master wrote:mali kase procedure mo sa paglalagay ng alpha channel, review mo ulit iyong tutorial..

sige po sir.. salamat Smile
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Post by bokkins Sun Sep 25, 2011 9:19 pm

nyakunam wrote:
bokkins wrote:mapapansin mo, wala gaanong gradient ang zdepth mo, ibig sabihin, hindi sya makakapag produce ng magandang depth of field. Try to change the range sa camera mo.

yung parameter ko po kase sir bok eh min: 50, max: 150

gawin mo 0-150. Dapat nasa buong range ng distance ng camera mo.
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Post by nyakunam Sun Sep 25, 2011 9:27 pm

bokkins wrote:
nyakunam wrote:
bokkins wrote:mapapansin mo, wala gaanong gradient ang zdepth mo, ibig sabihin, hindi sya makakapag produce ng magandang depth of field. Try to change the range sa camera mo.

yung parameter ko po kase sir bok eh min: 50, max: 150

gawin mo 0-150. Dapat nasa buong range ng distance ng camera mo.

anong ibig sabihin nun sir?? eh paanu po yung sample ni sir pakunat na 1000-3000??
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Post by bokkins Sun Sep 25, 2011 10:20 pm

baka mm ang gamit nyang sukat. Meaning, nasa 1m-3m ang subject. Try mo mgtest render. very low lang saka maliit lang. Para makita mo ang difference ng range.
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Post by nyakunam Sun Sep 25, 2011 10:42 pm

bokkins wrote:baka mm ang gamit nyang sukat. Meaning, nasa 1m-3m ang subject. Try mo mgtest render. very low lang saka maliit lang. Para makita mo ang difference ng range.

sige sir.. paanu po pala yun, may nakikita akong may unit sign yung mga number nila. paanu po palitan yun? nakaenglish yata po yung akin.
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Post by v_wrangler Sun Sep 25, 2011 10:54 pm

Your values would not mean anything to anyone not working on your scene because everything will be dependent on scene scale.

One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.

By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.

I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.

Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)

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Post by v_wrangler Sun Sep 25, 2011 10:56 pm

One more tip is to use floating point file formats, by doing so - yo uare technically extending the grey values to more than 255. Thus allowing you to apply levels to post adjust where you'd want the focus.
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Post by nyakunam Sun Sep 25, 2011 11:02 pm

v_wrangler wrote:Your values would not mean anything to anyone not working on your scene because everything will be dependent on scene scale.

One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.

By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.

I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.

Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)


v_wrangler wrote:One more tip is to use floating point file formats, by doing so - yo uare technically extending the grey values to more than 255. Thus allowing you to apply levels to post adjust where you'd want the focus.

wow. try ko sir wrangler.. salamat po. Very Happy
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Post by v_wrangler Sun Sep 25, 2011 11:04 pm

v_wrangler wrote:Your values would not mean anything to anyone not working on your scene because everything will be dependent on scene scale.

One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.

By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.

I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.

Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)


I forgot to mention that you should copy these values to the zdepth pass parameters in the element part of rendering.
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Post by nyakunam Sun Sep 25, 2011 11:20 pm

v_wrangler wrote:
v_wrangler wrote:Your values would not mean anything to anyone not working on your scene because everything will be dependent on scene scale.

One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.

By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.

I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.

Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)


I forgot to mention that you should copy these values to the zdepth pass parameters in the element part of rendering.

Noted. thanks ulit sir Smile
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