zdepth problem
5 posters
zdepth problem
Bakit po ganito 'to?
'Pag nagcre-create po ako ng bagong channel sa raw render ko, na natransfer ko na yung zdepth output image, eh all black lang ang lumalabas?? help po mga master.
ito po.
By nyakunam at 2011-09-25
By nyakunam at 2011-09-25
By nyakunam at 2011-09-25
'Pag nagcre-create po ako ng bagong channel sa raw render ko, na natransfer ko na yung zdepth output image, eh all black lang ang lumalabas?? help po mga master.
ito po.
By nyakunam at 2011-09-25
By nyakunam at 2011-09-25
By nyakunam at 2011-09-25
nyakunam- CGP Apprentice
- Number of posts : 274
Age : 38
Location : Vigan City
Registration date : 04/03/2010
Re: zdepth problem
you will need to change the default values of your zdepth distance parameters.
tutik- The Spy
- Number of posts : 1715
Registration date : 01/10/2008
Re: zdepth problem
see this one sir
http://www.cgpinoy.org/t424-my-own-zdepth-tuts?highlight=zdepth
and or this one, same procedure din
http://www.3dallusions.com/forums/tutorials/4438-depth-field-composition-photoshop-approach.html
http://www.cgpinoy.org/t424-my-own-zdepth-tuts?highlight=zdepth
and or this one, same procedure din
http://www.3dallusions.com/forums/tutorials/4438-depth-field-composition-photoshop-approach.html
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: zdepth problem
tutik wrote:you will need to change the default values of your zdepth distance parameters.
render master wrote:see this one sir
http://www.cgpinoy.org/t424-my-own-zdepth-tuts?highlight=zdepth
and or this one, same procedure din
http://www.3dallusions.com/forums/tutorials/4438-depth-field-composition-photoshop-approach.html
salamat sa pagdaan mga master.. ntry ko n yung ke sir pakunat, yun po yung method na sinunod ko pero ganoon yung output.. pero bago yung sa'yo sir RM. sigurado na gagana na yan. salamat po ng marami. GB
nyakunam- CGP Apprentice
- Number of posts : 274
Age : 38
Location : Vigan City
Registration date : 04/03/2010
Re: zdepth problem
mapapansin mo, wala gaanong gradient ang zdepth mo, ibig sabihin, hindi sya makakapag produce ng magandang depth of field. Try to change the range sa camera mo.
Re: zdepth problem
mali kase procedure mo sa paglalagay ng alpha channel, review mo ulit iyong tutorial..
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: zdepth problem
bokkins wrote:mapapansin mo, wala gaanong gradient ang zdepth mo, ibig sabihin, hindi sya makakapag produce ng magandang depth of field. Try to change the range sa camera mo.
yung parameter ko po kase sir bok eh min: 50, max: 150
nyakunam- CGP Apprentice
- Number of posts : 274
Age : 38
Location : Vigan City
Registration date : 04/03/2010
Re: zdepth problem
render master wrote:mali kase procedure mo sa paglalagay ng alpha channel, review mo ulit iyong tutorial..
sige po sir.. salamat
nyakunam- CGP Apprentice
- Number of posts : 274
Age : 38
Location : Vigan City
Registration date : 04/03/2010
Re: zdepth problem
nyakunam wrote:bokkins wrote:mapapansin mo, wala gaanong gradient ang zdepth mo, ibig sabihin, hindi sya makakapag produce ng magandang depth of field. Try to change the range sa camera mo.
yung parameter ko po kase sir bok eh min: 50, max: 150
gawin mo 0-150. Dapat nasa buong range ng distance ng camera mo.
Re: zdepth problem
bokkins wrote:nyakunam wrote:bokkins wrote:mapapansin mo, wala gaanong gradient ang zdepth mo, ibig sabihin, hindi sya makakapag produce ng magandang depth of field. Try to change the range sa camera mo.
yung parameter ko po kase sir bok eh min: 50, max: 150
gawin mo 0-150. Dapat nasa buong range ng distance ng camera mo.
anong ibig sabihin nun sir?? eh paanu po yung sample ni sir pakunat na 1000-3000??
nyakunam- CGP Apprentice
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Age : 38
Location : Vigan City
Registration date : 04/03/2010
Re: zdepth problem
baka mm ang gamit nyang sukat. Meaning, nasa 1m-3m ang subject. Try mo mgtest render. very low lang saka maliit lang. Para makita mo ang difference ng range.
Re: zdepth problem
bokkins wrote:baka mm ang gamit nyang sukat. Meaning, nasa 1m-3m ang subject. Try mo mgtest render. very low lang saka maliit lang. Para makita mo ang difference ng range.
sige sir.. paanu po pala yun, may nakikita akong may unit sign yung mga number nila. paanu po palitan yun? nakaenglish yata po yung akin.
nyakunam- CGP Apprentice
- Number of posts : 274
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Location : Vigan City
Registration date : 04/03/2010
Re: zdepth problem
Your values would not mean anything to anyone not working on your scene because everything will be dependent on scene scale.
One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.
By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.
I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.
Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)
One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.
By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.
I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.
Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)
Re: zdepth problem
One more tip is to use floating point file formats, by doing so - yo uare technically extending the grey values to more than 255. Thus allowing you to apply levels to post adjust where you'd want the focus.
Re: zdepth problem
v_wrangler wrote:Your values would not mean anything to anyone not working on your scene because everything will be dependent on scene scale.
One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.
By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.
I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.
Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)
v_wrangler wrote:One more tip is to use floating point file formats, by doing so - yo uare technically extending the grey values to more than 255. Thus allowing you to apply levels to post adjust where you'd want the focus.
wow. try ko sir wrangler.. salamat po.
nyakunam- CGP Apprentice
- Number of posts : 274
Age : 38
Location : Vigan City
Registration date : 04/03/2010
Re: zdepth problem
v_wrangler wrote:Your values would not mean anything to anyone not working on your scene because everything will be dependent on scene scale.
One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.
By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.
I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.
Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)
I forgot to mention that you should copy these values to the zdepth pass parameters in the element part of rendering.
Re: zdepth problem
v_wrangler wrote:v_wrangler wrote:Your values would not mean anything to anyone not working on your scene because everything will be dependent on scene scale.
One technique to visualize where your zdepth starts and ends is to turn on
either viewport clipping if you'd like to see it in your camera viewports, or use what I do - I turn on the environment ranges in the camera properties.
By turning this on, you will see an editable range in the top view, the start range tells you where it starts and the end tells you the obvious.
I normally do not use a value of zero for the start because the grayscale starts from the camera and you will lose valuable tone definition in the resulting zdepth pass.
Also do not encompass the whole scene as this will result in loss of detail and confidence by your clients! (joke!)
I forgot to mention that you should copy these values to the zdepth pass parameters in the element part of rendering.
Noted. thanks ulit sir
nyakunam- CGP Apprentice
- Number of posts : 274
Age : 38
Location : Vigan City
Registration date : 04/03/2010
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