Ust Museum+ Villa PM practice render
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vilpang
abed
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Ust Museum+ Villa PM practice render
Villa pm practice
Ust museum competition plate rerender using max vray- 5th place
pacommnet nalang mga masters para maimprove pa bago D10
Ust museum competition plate rerender using max vray- 5th place
pacommnet nalang mga masters para maimprove pa bago D10
abed- CGP Newbie
- Number of posts : 152
Age : 34
Location : QC
Registration date : 25/06/2010
Re: Ust Museum+ Villa PM practice render
nice render sir ..
road or pavement material mo sa 2nd image medyo mataas ang amount ng displacement.or change the materials to road concrete na lang instead na bricks sir (imho) ..
road or pavement material mo sa 2nd image medyo mataas ang amount ng displacement.or change the materials to road concrete na lang instead na bricks sir (imho) ..
vilpang- CGP Guru
- Number of posts : 1100
Age : 60
Location : dubai uae
Registration date : 28/06/2011
Re: Ust Museum+ Villa PM practice render
Noted sir..try ko ibang materials at lessen din displacement..thanks sa pagdaan.vilpang wrote:nice render sir ..
road or pavement material mo sa 2nd image medyo mataas ang amount ng displacement.or change the materials to road concrete na lang instead na bricks sir (imho) ..
abed- CGP Newbie
- Number of posts : 152
Age : 34
Location : QC
Registration date : 25/06/2010
Re: Ust Museum+ Villa PM practice render
astig a. lumubog yung kalesa. napasobrahan ang displacement. why frosted glass?
darkirender- CGP Apprentice
- Number of posts : 313
Age : 46
Location : MANAMA, BAHA RAIN
Registration date : 23/12/2009
Re: Ust Museum+ Villa PM practice render
nie sir .medyo desaturated lang siya nice practice on the other hand
Jay2x- CGP Apprentice
- Number of posts : 743
Age : 37
Location : Pampanga
Registration date : 09/11/2008
Re: Ust Museum+ Villa PM practice render
first frame
- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....
then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...
second frame
- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..
one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..
nice render Sir...
- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....
then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...
second frame
- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..
one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..
nice render Sir...
blockz- CGP Newbie
- Number of posts : 96
Age : 43
Location : Pampanga
Registration date : 14/07/2011
Re: Ust Museum+ Villa PM practice render
darkirender wrote:astig a. lumubog yung kalesa. napasobrahan ang displacement. why frosted glass?
thanks for droppping by sir, frosted glass?hehe testing ko lang sir..
abed- CGP Newbie
- Number of posts : 152
Age : 34
Location : QC
Registration date : 25/06/2010
Re: Ust Museum+ Villa PM practice render
Jay2x wrote:nie sir .medyo desaturated lang siya nice practice on the other hand
ill try to make it better sir, thanks sir..
abed- CGP Newbie
- Number of posts : 152
Age : 34
Location : QC
Registration date : 25/06/2010
Re: Ust Museum+ Villa PM practice render
blockz wrote:first frame
- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....
then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...
second frame
- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..
one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..
nice render Sir...
noted po yan sir, yung sa may issue na inverted color, siguro dahil ang
ginamit kong bump setting/map is color correction..sa fence naman, hindi
ko alam kung pano gawing random. any help/ suggestion about it?
abed- CGP Newbie
- Number of posts : 152
Age : 34
Location : QC
Registration date : 25/06/2010
Re: Ust Museum+ Villa PM practice render
nice render dun sa villa pm mo. okey ang grass, realistic for me , pero okey siguro kung isaturate mo pa, yung sakto lang. tapos refraction sa tubig, medyo reflective siya, overall . ayos sir!
mEejan- CGP Guru
- Number of posts : 1149
Age : 33
Location : angeles city
Registration date : 30/05/2009
Re: Ust Museum+ Villa PM practice render
abed wrote:blockz wrote:first frame
- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....
then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...
second frame
- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..
one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..
nice render Sir...
noted po yan sir, yung sa may issue na inverted color, siguro dahil ang
ginamit kong bump setting/map is color correction..sa fence naman, hindi
ko alam kung pano gawing random. any help/ suggestion about it?
Sir try mo lang gumawa ng pattern using photoshop...
for example gusto mong gumawa ng bricks or stone cladding..kuha ka lang ng 2-3 blocks na magkakaiba ang texture..
then pagdikitin mo hanggang makabuo ka ng pattern na pwede mong gamitin for mapping...
try mo to Sir..sana makatulong..
blockz- CGP Newbie
- Number of posts : 96
Age : 43
Location : Pampanga
Registration date : 14/07/2011
Re: Ust Museum+ Villa PM practice render
blockz wrote:abed wrote:blockz wrote:first frame
- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....
then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...
second frame
- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..
one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..
nice render Sir...
noted po yan sir, yung sa may issue na inverted color, siguro dahil ang
ginamit kong bump setting/map is color correction..sa fence naman, hindi
ko alam kung pano gawing random. any help/ suggestion about it?
Sir try mo lang gumawa ng pattern using photoshop...
for example gusto mong gumawa ng bricks or stone cladding..kuha ka lang ng 2-3 blocks na magkakaiba ang texture..
then pagdikitin mo hanggang makabuo ka ng pattern na pwede mong gamitin for mapping...
try mo to Sir..sana makatulong..
wow..thanks sir..try ko pag maytime ulit magpractice..
abed- CGP Newbie
- Number of posts : 152
Age : 34
Location : QC
Registration date : 25/06/2010
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