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Baguio Inspired

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blockz
arkirein
M_Shadows
jarul
reimhedz
killerBEE
vilpang
lakaivikoi
theomatheus
lemeuix
valencha08
Kaspersky
ymhon
ronzcobella
ARIST
kensweb
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Post by kensweb Sun Aug 07, 2011 4:08 am

Kamusta mga pards, may free time kami ulit. share ko lang ito, para sa mga kabagis nating igorot. Isa kayong tunay na kaibigan!

Modeling as usual...
Baguio Inspired Sam-1

Applying materials and Vray Sun:
Baguio Inspired Sam-2

Plan ko dito, gumamit ng onyx tree, kaso parang di bagay.
Baguio Inspired Sam-3

Landscaping....
Baguio Inspired Sam-4

ito nalang, para mas feel ang pine trees from flickr pix
Baguio Inspired Pine-1

Taran! Para Sa Iyo Kabagis:
Baguio Inspired FINAL-1

Workflow: 3dsmax>vray2>PSCS5

Maraming Salamat Po! Smile
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Baguio Inspired Empty Re: Baguio Inspired

Post by ARIST Sun Aug 07, 2011 4:17 am

Ganda naman nito bagis! Impressive! 2thumbsup

Ot: May time ba na nagiging brown ang mga damo doon sa Baguio dahil sa init? Thanks.

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Post by kensweb Sun Aug 07, 2011 4:19 am

ARIST wrote:Ganda naman nito bagis! Impressive! Baguio Inspired 808695

Ot: May time ba na nagiging brown ang mga damo doon sa Baguio dahil sa init? Thanks.


yup, as I remember, nung huling visit ko, nilalakaran ko mga tuyong damo na at may mga stem, pero dito, diko ko na masyadong dinetail... salamat bro sa comment Baguio Inspired 290602
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Post by ronzcobella Sun Aug 07, 2011 5:02 am

mas maganda ata sir kung green yung grass mo...most of the places naman sa baguio is green eh...
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Post by ymhon Sun Aug 07, 2011 6:14 am

nice but i recommend using displacement maps on your rocks. for sure gaganda yan. i think hindi naman siya tatagal because your scene is not that complex. Smile
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Post by Kaspersky Sun Aug 07, 2011 7:21 am

i prefer to add more details especially for the grass..green is better.. nice render sir. Smile
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Post by valencha08 Sun Aug 07, 2011 7:49 am

nice render po sir Baguio Inspired 290602
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Post by lemeuix Sun Aug 07, 2011 7:56 am

Nice. Galing! thumbsup
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Post by theomatheus Sun Aug 07, 2011 8:08 am

nice one sir..comment ko lang po ok yung design at pagkaka photoshop sa background Baguio Inspired 808695 ..yun nga lang dahil sa taas at dami ng mga pine tree dapat may mga shadows yan.. Question
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Post by lakaivikoi Sun Aug 07, 2011 11:33 am

galing, feeling ko nasa Legarda Road ako hehehe...TFS sir
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Post by vilpang Sun Aug 07, 2011 12:27 pm

nice render sir..Baguio Inspired 290602
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Post by killerBEE Sun Aug 07, 2011 7:36 pm

galing sir..reflection lang sa glass and shadow ng mga trees
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Post by reimhedz Sun Aug 07, 2011 8:35 pm

very nice sir! di ba pwedeng ipakita yung buong building?
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Post by jarul Sun Aug 07, 2011 9:10 pm

darker pa dapat yung house, and tama sila, dapat may mga shadows ng trees. nice render
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Post by ARIST Sun Aug 07, 2011 9:15 pm

Agree, tree shadows nga, dapat meron.
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Post by kensweb Mon Aug 08, 2011 2:53 am

Salamat mga parekoy! salamat sa suggestions at comments, yup a lot of things to consider... namumublema kasi ako sa displacement, as you can see on third image, dun sa column, may guhit na itim, diko alam bakit lumulutang or nag ooffset sya from its proportion. Then sa shadows of trees, diko na nilagay, kasi wallpaper diba ang background? e di pa masyadong bihasa sa photoshop. meron ba kayong alam na technique dyan? then i forgot rin lagyan ng tuyong dahons... hehehe, this took 4 days to me, gawa ng patago ko lang ginagawa sa office, then ramadan pa, kaya halfday lang. For glass refelecion, i did it in photoshop, still weakness ko talaga yang window reflection, still not satisfied ako... meron ba kayong readymade material for window glass? thanks
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Post by M_Shadows Mon Aug 08, 2011 6:23 am

re guhit na itim... try mo sa displacement - "keep continuity"
para "di bumulwak" yung edges hehehe

*sa tree shadows - alam ko may trick si sir boks - shoot! di ko malala...
pasok ka ng similar na puno then parang gagamit ng exclude... [ang labo]
mahanap nga san banda yun....
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Post by M_Shadows Mon Aug 08, 2011 6:39 am

ito try mo... [di ko talaga malala saan and sino nagsabi nung sa exclude]
http://www.cgpinoy.org/t1609-simple-shadow-in-photoshop

glass, dude..
http://www.cgpinoy.org/t171-glass-material?highlight=glass
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Post by arkirein Mon Aug 08, 2011 12:32 pm

sir angganda ng photomatch mo. very realistic...
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Post by kensweb Tue Aug 09, 2011 12:01 am

M_Shadows wrote:ito try mo... [di ko talaga malala saan and sino nagsabi nung sa exclude]
http://www.cgpinoy.org/t1609-simple-shadow-in-photoshop

glass, dude..
http://www.cgpinoy.org/t171-glass-material?highlight=glass

Maraming salamat bro sa time mong mag share! malaking tulong bro! I will try this for sure!

arkirein wrote:sir angganda ng photomatch mo. very realistic...
Salamat dre nagustuhan mo. Baguio Inspired 290602
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Post by M_Shadows Tue Aug 09, 2011 12:04 am

i forgot, for the black strip edge, check if you got it in quad mesh...
if not, try to convert to edit poly then quadify [graphite modelling]
baka lang dun kasi yung prob sa displacement...

*pag ayaw pa rin, [white flag up] let's call rendermaster! ahaha
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Post by blockz Tue Aug 09, 2011 12:16 am

Sir ok sana yung background.....kaya lang medyo may pagka-blur sya..

anyway gusto ko yung paglalagay mo ng branches sa grass...na sa tingin ko isa ito sa nagbigay buhay sa perspective..

galing Sir..!!! buttrock
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Post by kensweb Tue Aug 09, 2011 12:32 am

blockz wrote:Sir ok sana yung background.....kaya lang medyo may pagka-blur sya..

anyway gusto ko yung paglalagay mo ng branches sa grass...na sa tingin ko isa ito sa nagbigay buhay sa perspective..

galing Sir..!!! Baguio Inspired 523692

hehehe, salamat sa branches... ma blur ba? gawa siguro ng resolution nya, mas blur pa nga yan sa orig, shinarpen ko lang sa photohop dre. Salamat sa comment! Very Happy
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Post by kensweb Tue Aug 09, 2011 12:43 am

M_Shadows wrote:i forgot, for the black strip edge, check if you got it in quad mesh...
if not, try to convert to edit poly then quadify [graphite modelling]
baka lang dun kasi yung prob sa displacement...

*pag ayaw pa rin, [white flag up] let's call rendermaster! ahaha

Dre, I applied yung Edit Poly + Quadify mo, ayaw parin. yung "keep continuity" I think under sya sa pag apply ng vray displacement sa modifier list. as you can see sa left, I used under maps. The material is came from vraymaterial.de, premade na sya, just load it as material library.

Baguio Inspired Disp_prob
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Post by bugoy-69 Tue Aug 09, 2011 12:57 am

mas ok sir kung green ung grass ,nice render
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