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Interior 01 (UPDATED)

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archshade02
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Post by mokong Fri Aug 05, 2011 6:57 am

Na inspired ako lately sa mga gawa ninyo kaya naisipan kong mag interior.. hope you like it all guys.. marami pang flaws syensya na.. C & c po..

Special thanks nga pala sa lahat ng CGP Qatar.. Salamat sa inyo mga tunay kong kaibigan..

View 01
Interior 01 (UPDATED) 01finaljpg


View 02 DOF (here's a link on the tutorial for the DOF effect http://www.cgpinoy.org/t19957-depth-of-field-with-bokeh-effect-tutorial-in-after-effects)
Interior 01 (UPDATED) 02aepostfinaljpg


UPDATED

Additional View 03 Night Scene...

Interior 01 (UPDATED) 03psfinal


View 04

Interior 01 (UPDATED) 04aefinal

More Power to CGPinoy!!!! hippie


Last edited by mokong on Wed Aug 10, 2011 12:50 am; edited 2 times in total (Reason for editing : add'l image... add'l link)
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Post by valencha08 Fri Aug 05, 2011 7:10 am

wow ang ganda naman nyan sir, i like the second image Interior 01 (UPDATED) 808695
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Post by leslie1023 Fri Aug 05, 2011 7:13 am

ganda ng render...!!!.. bago matulog mag shisha muna Interior 01 (UPDATED) 290602 Interior 01 (UPDATED) 290602 Interior 01 (UPDATED) 290602
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Post by M_Shadows Fri Aug 05, 2011 7:16 am

sir mokong! Smile

- ramdam ko nga masyado ka nga na-inspire sir... heheheh
daming patterns and daminig kulay and daming styles - sabog na...
sana concentrate ka sa 2 colors pag ganyan karami na yung patterns
or play it safe - neutrals...
- yung tieback mo lang sir, ngayon lang ako nakakita
ng ganyang kalaki at ganyan kalapad...
- sir yung red paint sa mouldings, nakaka-ano, basta sir - ang gulo.
- gusto ko sir yung illumination - maayos naman
- yung models matino naman lahat...

yun lang... okay experiment mo sir - palaban! Very Happy



your wf, please?


Last edited by M_Shadows on Fri Aug 05, 2011 7:23 am; edited 1 time in total
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Post by yaug_03 Fri Aug 05, 2011 7:22 am

-Classy interior and yet parang bagets yung owner.

-I'd reverse the DOF because of the wrong mapping of the blanket
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Post by MIKE46 Fri Aug 05, 2011 11:17 pm

Ganda nito panalo.minodel mo mga furniture bro?Interior 01 (UPDATED) 808695
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Post by cloud20 Fri Aug 05, 2011 11:33 pm

Looks good..
Add ko lang sa comments; images 1 & 3 too sharp lang talaga kaya naging CG-ish na in my opinion.. View 4 looks best for me dahil na counter-balance ng DOF yung sharpness.. I think the GI is good enough not to need the extra sharpness.. Ganda ng details..
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Post by kensweb Fri Aug 05, 2011 11:38 pm

grabe naman yan... galing...
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Post by acen Fri Aug 05, 2011 11:47 pm

very nice sir mokongInterior 01 (UPDATED) 808695
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Post by juv21 Fri Aug 05, 2011 11:49 pm

ayon pinost na rin...ayos na ayus sir. :tfs.buttrock:
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Post by mokong Sat Aug 06, 2011 12:15 am

valencha08 wrote:wow ang ganda naman nyan sir, i like the second image Interior 01 (UPDATED) 808695

salamat po..

leslie1023 wrote:ganda ng render...!!!.. bago matulog mag shisha muna Interior 01 (UPDATED) 290602 Interior 01 (UPDATED) 290602 Interior 01 (UPDATED) 290602

tara shisha tayo.. thanks..

M_Shadows wrote:sir mokong! Smile

- ramdam ko nga masyado ka nga na-inspire sir... heheheh
daming patterns and daminig kulay and daming styles - sabog na...
sana concentrate ka sa 2 colors pag ganyan karami na yung patterns
or play it safe - neutrals...
- yung tieback mo lang sir, ngayon lang ako nakakita
ng ganyang kalaki at ganyan kalapad...
- sir yung red paint sa mouldings, nakaka-ano, basta sir - ang gulo.
- gusto ko sir yung illumination - maayos naman
- yung models matino naman lahat...

yun lang... okay experiment mo sir - palaban! Very Happy



your wf, please?

thanks mam.. you have your point i keep that in mind.. yung tie back po ganyan na talaga pag merge ko sa scene, it looks ok naman for me pero medyo may kalakihan nga.. anyway regarding sa work flow.. it's all done in max.. furniture are pre-modelled but i did some modification sa materials.. as for my lighting I use vray sun and dome light.. usually I use catmull-rom for my AA filter but for this VraySincFilter with size 1.4, it gives me not too sharp edges makes the render faster, I will add only the sharpness in PS.. color mapping gamma 1.8 but i tweak the color correction in the vray frame buffer then save it as open exr...

yaug_03 wrote:-Classy interior and yet parang bagets yung owner.

-I'd reverse the DOF because of the wrong mapping of the blanket

salamat sir yaug.. tama ka i have mapping issues sa blanket.. hindi ko na fix..

MIKE46 wrote:Ganda nito panalo.minodel mo mga furniture bro?Interior 01 (UPDATED) 808695

salamat sir..

cloud20 wrote:Looks good..
Add ko lang sa comments; images 1 & 3 too sharp lang talaga kaya naging CG-ish na in my opinion.. View 4 looks best for me dahil na counter-balance ng DOF yung sharpness.. I think the GI is good enough not to need the extra sharpness.. Ganda ng details..

thanks sir cloud.. napasobra lang talaga sa sharpness.. mas gusto ko kasi yung crisp and sharp renders... i will try again next time.. Very Happy
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Post by cloud20 Sat Aug 06, 2011 12:25 am

@sirMokong; no biggie.. I used to sharpen like crazy before kasi somehow it brings up all the details sa scene.. Till a lot of googling & papa Celes' remark "huh? naka catmull ka na nag sharpen ka pa sa PS?" made me rethink my workflow. Now its either I use catmull/blackman/mitchell & not sharpen at all sa PS or have NO antialiasing & unsharp mask sa PS.

Try mo detail enhancement sa irr map, though medyo mabigat sa render times..
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Post by ramzARKI Sat Aug 06, 2011 12:40 am

ang ganda bro.. 2thumbsup
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Post by mokong Sat Aug 06, 2011 12:59 am

cloud20 wrote:@sirMokong; no biggie.. I used to sharpen like crazy before kasi somehow it brings up all the details sa scene.. Till a lot of googling & papa Celes' remark "huh? naka catmull ka na nag sharpen ka pa sa PS?" made me rethink my workflow. Now its either I use catmull/blackman/mitchell & not sharpen at all sa PS or have NO antialiasing & unsharp mask sa PS.

Try mo detail enhancement sa irr map, though medyo mabigat sa render times..

oo nga napa isip din ako bakit ako mag catmull kung mag sharpen din naman ako sa PS.. so i use not too sharp AA filters para konti na lng sharpness add ko sa PS.. then may issues din ang catmull lalo na sa light material sumusobra siya sa RGB 255 kina clamp niya yung colors.., lalo na naka check ang sub-pixel mapping at clamp output.. IMO... thanks sir cloud for the inputs...
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Post by M_Shadows Sat Aug 06, 2011 1:13 am

@mokong - thanks a lot for the wf... [i think you preferred the so-called "cheats" eh? - PS...hehe] how come the colors of wood and leather sa updates drastically changed - from black to brown? merely coz of IES or vray sun? [kung kelan nag gabi, dun lumiwanag yung colors...hmm... strange...] won't it look more accurate in gamma 2.2?

@cloud20 - [not my work but] a bunch of thanks for the follow-thru... good to learn from other's experience [just when's the right time to halt], keen eye for sharpness and the suggestion for detail enhancement... Smile
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Post by mokong Sat Aug 06, 2011 1:46 am

M_Shadows wrote:@mokong - thanks a lot for the wf... [i think you preferred the so-called "cheats" eh? - PS...hehe] how come the colors of wood and leather sa updates drastically changed - from black to brown? merely coz of IES or vray sun? won't it look more accurate in gamma 2.2?

yeah it's because of the lights i use light yellow color my lights and IES.. i have the same color balance use in the day scene and night scene, only i tweak the cyan color in the shadows but not too much.. i did not use gamma 2.2, 1.8 gives me more allowance to play with the contrast in post processing, i use open exr BTW...

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Post by cloud20 Sat Aug 06, 2011 2:00 am

@sirMokong & madam(?)shadows; its just that I'm really impressed sa set na ito ni sir Mokong, (if I remember correctly CE pa yan hindi Arki ha) that I couldn't help na magcomment para lalong tumingkad/gumanda pa, in my perception lang po. Pa-add din, sharpening filters will almost always produce edge artifacts thereby necessitating the subpixel mapping & clamp output options.. And since open exr output ka kamo sir Moks bad-bad yang clamping output dahil nalilimit ang options mo to tweak the exr output in post-pro.. Napahaba ata didn't mean to pontificate..
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Post by mokong Sat Aug 06, 2011 2:43 am

cloud20 wrote:@sirMokong & madam(?)shadows; its just that I'm really impressed sa set na ito ni sir Mokong, (if I remember correctly CE pa yan hindi Arki ha) that I couldn't help na magcomment para lalong tumingkad/gumanda pa, in my perception lang po. Pa-add din, sharpening filters will almost always produce edge artifacts thereby necessitating the subpixel mapping & clamp output options.. And since open exr output ka kamo sir Moks bad-bad yang clamping output dahil nalilimit ang options mo to tweak the exr output in post-pro.. Napahaba ata didn't mean to pontificate..

Salamat sir cloud.. yup CE ako sir, but i love this hobby.. gusto kong matuto talaga.. i have high level of respect sa mga architect natin, I did not intend to compete kaya nga sa mga post ko i dis not mention architectural visualization for the repsect, I do admit wala akong knowledge when it comes to architectural visualization but kumakayod ako matuto ng konti.. salamat sa inyo mga kakusang arki may natutunan ako..

BTW napaluha ako ah.. hehe... i dont use clamp output na yan.. mawawala lang yung exact na kulay, could go beyond RGB 255.. sometimes jagged edges, for some CG experts na nabasa ko they don't use AA filters..
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Post by M_Shadows Sat Aug 06, 2011 2:46 am

@cloud20
i think you actually got it rather short... Very Happy [errr...still trying to digest your last few remarks] "bad-bad" sounds like "double dead" to me.... anyhow, your online presence in this thread and the forum is highly regarded by me [at least?] especially when lighting matters gets pretty pickle...thanks again. [no hint of pontification IMHO.]

@mokong
parang 1st time nyo po ata dito sa interior? pero galing na... heheh - may backup pa ng qatar dudes... ayos!

*gotcha! re the drastic change in wood...thanks


Last edited by M_Shadows on Sat Aug 06, 2011 5:30 am; edited 1 time in total (Reason for editing : jahe naman... :))
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Post by mokong Sat Aug 06, 2011 3:16 am

kensweb wrote:grabe naman yan... galing...

acen wrote:very nice sir mokongInterior 01 (UPDATED) 808695

juv21 wrote:ayon pinost na rin...ayos na ayus sir. :tfs.buttrock:

ramzARKI wrote:ang ganda bro.. 2thumbsup


salamat po mga sir...
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Post by julcab Sat Aug 06, 2011 3:46 am

Ang lupit bro! Ganda ng rig. Kita naman sa gawa mo na dedicated ka bro. I must say quality lahat.. It doesnt matter if CE or any prof as long as me passion sa CG. 2thumbsup
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Post by mokong Sat Aug 06, 2011 3:52 am

julcab wrote:Ang lupit bro! Ganda ng rig. Kita naman sa gawa mo na dedicated ka bro. I must say quality lahat.. It doesnt matter if CE or any prof as long as me passion sa CG. 2thumbsup

salamat bro.. wala bang like button? para ma like ko yung comment mo.. lol.. Very Happy
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Post by cloud20 Sat Aug 06, 2011 4:26 am

M_Shadows wrote:
@mokong
parang 1st time nyo po ata dito sa interior? pero alakazam! galing na... heheh - may backup pa ng qatar dudes... ayos!
--I think the "alakazam" just gave away your age bracket mam Interior 01 (UPDATED) 808695..
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Post by RQUI Sat Aug 06, 2011 7:02 am

nice set sir!Very Happy zdepth+ps po ba yung mga dof? tfs! 2thumbsup
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Post by mokong Sat Aug 06, 2011 7:19 am

RQUI wrote:nice set sir!Very Happy zdepth+ps po ba yung mga dof? tfs! 2thumbsup

Zdepth po yan.. yung Dof sa after effects ko ginawa uaing frishluft plugins.. maganda dahil may bokeh effect sa ps wala eh.. thanks po..
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