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Serious topic about my future in 3d's

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Post by mstyle028 Fri Jul 29, 2011 4:52 am

teka tagalugin ko nalang yoko dumugo ilong ko hehe,, meron ho ako kilalang senior artist, ang gamit nya is lightwave, medyo matanda na rin sya sa 3d at usually sa mga commercials ang mga projects nya,then medyo nagusap kame about sa 3d, modo ang gamit ko sa pag33d(modelling/rendering), zbrush for detailing/sculpting, natry ko mag3dsmax at maya pero ndi ko rin nagamit ng matagal, then i ask him na balak ko magaral ng 3dsmax kasi un ang standard 3d software sa mga companies kung ndi ako nagkakamali, reply nya is "modo/lightwave nalagn daw hindi pa raw ready ang 3dmax sa realword rendering o ilagay sa production pipeline, maiiwan daw ako sa byahe pag 3dsmax ako sumakay, ganun daw kung mga small time local production na puro pinoy ang artist, maiiwan din daw in da future, sikat lang sa locals. wag ko daw kalimutan cnabi nya dahil baka nxt yir or so mura nalang ang sweldo ng 3d modeller/animator kac saturated na ang market ng 3dmax at maya.. ano po comment nyo about this??

Thanks,
Mike

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Post by bokkins Fri Jul 29, 2011 5:47 am

Tool lang talaga ang software. Dapat versatile ka as an artist. At kung ano ang demand sa work mo, yun ang gamitin mo.

Discuss ko to more mamaya.
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Post by mstyle028 Fri Jul 29, 2011 7:32 am

thanks sa reply master, actually work ko ngayon is web designer/graphics artist. nagself study lang ako ng modo, and i found out na mas madali to aralin kesa maya at 3dmax kaya dito ako nagfocus, pero gus2 ko talaga maging 3d arist someday, at maging part ng isang studio or something, and kung sa work paguusapan wala talaga ako nakikita na " looking for modo artist ", almost everyone looking for " 3dsmax or maya user " kaya iniisip ko kung nagsayang ba ako ng oras sa pagaaral ng modo, na dapat 3dsmax or maya muna inaral ko. hmm...

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Post by M_Shadows Fri Jul 29, 2011 7:44 am

mstyle028 wrote:teka tagalugin ko nalang yoko dumugo ilong ko hehe,, meron ho ako kilalang senior artist, ang gamit nya is lightwave, medyo matanda na rin sya sa 3d at usually sa mga commercials ang mga projects nya,then medyo nagusap kame about sa 3d, modo ang gamit ko sa pag33d(modelling/rendering), zbrush for detailing/sculpting, natry ko mag3dsmax at maya pero ndi ko rin nagamit ng matagal, then i ask him na balak ko magaral ng 3dsmax kasi un ang standard 3d software sa mga companies kung ndi ako nagkakamali, reply nya is "modo/lightwave nalagn daw hindi pa raw ready ang 3dmax sa realword rendering o ilagay sa production pipeline, maiiwan daw ako sa byahe pag 3dsmax ako sumakay, ganun daw kung mga small time local production na puro pinoy ang artist, maiiwan din daw in da future, sikat lang sa locals. wag ko daw kalimutan cnabi nya dahil baka nxt yir or so mura nalang ang sweldo ng 3d modeller/animator kac saturated na ang market ng 3dmax at maya.. ano po comment nyo about this??

Thanks,
Mike

super WEH...... [sa mga nakapula] over ata makalait at makahula ah... pero "baka" lang pala eh...
okay nga masaturate eh - parang renaissance time lang - daming genius sa art - palupitan....
and pano ka naman maiiwan? every year, nagiimprove ang quality ng products or software na max...
and besides ang dami dami gumagamit ng max di lang local - kahit sa mga hollywood movies din diba:
sa avatar, xmen, minority report, black hawk down, 2012 - puro ba pinoy lahat yun?
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Post by bonxoi Fri Jul 29, 2011 7:57 am

makisingit lang po mga masters,,,di naman sa kung ano gina gamit natin na software or hardware e..nasa output parin naman yan..at nagdedepende parin yan kung san ka hiyang,,yun nga lang,,minsan, kilangan rin natin maging flexible,,,kelangan natin matoto ng iba2ng software or hardware,,same parin,tyaga lang, practice,,para matoto..
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Post by M_Shadows Fri Jul 29, 2011 8:05 am

pwede po ba pakidefine po ibig sabihin ng "realworld rendering"

ang alam ko kasing magandang strategy dyan, alamin mo muna kung saan hiyang ang target market mo bago ang sarili mo; yung needs and requirements nila... then dun ka magfocus.... kasi sila nga pagsisilbihian mo... parang nag bigay ka ng favorite mong buko juice, ang gusto nila cafe latte.... pano kayo magkakasundo nyan... hehehe pwede naman yung iba na gusto mong software na aralin- extra bala or pasabog mo nalang yun... and pag nag iba man ihip ng hangin, tapos gusto nya na ng buko juice, eh di pag aralan mo pano mag biyak ng buko HAHAHA... mukhang fast learner ka naman ata.... and up to your creativity or resourcesfulness pano sila pagsasamahin at gagamitin... the best tool is your creativity pa rin...


Last edited by M_Shadows on Fri Jul 29, 2011 9:41 am; edited 2 times in total
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Post by bonxoi Fri Jul 29, 2011 8:11 am

pwede po ba pakidefine po ibig sabihin ng "realworld rendering"

ang
alam ko kasing magandang strategy dyan, alamin mo muna kung saan hiyang
ang target market mo bago ang sarili mo; yung needs and requirements
nila... then dun ka magfocus.... yung iba na gusto mong software -
extra bala or pasabog mo nalang yun... up to your creativeness or
resourcesfulness pano sila pagsasamahin at gagamitin... the best tool is
your creativity pa rin...




tama... Serious topic about my future in 3d's 290602
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Post by bokkins Fri Jul 29, 2011 8:40 am

Para lang sa akin ha. Masyado ka nagmamadali. This kind of skill takes time to harness. Wala sa software yan. Nasa understanding mo ng software whatever it is. Also, nasa output din, lalo na pag freelancer ka. Kung nasa corporate environment ka man na kailangan ng team work. Kailangan mo matutunan ang mga ginagamit nila.

Sa nakikita ko sayo, nauuna ang pagiging sigurista mo. Yung gusto mo yung nakikita mo lang na ginagamit ng iba. You need focus. Learn the software first. learn the craft, and don't think na hindi mo magagamit ang mga pinag-aralan mo.

Practice ka rin, you need that alot.

If you want to go into character animation. Madaming kailangan mong skills na dapat sanay ka na. Like drawing characters, para sa mga studies mo. Dapat nakakaintindi ka din ng human kinetics or body movements. Lalo na pag animation ang papasukin mo.

Siguro pwede mo na simulan ngayon, show us your portfolio at tingnan natin kung ano ang dapat mong gawin. Kung may future ka nga ba sa 3d.
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Post by mstyle028 Sat Jul 30, 2011 4:45 am

thanks sa mga reply, kahit papaano naoopen ung mind ko, actually d ko alam kung nagmamadali ako or nagsisigurista, pangarap ko lang talagang maging magaling na 3d artist someday, alam ko it takes time, kaso nakkita ko nga sa mga nangangailangan ng 3d artist d2 sa pinas, eh 3dsmax or maya ang hnahanap, at nagbabasa din ako sa forum ng luxology(modo), na medyo mahirap daw humanap ng studio para sa modo user, kaya medyo naguguluhan ako,

ito po portfolio ko pacheck nalang kung may future ako sa 3d hehe,

http://mstyle028.deviantart.com/gallery/

mag 1 year nrin ako nagaaral mag3d, at gus2 ko talaga maging mahusay, medyo confuse lang talaga ako about sa software, kung makkpagtrabaho ba ako bilang 3d artist, kung ilalagay ko sa portfolio ko is " modo user " Smile thanks po sa mga nagre2ply

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Post by M_Shadows Sat Jul 30, 2011 5:15 am

anong klase po bang 3d artist uli ang pangarap natin sa buhay?
pag architectural kasi.... uhm... parang hanggang "asa ka"
ang babagsakin natin nya bro.. 3dmax or sketchup ang type nila...
kaya kelangan sunod sa agos ng ilog...

pag modo.... uhmmm....
[hindi sa wala akong modo] pero malay kung ano nga ba yun...

i think, you could find your niche pero siguro mahihirapan ka nga...
lalo na sa animation, meron bang freelance sa animation pala?
ang laking trabo kasi nun... team fight ang alam ko pag ganon.
so, pag nagpaka-modo ka tapos sila lahat maya or max ang gamit,
kahit mas maganda output mo - wala ka naman pakisama... hehehe
parang ang complikado ata ng buhay pag ganon?
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Post by Valiant Sat Jul 30, 2011 5:19 am

i've seen your portfolio and i guess you can never go wrong kung magshift ka man sa 3dsmax and combining it with zbush and photoshop skills will definitely give you a very competitive edge. we can also find good read sa net like this one... http://www.aecmag.com/index.php?option=content&task=view&id=123 at ito pa... http://www.heohe.com/newsproducts.asp?id=13009
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Post by v_wrangler Sat Jul 30, 2011 6:02 am

natatawa ako dyan sa nagturo sa yo at nagsabing maiiwan ka pag 3dsmax and sinakyan mo....

If you are unsure why not learn both?

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Post by mstyle028 Sat Jul 30, 2011 6:33 am

v_wrangler wrote:natatawa ako dyan sa nagturo sa yo at nagsabing maiiwan ka pag 3dsmax and sinakyan mo....

If you are unsure why not learn both?


kaya nga sir eh, d ko alam bat nya nasabi yun, pero senior artist kasi sya and nakita ko mga ginawa nyang projects before, pang commercials talaga, sa totoo lang gus2 ko pag aralan 3dsmax/maya, kaso d ko naman pwede pagsabayin d pko magaling hehe, kaya question ko is, stop muna sa modo, then learn 3dsmax??.

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Post by theomatheus Sat Jul 30, 2011 7:30 am

nasasabi lang niya yun siguro sir kasi di siya marunong ng 3dmax...parang minaliit naman nya ang 3Dmax..tsk.tsk.. hindi ka matututo sa senior mo pag ganun ang klase ng pag iisip nya... dapat imbes na imotivate ka nya ng positive like " good yan iho para hindi lang modo ang alam mo pag aralan mo ang 3dmax"....hmmm..baka matalbugan mo na kasi siya pag napag aralan mo na ang 3dmax Laughing.. habang bata kapa umpisahan mo ng mag aral ng 3dmax Serious topic about my future in 3d's 808695
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Post by aSmOjUiCe Sat Jul 30, 2011 9:06 am

Go lang, learn everything... Be it Max or Maya, etc...
Hindi ako magaling sa dalawa pero hanggat maaari pag aralan natin ang kaya nating pag aralan...

Parang sports lang yan, ano sa tingin mo ang pagkakaiba ng taong marunong mag basketball(MODO), sa taong marunong mag basketball(MODO) at the same time marunong din mag volleyball(MAX)? malaki! mas maraming options...

Be warned though, you can't be 100% good at both... Mahahati ang time na dapat naibigay mo sa pag papractice ng dalawang software...
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Post by bokkins Sat Jul 30, 2011 11:35 am

I think magkaka-edge ka pag matuto ka mag-max or maya, (pili ka lang sa dalawa, both are good), plus marunong ka pa mag-modo at Zbrush. Photoshop naman pang-gawa mo ng texture.

Pwede mo silang ipag-mix in the future. Malaking advantage yun. Kunyari, may low poly model ka. tapos capture ka ng texture from zbrush model mo. Detalyado yun. Ilagay mo ngayon dun sa lowpoly mong nagawa. Ayun, detailed model na ngayon ang lalabas. Pwede mo na palakarin kung alien man yan or tao. Parang ganun lang.

Learn lang ng learn, you'll find your perfect weapon soon. Good luck. Request ko lang pala. Paki-avoid ng textspeak. Write normally lang, yan ang una mong training to being awesome! Good luck ulit.

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Post by v_wrangler Sat Jul 30, 2011 9:26 pm

mstyle028 wrote:
v_wrangler wrote:natatawa ako dyan sa nagturo sa yo at nagsabing maiiwan ka pag 3dsmax and sinakyan mo....

If you are unsure why not learn both?


kaya nga sir eh, d ko alam bat nya nasabi yun, pero senior artist kasi sya and nakita ko mga ginawa nyang projects before, pang commercials talaga, sa totoo lang gus2 ko pag aralan 3dsmax/maya, kaso d ko naman pwede pagsabayin d pko magaling hehe, kaya question ko is, stop muna sa modo, then learn 3dsmax??.

I'll tell you something and I'll say it once. The most important thing is to learn "thinking and visualizing in 3d (in your mind)" . If you are able to visualize in three dimension, then anything you do using any software will be easier. It is very difficult to mimic something that you yourself aren't able to visualize.

Now, here's where proficiency in a particular software will matter - if you are applying in a purely 3dsmax studio - your skills in modo or maya won't matter a thing. If you are applying for a position in a Maya Studio, you will be the last choice if you are pitting against maya applicants. So it all depends on where you are heading.

Remember that anyone can learn how to operate a software - but not everyone can be gifted with the "sense to visualize in 3d" the latter goes beyond language - operating systems or 3d applications. Like pencils or brushes - 3D softwares are just mere tools - the ones driving them - that matters.

In all the studios I worked for, we tend to be proficient in almost all the popular 3D applications because sometimes - you have to consider also the environments by which the clients would want the project done.

Lastly and not to pop your mentor's balloons - I always had faith in my software of choice (3dsmax/vray) that I haven't encountered any hi-end rendering work tse tse bureche done in maya or what have you, that I wasn't able to accomplish in 3dsmax. It is not because I am good or my software is good, I just had the knick for finding solutions for clients using whatever application I have before me. There goes the secret!

Learn 3D and if you turn out to be good - clients will come to you and you might even beat your sensei in terms of skills or even ... sales.

Goodluck!

PS.

Here's a quick manual on what skillset you'd need to get into the vfx industry. It's worth a read.

http://www.skillset.org/uploads/pdf/asset_16673.pdf?1




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Post by julcab Sun Jul 31, 2011 12:23 am

Here's a quick manual on what skillset you'd need to get into the vfx industry. It's worth a read.

http://www.skillset.org/uploads/pdf/asset_16673.pdf?1

Wow. Maraming salamat sa link bro. Laking tulong as guide. Makapagstart na ako ng maayus. ^^ Very Happy thanks a lot!
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Post by Valiant Sun Jul 31, 2011 1:56 am

v_wrangler wrote:Here's a quick manual on what skillset you'd need to get into the vfx industry. It's worth a read.

http://www.skillset.org/uploads/pdf/asset_16673.pdf?1

thanks a lot Serious topic about my future in 3d's 606327
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Post by ciaoriki Thu Aug 04, 2011 2:11 am

i dont hear anything here about computational modelling.

meron ba anyone marunong dito.

its all about modelling not by manual one but by scripting.

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Post by dawson_in_luv Thu Aug 04, 2011 2:19 am

wow! astig naman... alam ko di lang talaga 3d max at maya... marami panaman kaso, hindi naman natin matutunan lahat, kasi ang dami talaga software.

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Post by dawson_in_luv Thu Aug 04, 2011 2:29 am

seriously dude,... houdini is a damn fine special fx, simulation and fluids, realflow is my choice, lasltly, if maya then there goes everything i consider , coz u know maya, u can change anything from its software package.

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Post by M_Shadows Thu Aug 04, 2011 2:33 am

ciaoriki wrote:i dont hear anything here about computational modelling.

meron ba anyone marunong dito.

its all about modelling not by manual one but by scripting.

oh, just not quite sure if you intended to ask a question
or you alluded to some scripts that you might've found or got there...

anyhow... you got a pretty good unanswered question, i think, ciaoriki
you can always head to our Help Line for such [somewhere there ahaha]
or if it's the latter, you can of course load it to their respective sections...
para madali hanapin and di masyado naliligaw yung post... that's all... Very Happy

*@v_wrangler...thanks a bunch for the link!
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Post by ciaoriki Mon Aug 08, 2011 12:09 am

i mean mostly 3d models by majority are created manually, specially building envelopes. am a scripter kc, liking to know if there are anyone

out there who does the same.

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Post by qcksilver Mon Aug 08, 2011 1:10 am

ciaoriki wrote:i mean mostly 3d models by majority are created manually, specially building envelopes. am a scripter kc, liking to know if there are anyone

out there who does the same.

i think sir you are out of the topic, you can make a new thread using the help line
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