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mental ray rendering error 031008

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mental ray rendering error 031008 Empty mental ray rendering error 031008

Post by blackearl Sun Jun 05, 2011 9:04 am

pleasant day sir/madam

im having a problem in mental ray when im rendering and sometimes in the middle of my work sa material assigning im having sa error...pero madalas sa rendering siya nangyayari..im just a new user ng 3dmax and i know only little about this software...



any suggestion po mga master na pwede ko pong gawin..

and work flow ko po is auto cad(2d) sketchup(3d) and mental ray for rendering..di ko po sure if this is related to my case.

pc specification.

intel Pentium dual core e2140 1.60CHz
Gecube racteon x1550 1gb memory
2gb ram
os 32bit

and im using 3d max 2010

this is the error
mental ray rendering error 031008 Error


top view
mental ray rendering error 031008 Error23

perspective

mental ray rendering error 031008 Error3

i try to remove some materials sa scene ko including the batzal roof some motor bike at ibang trees para lang mag render ng tuloy tuloy.
i also try it with mr proxy pero same error pa rin lumalabas.

ito po ung result..
as you can see napa plain po siya

mental ray rendering error 031008 254098_1581005785329_1841226110_1060654_5013925_n


i did try to search the net and i got this so far pero di ko maintindihan ung technical terms or where to find the optimish tab...di ko po siya makita sa rendering opt, if anyone can provide me proper instruction with screen shot ay napakalaking tulong na po ito.


clips from autodisk


Error : MEM 0.6 fatal 031008: can't allocate
Issue
When you try to render, you get a fatal error that looks like this:
MEM 0.6 fatal 031008: can't allocate XXXXXXX bytes.
followed by message that says mental ray has been disabled.
Error: mental ray has encountered a fatal error condition.
It has been disabled for the rest of this XSI session.
Solution
This error means that mental ray was unable to allocate enough memory. Often this error is scene-specific, but here are a few general tips for troubleshooting this problem:

 If you are running on a 32-bit system, try rendering on a 64-bit system. On a 32-bit system, you have access to at most 2GB of memory.
 On 32-bit Windows XP, you can try setting the /3GB switch to get access to more memory. On Windows Vista and later versions of Windows, use theIncreaseUserVA element in BCDEdit.
 In the mental ray renderer options, go to the Optimization tab and set a memory limit (for a start, try half of the available RAM as a limit eg 1024 on a 32-bit Windows box).
 Try using the Optimize for heavy scene settings.
 Render from the command line with xsibatch.
 Don’t try to render large frame sets (eg 100 frames). Instead, render one frame at a time.
 Try setting the MI_FORCE_OLD_BSP environment variable to force the use of BSP instead of BSP2.
 What render settings have been changed from the defaults? Try adjusting those.
For example, if you changed the Antialiasing settings you may need to adjust those.
 How large are the textures being used? Can textures be memory mapped?







blackearl
CGP Newbie
CGP Newbie

Number of posts : 8
Age : 29
Location : ilocos
Registration date : 14/03/2011

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