GLASS_REFLECTION_EFFECT_TUTORIAL
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GLASS_REFLECTION_EFFECT_TUTORIAL
First topic message reminder :
pashare lang mga master, hehe, sana makatulong to lalo n a sa mga newbie.
pashare lang mga master, hehe, sana makatulong to lalo n a sa mga newbie.
Re: GLASS_REFLECTION_EFFECT_TUTORIAL
galing namn...thanks d2
de3t3r4- CGP Apprentice
- Number of posts : 314
Registration date : 12/11/2011
Re: GLASS_REFLECTION_EFFECT_TUTORIAL
love it salamat ganda nito boss
rootring- CGP Newbie
- Number of posts : 16
Age : 33
Location : grid island
Registration date : 30/12/2011
Re: GLASS_REFLECTION_EFFECT_TUTORIAL
WOW! simple yet very useful! maraming salamat po!
pmbsuyom- CGP Newbie
- Number of posts : 5
Age : 42
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Registration date : 01/07/2012
Re: GLASS_REFLECTION_EFFECT_TUTORIAL
First off, nice workaround.
But let me all tell you - First, reflections aren't effects, they are actually phenomenons.
What this tutorial does is map an image of a background and lower the opacity to show what's behind the object, in this case a curtain.
While this approach may work in this case - it is totally a waste of valuable ram when you can actually do the same thing via photoshop - you are just overlaying an image anyways!
What if the camera moves? What you'll have is an obvious image uvw mapped over a surface. Like a painting or decal over a transparent object.
The correct way to do it in 3D is to map the image in a planar surface infront of the glass object. That way, when you move the camera or animate it - it will act the same a real reflection does, it moves around the surface not with it.
But let me all tell you - First, reflections aren't effects, they are actually phenomenons.
What this tutorial does is map an image of a background and lower the opacity to show what's behind the object, in this case a curtain.
While this approach may work in this case - it is totally a waste of valuable ram when you can actually do the same thing via photoshop - you are just overlaying an image anyways!
What if the camera moves? What you'll have is an obvious image uvw mapped over a surface. Like a painting or decal over a transparent object.
The correct way to do it in 3D is to map the image in a planar surface infront of the glass object. That way, when you move the camera or animate it - it will act the same a real reflection does, it moves around the surface not with it.
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