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Pacquiao The Great W.I.P.

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Pacquiao The Great W.I.P. Empty Pacquiao The Great W.I.P.

Post by jamezsor Mon May 09, 2011 6:00 am

[url=Pacquiao The Great W.I.P. D66oj[IMG]https://2img.net/h/oi60.tinypic.com/d66oj.jpg[/IMG[/url]

Just a fan trying to express his support for the greatest boxer of our time...
Still trying to learn a more realistic lighting style for this one.

UPDATE 2015:

I still couldn't find photos with acceptable resolution for reference. Stylized pa din ito, malapit sa art direction (sana) ng Tekken characters. This is as far as it goes.
 
Same 3Ds Max base mesh, sculpted in Zbrush, rendered in Mental Ray, post-processed in Photoshop.


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Last edited by jamezsor on Thu Apr 30, 2015 4:24 am; edited 5 times in total (Reason for editing : Promotion)
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Post by mhyles Mon May 09, 2011 6:49 am

galing ng pagkasculpting mo sir sa zbrush Pacquiao The Great W.I.P. 808695 Pacquiao The Great W.I.P. 6685
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Post by arjeitect Mon May 09, 2011 7:20 am

wow...astig ah...No Fear 2thumbsup
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Post by nomeradona Mon May 09, 2011 8:35 am

like like like. i love it bro.
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Post by johnolive100 Mon May 09, 2011 9:58 am

wow,,, hanep,, galing mo bro,,, keep it up,,
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Post by jamezsor Mon May 09, 2011 5:45 pm

Thanks guys. Nakakahilo gawin ito. Walang maayos na reference. Kulang pa skin textures. I will upload the whole model na naka-pose at may mas maayos na lighting as soon as I can. Manny Pacquiao rules!
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Post by shinryu831 Thu May 26, 2011 9:11 pm

mukhang pumogi si pacman ah Pacquiao The Great W.I.P. 808695
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Post by aesonck Thu May 26, 2011 9:20 pm

galing nito ah, manny peace man
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Post by jamezsor Thu May 26, 2011 9:47 pm

Thanks po sa pagbisita. I really appreciate it. Smile
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Post by jamezsor Sat Nov 12, 2011 2:17 am

[img]Pacquiao The Great W.I.P. Pacmanstill1 [/img]

Default ZBrush lighting muna and basic textures. Buo na ito pati katawan but still a loooong way to go.

Long live Manny Pacquiao!

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Post by erika Sat Nov 12, 2011 5:42 am

wow,galing,I want to learn this,hehehe...nice po,gwapings na tuloy si mr. Pacquiao.. peace man lol!
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Post by korngrain69 Sat Nov 12, 2011 6:20 am

ganyan ba talaga ka-lubak ang mukha ni PAC? hehehe good luck sir!
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Post by jamezsor Sun Nov 13, 2011 7:43 pm

erika wrote:wow,galing,I want to learn this,hehehe...nice po,gwapings na tuloy si mr. Pacquiao.. peace man lol!


Hi Erika,

During my fine arts days in college, i sold charcoal and airbrush portraits. Mas mabilis makakuha ng clients kapag pinapapogi o pinapaganda mo sila ng konti.
lol!

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Last edited by jamezsor on Sun Nov 13, 2011 8:20 pm; edited 5 times in total
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Pacquiao The Great W.I.P. Empty Weigh in reference

Post by jamezsor Sun Nov 13, 2011 7:59 pm

korngrain69 wrote:ganyan ba talaga ka-lubak ang mukha ni PAC? hehehe good luck sir!

Ang pinagbasehan ko na reference ay picture nya sa weigh in nila ni Cotto. Check mo sa internet. Kapag nag da- diet ang mga athletes medyo humuhumpak mga mukha nila. Di ako gumamit ng mga corny na showbiz pics ni Pacman. Ang goal ko dito ay i -present si Pacquiao na scary pero gwapo. Hehe.
taz

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Post by v_wrangler Sun Nov 13, 2011 9:09 pm

jamezsor wrote:
erika wrote:wow,galing,I want to learn this,hehehe...nice po,gwapings na tuloy si mr. Pacquiao.. peace man lol!


Hi Erika,

During my fine arts days in college, i sold charcoal and airbrush portraits. Mas mabilis makakuha ng clients kapag pinapapogi o pinapaganda mo sila ng konti.
lol!

www.jamezsor.com

There is of course a similarity. In teh same way one would view a caricature of a known person.
While some would prefer glamour or pinapogi look, this would not be the case "professionally" in games tied to his name (The current games with his likeness is a poor exemption) or if I would be requiring a CG double of Pacquiao.

If the latter would be the conditions I would hyphotethically require one modeler or texture artist, then the current stage of the 3D model would still require some work.

One must remember that in cases where you create a 3D character based on a known celebrity - these people will automatically require you to make a very close facial likeness of them. One must be able to present the mdoel and claim, "Yes that's you! and the clients and the directors agreeing, "Well Yeah!".

This is not a question about your 3D skills although normally it will be judged based on the images.

I have explained this as well in the panday thread.


In respponse to presenting the subject as Pogi but Scary, I would say that this is perhaps the pogier version fo his likeness but as to the scary part - I have yet to see, either via a different facial morph or thru posing. But at this point - nothing is scary if I would simply look at the image.

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Post by v_wrangler Sun Nov 13, 2011 9:15 pm

And you know what makes a 3D model too CG or unreal?

It's the symmetry. Your model is too symmetric. Try to break them with a smirk or a raised eyebrow once you have a workable model. Soemthing is "off" with eyes, you do not normally get spaces around the pupil unless one is nandidilat or if well, one is already a dilat face by default.


Last edited by v_wrangler on Sun Nov 13, 2011 9:27 pm; edited 2 times in total
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Post by v_wrangler Sun Nov 13, 2011 9:23 pm

If you want to check the model for closeness, try to remove all textures and slap a single material, this way you will nto be distracted and be able to focus more on the silhouttes and whether you've nailed the facial contours.

There's a caveat though abvoe: specially for stunt doubles or models that would spend a tiny bit of exposure in the scenes, we seldom model them perfectly really.

If you could get away with textures ratehr than modeling every feature " within" his silhoutte, then it will be fine.

Of course - if you would like to improve your modeling skills, it doesnt hurt as well to make sure everything is perfect while in the modeling stage.

Professionally, and if I am going to "direct" you - we would have to make a decision based on the deadline and the scene requirements whether a good 3D model is the way to go or a simple textured model standin will suffice.

In most cases for movies and pre-rendered gigs - sicne the way tehy will be viewed will be predetermined, we always get away with simple models with textures from real photos.

For games, it will be a different case specially if the subject 3D model will be itneractively viewed from all angles (by the game player). In this case, it has to look perfect and must maintain a very close resemblance to the subject.

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Pacquiao The Great W.I.P. Empty Thanks again

Post by jamezsor Mon Nov 14, 2011 1:03 am

v_wrangler wrote:And you know what makes a 3D model too CG or unreal?

It's the symmetry. Your model is too symmetric. Try to break them with a smirk or a raised eyebrow once you have a workable model. Soemthing is "off" with eyes, you do not normally get spaces around the pupil unless one is nandidilat or if well, one is already a dilat face by default.

v_wrangler,

Nice to hear from you again sir.

It's really a dilat face by default. Yun lang muna for now. Day job is getting in the way. I was trying to copy his weigh in pict pose with cotto along with the smirk. I'm still looking for better references. It looks symmetrical because of the lack of action pose and expressions, as you've said. Medyo Polished but not symmetrical. First stages pa lang naman. It's not the best pacquiao 3D model out there, but wait til I get my hands on a good close up reference.

Your observations give me a firm grasp of what's out there. Thank you.

Have a great day.

jamezsor

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Post by jamezsor Thu Apr 30, 2015 3:45 am

[url=Pacquiao The Great W.I.P. D66oj[IMG]https://2img.net/h/oi60.tinypic.com/d66oj.jpg[/IMG[/url]

I still can't find proper references. I guess this is as far as it goes. Medyo stylized pa din. 3Ds Max base mesh, sculpted in Zbrush, rendered in mental ray and additional enhancements in photoshop.
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Post by jamezsor Thu Apr 30, 2015 3:51 am

I hope he beats the crap out of Mayweather once and for all.Very Happy
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