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Light Exposure

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Post by ben Sat May 07, 2011 2:01 am

Mga Sir patulong naman dito kasi madalas ko itong maging problema sa daylight exterior, wala naman akong ilaw sa baba ang ginamit ko lang is v-ray sun saka create ako ng daylight pero pag render ito ang nangyayari sobrang liwanag sa base at blurred na yung texture nya. paanu ba ito mawala oh saan ako kaylangan mag adjust ng setting, un intensity ko ng v-ray sun is .3 na binaba kona pero ganun parin.
salamat in advance
Embarassed

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Post by Android Sat May 07, 2011 3:01 am

Arrow Tanung ko lang ha' naka gama 2.2 kaba? gawin mo ito; punta ka ng Indirect illumination reduce your secondary bounce ussually naka 1.0 iyan' reduce to .6 something like that or more, then go to Irradiance map; reduce your interp.sample alteast 15, then change the angel of your camera because sometimes it's exposure also affect the object specially pag tutuk masyado.
lastly' after mong i-render post mo rin yung output para makita at kung may problema parin we'll try other option Light Exposure  808695

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Post by jasperjohn Sun May 08, 2011 7:28 pm

sir, pa post ng settings na ginamit mo para makita rin namin kung saan yung problema. sun intensity mo? try mo ng .01..shutter speed mo? try mo 7..
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Post by bokkins Sun May 08, 2011 7:46 pm

Try mo lang to, di ko sure kung ito ang solution. Try mong ilayo ang target ng sun.
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Post by ben Sun May 08, 2011 11:25 pm

-mga bossing ito na yung output ginawa lahat ng sinabi nyo, yung indirect illumination multiplier secondary bounce saka yung interp. sample.

-yung v-ray sun baba intensity

-saka yung v-ray sun direction pati camera.

-salamat mga sir sa tulong

pasensya na kayo pero meron pa akong isang tanong
Bakit hindi sya puti talaga? 225 yan kulay ko, ano po ba yung nakaka apekto sa kulay bakit hindi gaano kaputi?
Android naka gamma 2.2 nga ako dito pero yung material hindi ko ginamitan nga gamma.

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Post by bokkins Sun May 08, 2011 11:59 pm

1. Masyadong mababa ang secondary bounce mo. 0.8 lang para may GI pa rin na effect.

2. gawin mong 50 ang interp. 15 is too low. Kahit very low lang ang IR mo ok na.

3. Ozone is around 0.2 tapos shadow subdivs 20 para walang noise.

4. Angle ng sun ang nakaka-dila, 45 degree below dilaw ang output kasi hapon na yan.

5. Pwede galing din sa color ng floor ang pagka-yellow ng color. Try mo i-vraymtloverride ang floor material.
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Post by jasperjohn Mon May 09, 2011 12:27 am

+100 ako sa mga sai ni sir bokkins.
konti na lang, makukuha mo na yan sir.!
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Post by ben Tue May 10, 2011 4:10 am

salamat sir bokkins Light Exposure  808695 apply ko na sya sa model ko talaga sinample ko lang kasi itong block na ito para madali i-render Light Exposure  290323 samalat ulit na marami sa inyo CGP family Light Exposure  137910
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