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interactive walkthroughs

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Post by lukdoberder Wed May 04, 2011 10:16 am

Mga sir! Tanong ko lang kung paano at ano-ano ang mga pwedeng gawin para makagawa ng interactive walkthrough using vray and SU sana. Nasubukan ko na yung unity3d pero di ko alam kung paano ko magagawang realistic yung mga model. Thanks in advance!
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Post by render master Wed May 04, 2011 10:48 am

what do you mean interactive walkthroughs. marami kaseng ibig sabihin iyan at masyadong general. isolate your specific needs.
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Post by bokkins Wed May 04, 2011 7:08 pm

Sa pagkaka-alam ko, 3rd party software pa ang gumagawa ng interactive walkthrough. Pwede mo gawin sa Flash or Dreamweaver. Yung nakakagawa ng buttons. Kasi panay click ka pag ganyan. Kasama na din yung mga panorama maker. So combination sya ng maraming softwares.

Workflow mo is gawin mo lahat ng mga animations mo sa SU. Tapos imerge mo silang lahat into 1 sa another program para sa interactivity.

Easy lang yan once nakuha mo na ang idea behind the process.
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Post by fpj999 Wed May 04, 2011 7:17 pm

I've tried DX studio, pero pang gaming pipeline ata ito, so I'm not sure if this is the type of quality you are looking for. interactive walkthroughs 808695

try mo sir!, goodluck
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Post by tutik Wed May 04, 2011 7:39 pm

i think very minimal interactive ang pwede sa SK. like, moving from one camera to another. you will have each view/camera button situated on the top viewport. just click which scene you want to go from the current scene displayed.
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Post by lukdoberder Wed May 04, 2011 11:53 pm

salamat mga sir!ang plano ko sana is gawing parang call of duty 4 e, quality and control wise. un nga walang guns. not really 100% interactive. gusto ko lang na pwedeng i-kontrol ng user ung camera at tumakbo sa buong model. Smile
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Post by bokkins Thu May 05, 2011 1:33 am

Ah, maganda yan. Yan din gusto kong gawin. Right now. I think ang process is gagawa ka ng environment, then ipasok mo yun sa game engine. Parang ginagawa nila sa Grand Theft Auto.

Alam ko meron libre sa net. Problem mo is yung mapping, sobrang stretched ang output mo. Kasi baked na malaking map ang ilalagay mo.

Same din ang gamit nila para naman sa counterstrike.
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Post by lukdoberder Thu May 05, 2011 1:57 am

yes sir!ganun nga sana plano ko. medyo naaral ko na ung baking thru cinema4d. bale ung workflow is SU > unity3d > cinema4d(texture baking) kaso un nga, im aiming for the call of duty 4/far cry quality.
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Post by bokkins Thu May 05, 2011 3:38 am

That's a good start already! Good luck sa goal mo. Sabay natin yan i-accomplish!
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