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Camera Matrix

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Camera Matrix Empty Camera Matrix

Post by aesonck Thu Apr 28, 2011 6:38 pm


Hi to all cg's renderers and master's, how can i fix this??

Camera Matrix Orthonormal

thanks to all.
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Post by bokkins Thu Apr 28, 2011 6:51 pm

I think wala lang to, warning lang naman. Not an error. Did it affect your render?
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Post by aesonck Thu Apr 28, 2011 6:56 pm

Ok Sir Kinns , salamat. just wondering baka sasabit sa final output.

Still Exploring

thnx.
Smile
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Post by manex Thu Apr 28, 2011 7:01 pm

tingin ko sir may material ka dito na di vray mats. sa mga 3d mo try mo palitan ng vray mats yong mga standard mat. mo.. sa cam naman change mo yong camera mo na vray cam, ganito kasi ginagwa ko kapag lumalabas yan, pero parang wala naman ata effect sa rendering...
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Post by miniman Thu Apr 28, 2011 7:04 pm

sir para mawala po yung warning just go to your render scene and in renderer
under V-ray: System just uncheck the MAX-compatible shadecontext
it happen always if we do camera correction..
but in thinks still no effect on your render output
goodluck
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Post by aesonck Thu Apr 28, 2011 7:05 pm

manex wrote:tingin ko sir may material ka dito na di vray mats. sa mga 3d mo try mo palitan ng vray mats yong mga standard mat. mo.. sa cam naman change mo yong camera mo na vray cam, ganito kasi ginagwa ko kapag lumalabas yan, pero parang wala naman ata effect sa rendering...

Ok Sir Manex, ill try it. thanks Smile
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Post by ERICK Thu Apr 28, 2011 7:06 pm

Vray can give some strange results with lighting etc. The way to fix it is to go into the system rollout of your render settings and uncheck the box that says "Max-compatible shade context (work in camera space)". Are you using the standard max camera?


Last edited by ERICK on Thu Apr 28, 2011 7:07 pm; edited 1 time in total
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Post by aesonck Thu Apr 28, 2011 7:07 pm

miniman wrote:sir para mawala po yung warning just go to your render scene and in renderer
under V-ray: System just uncheck the MAX-compatible shadecontext
it happen always if we do camera correction..
but in thinks still no effect on your render output
goodluck

Ok Sir , thanks buttrock
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Post by aesonck Thu Apr 28, 2011 7:09 pm

ERICK wrote:Vray can give some strange results with lighting etc. The way to fix it is to go into the system rollout of your render settings and uncheck the box that says "Max-compatible shade context (work in camera space)". Are you using the standard max camera?

Standard camera lang, ok thanks
I'll try it.
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