jzd community facility+road puddle testing
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boyka
acen
3DZONE
arkiedmund
aesonck
zromel
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jzd community facility+road puddle testing
my latest render po mga master
gawang su at vray, ps
pasensiya na po sa sabit kayo na po bahala humusga
plus road puddle testing ( bro vhychenq tut)
view1
view2
extra car view
gawang su at vray, ps
pasensiya na po sa sabit kayo na po bahala humusga
plus road puddle testing ( bro vhychenq tut)
view1
view2
extra car view
Last edited by zromel on Mon Apr 11, 2011 10:33 pm; edited 1 time in total
zromel- CGP Guru
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Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
aesonck- CGP Expert
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Location : Philippines. La Trinidad-Visayas
Registration date : 13/07/2010
Re: jzd community facility+road puddle testing
maraming salamat po sa pagdaan sir aesonckaesonck wrote: Nice Work
zromel- CGP Guru
- Number of posts : 1044
Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
Re: jzd community facility+road puddle testing
good work...some minor comments
1. a little work on the light setup, the corner of the building (on the first image, on your brown paint) cannot be distinguished. Maybe adding contrast by way of working on the lighting rig will help.
2. check your lamp post material. If it's white, it should not be yellowish. it must be your environment. I dunno how you set ti in su, but i guess, the controls are the same as that of vray for max.
overall, this is good na, konting tweak lang here and there...
1. a little work on the light setup, the corner of the building (on the first image, on your brown paint) cannot be distinguished. Maybe adding contrast by way of working on the lighting rig will help.
2. check your lamp post material. If it's white, it should not be yellowish. it must be your environment. I dunno how you set ti in su, but i guess, the controls are the same as that of vray for max.
overall, this is good na, konting tweak lang here and there...
arkiedmund- Manager
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Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: jzd community facility+road puddle testing
arkiedmund wrote:good work...some minor comments
1. a little work on the light setup, the corner of the building (on the first image, on your brown paint) cannot be distinguished. Maybe adding contrast by way of working on the lighting rig will help.
2. check your lamp post material. If it's white, it should not be yellowish. it must be your environment. I dunno how you set ti in su, but i guess, the controls are the same as that of vray for max.
overall, this is good na, konting tweak lang here and there...
salamat po master noted po lahat and thanks for dropping by
zromel- CGP Guru
- Number of posts : 1044
Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
Re: jzd community facility+road puddle testing
everything are ok and fine with me here...palitan mo na lang yung road gutter and materials...gusto ko yung Design..simple lang pero may dating.
3DZONE- Cube Spinner
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acen- CGP Guru
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Re: jzd community facility+road puddle testing
salamat po sir acenacen wrote:galing sir
3DZONE wrote:everything are ok and fine with me here...palitan mo na lang yung road gutter and materials...gusto ko yung Design..simple lang pero may dating.
maraming salamat po sir 3dzone
zromel- CGP Guru
- Number of posts : 1044
Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
Re: jzd community facility+road puddle testing
nice render...
pero meron akong konting comment.. first sa road para kasi syang wash out finished masyado syang masakit sa mata.. second comment parang matamlay ang mga scene mo.. the rest ok naman.. keep up the good work.
pero meron akong konting comment.. first sa road para kasi syang wash out finished masyado syang masakit sa mata.. second comment parang matamlay ang mga scene mo.. the rest ok naman.. keep up the good work.
boyka- Number of posts : 2
Age : 34
Location : philippines
Registration date : 08/08/2010
Re: jzd community facility+road puddle testing
ganda bro, nice output, comments nasabi na. tfs!
mez- CGP Expert
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Re: jzd community facility+road puddle testing
patindi na ng patindi sa sketchup bro ah. comment nasabi na..
RQUI- CGP Guru
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Re: jzd community facility+road puddle testing
boyka wrote:nice render...
pero meron akong konting comment.. first sa road para kasi syang wash out finished masyado syang masakit sa mata.. second comment parang matamlay ang mga scene mo.. the rest ok naman.. keep up the good work.
maraming salamat bro hindi ko na madagdadagan ng mga abubot kasi hindi na kaya ng pc ko ka crash na hehhehe
zromel- CGP Guru
- Number of posts : 1044
Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
Re: jzd community facility+road puddle testing
mez wrote:ganda bro, nice output, comments nasabi na. tfs!
thanks sir mez palitan ko yong road map sa sususunod
RQUI wrote:patindi na ng patindi sa sketchup bro ah. comment nasabi na..
salamat sir RQUI .practice parin ako para mag improve
o.t ganda ng san beda church mo ah
zromel- CGP Guru
- Number of posts : 1044
Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
Re: jzd community facility+road puddle testing
little adjust for lighting and more glossy for clading.reduce the small tree.others are nice keep it up sir
archshade02- CGP Guru
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Re: jzd community facility+road puddle testing
archshade02 wrote:little adjust for lighting and more glossy for clading.reduce the small tree.others are nice keep it up sir
noted po sir
zromel- CGP Guru
- Number of posts : 1044
Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
Re: jzd community facility+road puddle testing
khamrender wrote:ok to master
oi master napadaan ka daghang salamat
zromel- CGP Guru
- Number of posts : 1044
Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
Re: jzd community facility+road puddle testing
testing sa road puddle tut ni bro vhychenq
http://www.cgpinoy.org/t17893-creating-puddle-on-the-road-using-v-ray-for-sketchup
http://www.cgpinoy.org/t17893-creating-puddle-on-the-road-using-v-ray-for-sketchup
zromel- CGP Guru
- Number of posts : 1044
Age : 36
Location : butuan/bxu
Registration date : 20/10/2010
Similar topics
» puddle on the road testing.
» modern living (testing testing)
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» modern living (testing testing)
» LIVELIHOOD FACILITY
» >>>material recovery facility<<<
» Temporary Construction Facility
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