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Some of my Mental Ray Interior.part2

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Post by taga_probins Fri Oct 15, 2010 5:48 am

Hi peeps! just updated only for my folio. these are one of my updates..this time, i used LWF (linear workflow) gamma 2.2-bitmap input/output=1.8 in Mental Ray..still practicing on this engine..hope you like this guys...thanks and more power CGP! Some of my Mental Ray Interior.part2 290602

Some of my Mental Ray Interior.part2 Vvip-1
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Post by 21guns Fri Oct 15, 2010 5:55 am

ganda sir meron rin pala na mental ray fanatic pa?lupet
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Post by taga_probins Fri Oct 15, 2010 6:05 am

21guns wrote:ganda sir meron rin pala na mental ray fanatic pa?lupet

salamat sa pagdaan..dahil sa rushed up dati, walang time hanapin si v-___ kaya napagtiyagaan na lang c MR kaya tuloy, kinarir ko na siya..hehehe...thanks sir..MR ka din?
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Post by akoy Fri Oct 15, 2010 6:50 am

galing nito Some of my Mental Ray Interior.part2 808695 render time sir?
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Post by logikpixel Fri Oct 15, 2010 6:58 am

Wow galing nito. Multi-passes ba workflow mo tapos composite sa photoshop? Love the trees. Smile
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Post by marcelinoiii Fri Oct 15, 2010 7:06 am

wow na wow nga to sir!! Sana mashare niyo ang workflow niyo in detail hehe... settings lang sir ayos na po Very Happy Congrats sa output na ganito sir, di ko to makuhakuha e...
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Post by effreymm Fri Oct 15, 2010 9:53 am

Ang galing naman sir. Mental ray napalabas mong ganito.
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Post by aldine_ariscon Fri Oct 15, 2010 2:35 pm

ang galing sir parang picture na... Some of my Mental Ray Interior.part2 576143
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Post by jaffi Fri Oct 15, 2010 6:38 pm

nice render sir. Very Happy
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Post by taga_probins Sat Oct 16, 2010 4:21 am

akoy wrote:galing nito Some of my Mental Ray Interior.part2 808695 render time sir?

as i remember, almost 1 hr..1 min yung G.I., mga 35-40 mins ang FG, ang final render mga almost 20 mins po..
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Post by taga_probins Sat Oct 16, 2010 4:26 am

logikpixel wrote:Wow galing nito. Multi-passes ba workflow mo tapos composite sa photoshop? Love the trees. Smile

ang AO is a separate pass, para dagdag depth and contact shadows between chairs and floor..kasi nakalimutan ko i-tweaked and arch&des shader special effects tab AO..because it is an LWF, i just pumped up the curved gamma kasi once na-open na ito sa ps masyado madilim ang image, at the same time, di nasira ang image..trees? jpeg background lang yan, nagustohan ko rin kaya ginawa ko siyang background..
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Post by taga_probins Sat Oct 16, 2010 4:50 am

marcelinoiii wrote:wow na wow nga to sir!! Sana mashare niyo ang workflow niyo in detail hehe... settings lang sir ayos na po Very Happy Congrats sa output na ganito sir, di ko to makuhakuha e...

heheh, sa ofis ko lang ito ginawa, kaya di ko mapost mga setting tabs ko dito..next time lang bro kung may time pa ako..pero i-share ko rin sayo mga settings ko in words..

LIGHTING.

just a simple default daylight manually set based sa background image (esp. shadow cast direction), and add some mr sky portals 32 shadow samples at the right side window openings and a fill light at the left side of the camera..default lang lahat bro..

SHADERS.

all of them are Arch & Des shaders, optimized for MR images, for blurry reflection-objects, glossy samples=24-32. with turned on special effects tab (AO and round corners to para di mo na kailangan i-chamfer mga edges).

GAMMA/LUT.

linear workflow (LWF) gamma=2.2 bitmap input/output=1.8..press 8 or go to preferences to adjust your gamma..after you tweaked the adjustments, restart max..

FG/GI.

GI photon map, default except max. sample radius=750mm (my units is millimeters) just convert it if you are using other units..ave. photons per light=40000..

FG, medium preset but the interpolate over fg tweaked it to 150 max..(personally, 100 talaga ang limit ko pero dahil may splotches pa, i pumped it up until the splotches are gone)..noise=high.

IMAGE SAMPLING.

min=1 max=64, lacnoz filter.

METHOD??

para di ma-choked yung RAM mo, kasi palagi ngka-crashed ang MR, first generate photon disk according to your settings. after you generate it, save your .pmap and checked the box read/write. before you do it, you must turn off your FG first..next, turn on your FG, saved after generate .fgmap. checked the box read/write and freezed your FG map..lastly, press f9 or shift+q and relax...nothing more, nothing less..just a standard workflow lang bro..

if you want to know more about speed v.s. quality in MR, hanapin mo lang sina Ramy Hanna at si Jeff Patton their blog..

thanks sa pagdaan..btw, im still using 3ds max 2009 po..walang ctrl_ghost script..still toying pa sa script na ito..


Last edited by taga_probins on Sun Oct 17, 2010 6:22 am; edited 1 time in total (Reason for editing : clerical error)
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Post by taga_probins Sat Oct 16, 2010 4:56 am

effreymm wrote:Ang galing naman sir. Mental ray napalabas mong ganito.

dedication lang po sir, and i'm happy for the output din..thanks.. Very Happy
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Post by taga_probins Sat Oct 16, 2010 4:57 am

aldine_ariscon wrote:ang galing sir parang picture na... Some of my Mental Ray Interior.part2 576143

thanks.. Very Happy Very Happy
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Post by taga_probins Sat Oct 16, 2010 4:57 am

jaffi wrote:nice render sir. Very Happy

thanks sir.. Very Happy
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